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Ship availability?

 
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Mike
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Joined: 07 May 2007
Posts: 1529
Location: South Carolina

PostPosted: Sun Jun 30, 2013 12:27 am    Post subject: Ship availability? Reply with quote

I would like to know if the Free Traitor or the Slaver are available for use in Middle Years era games?
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Last edited by Mike on Sun Jun 30, 2013 1:18 am; edited 1 time in total
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Mike
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Location: South Carolina

PostPosted: Sun Jun 30, 2013 12:35 am    Post subject: Reply with quote

Another pirate related question.

What kind(s) of ships would Early Years pirates (both Orion and non-Orion) have used?
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mjwest
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Joined: 08 Oct 2006
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Location: Dallas, Texas

PostPosted: Sun Jun 30, 2013 5:33 am    Post subject: Re: Ship availability? Reply with quote

Mike wrote:
I would like to know if the Free Traitor or the Slaver are available for use in Middle Years era games?


This is directly answered in Briefing #2. See the last paragraph of (7E) for the answers.

(Spoiler alert: The answer to both is, "Yes.")
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Last edited by mjwest on Sun Jun 30, 2013 5:37 am; edited 1 time in total
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mjwest
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PostPosted: Sun Jun 30, 2013 5:37 am    Post subject: Reply with quote

Mike wrote:
Another pirate related question.

What kind(s) of ships would Early Years pirates (both Orion and non-Orion) have used?

Well, for the most part Orion Pirates didn't really start operating until extremely late in the Early Years period. At that point they used very early versions (precursors, really) of the later CR and LR designs.

Prior to that, non-Orion pirates were generally what would be encountered. Most of those were more of the "ethically challenged merchant" strain than pure organized Pirate Organizations. In most of those cases, they simply used up-gunned civilian craft. No one really made purpose-built pirate ships until the Orions built an infrastructure to make it work.
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Mike
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PostPosted: Sun Jun 30, 2013 8:19 pm    Post subject: Reply with quote

Thanks, Mike!

I don't know what I was thinking about the Free Traitor and Slaver. Now I'm wondering if I had two other ships in mind, but typed the wrong ones...
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rfeceo
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Joined: 09 Sep 2011
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Location: Seneca Falls, New York

PostPosted: Tue Jul 02, 2013 9:53 pm    Post subject: EY Pirates Reply with quote

We've been using a mix of Rigellian and Orion craft as "pirates."

One problem is that the small and large freighters are too fast for most warships (at Fleet Scale), as they have no energy requirements except for movement, and can maintain 16+1 (Speed 20) and Speed 24 pretty much indefinitely, which is typically faster than most EY warships can maintain and still fire weapons.
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Dal Downing
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Joined: 06 May 2008
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Location: Western Wisconsin

PostPosted: Tue Jul 02, 2013 10:06 pm    Post subject: Re: EY Pirates Reply with quote

rfeceo wrote:
We've been using a mix of Rigellian and Orion craft as "pirates."

One problem is that the small and large freighters are too fast for most warships (at Fleet Scale), as they have no energy requirements except for movement, and can maintain 16+1 (Speed 20) and Speed 24 pretty much indefinitely, which is typically faster than most EY warships can maintain and still fire weapons.


You need to reduce the EY Freighters Power by a third and drop their max Speed to 8 to make freighters work in the Early Years. They could still do 8+1 for a max speed of 16.
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rfeceo
Lieutenant JG


Joined: 09 Sep 2011
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PostPosted: Tue Jul 02, 2013 10:24 pm    Post subject: Reply with quote

Yeah, I had proposed (to our group) doubling their move cost, but we haven't actually used that yet.

Our recent campaign convoy raids have all had Tholian PCs as the raiders, and they can run down nearly anything, or "Y" class frigates or destroyers which can generally fire enough weapons at speed 24 to wound a freighter and force it to slow down. Or the patrol/escort is sufficient enough to defeat the raider, or there is no escort, so its been largely moot for our purposes.
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