View previous topic :: View next topic |
Author |
Message |
Sebastian380 Lieutenant SG
Joined: 07 Mar 2013 Posts: 149 Location: Toronto, Canada
|
Posted: Sun Aug 14, 2016 5:47 pm Post subject: Question on New Fighter Rules |
|
|
5Q1g2
In the case of allocating damage to a fighter swarm we ran into this situation in a recent game with the new rules.
The attacker fires two overloaded disruptors at a fighter swarm and scores 10 damage plus 10 damage. The owner of the fighters, as per rule 5Q1g2, decides to apply 10 damage to fighter number 1. Fighter number one had 12 points and now after the damage it has only 2 points left. The owner of the fighters then applies the next 10 damage to the same fighter--fighter #1--and so the fighter is destroyed but 8 points of damage are lost.
Did we play this out properly? |
|
Back to top |
|
|
terryoc Captain
Joined: 07 Oct 2006 Posts: 1386
|
Posted: Sun Aug 14, 2016 7:12 pm Post subject: |
|
|
According to my understanding of the rules, that is correct, yes.
The attacker does lose 8 points of damage. The fighter swarm rules do give the fighter-owning player a slight advantage in exchange for operating fighters in swarms. _________________ "Captain" Terry O'Carroll, fourteen papers published including six best of issue
"Man, Terry, you are like a loophole seeking missle!" - Mike West
|
|
Back to top |
|
|
Sebastian380 Lieutenant SG
Joined: 07 Mar 2013 Posts: 149 Location: Toronto, Canada
|
Posted: Sun Aug 14, 2016 8:12 pm Post subject: |
|
|
Thanks Terry. The rules worked quite well on our first try.
Although it was frustrating for the attacking player (I was the attacking player) I can't say it influenced the game too much one way or another--I lost the scenario but it wasn't as a result of that attack.We'll keep playing the rules and I'll let the board know what we find. |
|
Back to top |
|
|
Steve Cole Site Admin
Joined: 11 Oct 2006 Posts: 3833
|
Posted: Sun Aug 14, 2016 10:30 pm Post subject: |
|
|
If you really want to be clever you fire the two disruptors on differen timpulses, but really, overloaded disruptors deserve better targets. That said, I have seen cases where a fighter really needs to die. _________________ The Guy Who Designed Fed Commander
|
|
Back to top |
|
|
mjwest Commodore
Joined: 08 Oct 2006 Posts: 4075 Location: Dallas, Texas
|
Posted: Mon Aug 15, 2016 4:05 pm Post subject: |
|
|
You understood correctly.
That is probably the biggest advantage for using flights and swarms. _________________
Federation Commander Answer Guy |
|
Back to top |
|
|
Sebastian380 Lieutenant SG
Joined: 07 Mar 2013 Posts: 149 Location: Toronto, Canada
|
Posted: Mon Aug 15, 2016 5:46 pm Post subject: |
|
|
There is a definite disadvantage to using all of one's fighters in a swarm so I think the ability to allocate damage is a balance that works well although when I met the rule first-hand it came as a surprise--I wouldn't have used both overloaded disruptors if I had known but that's on me.
I like the rules so far and Battlegroup Toronto will continue to play with them and post about our games. |
|
Back to top |
|
|
Brazouck Lieutenant JG
Joined: 03 Jun 2010 Posts: 79 Location: France
|
Posted: Thu Aug 25, 2016 9:48 am Post subject: |
|
|
Hello,
Sorry but I can't found this new rules. Where are they please ?
Edit : In CL 51 That's it ?
I bought the master rulebook on warehous 23 wich says it will be updated with all new rules to come, do you know when it will be ? _________________ http://space-brazouck.over-blog.com/ |
|
Back to top |
|
|
mjwest Commodore
Joined: 08 Oct 2006 Posts: 4075 Location: Dallas, Texas
|
Posted: Thu Aug 25, 2016 4:13 pm Post subject: |
|
|
These rules can be found in Communique #128. It is towards the end of the Communique. _________________
Federation Commander Answer Guy |
|
Back to top |
|
|
Steve Cole Site Admin
Joined: 11 Oct 2006 Posts: 3833
|
Posted: Thu Aug 25, 2016 5:59 pm Post subject: |
|
|
The fighter rules are still in playtest which is why they aren't in the reference rulebook.
Remember that "master" applies to SFB; equivalent products in FC use "reference". _________________ The Guy Who Designed Fed Commander
|
|
Back to top |
|
|
Brazouck Lieutenant JG
Joined: 03 Jun 2010 Posts: 79 Location: France
|
|
Back to top |
|
|
Brazouck Lieutenant JG
Joined: 03 Jun 2010 Posts: 79 Location: France
|
Posted: Fri Sep 02, 2016 11:48 am Post subject: |
|
|
Another fightersquestion, In what module do we get fighters counters and stats ? _________________ http://space-brazouck.over-blog.com/ |
|
Back to top |
|
|
terryoc Captain
Joined: 07 Oct 2006 Posts: 1386
|
Posted: Fri Sep 02, 2016 3:18 pm Post subject: |
|
|
If you mean Star Fleet Battles modules, they are in Module J. But those are SFB style counters as far as I know.
If you mean Federation Commander, then fighters for most empires have not yet been published in a module. Hydran Stingers are in Distant Kingdoms, which has Hyrans and counters for them. Ship Cards and details for non-Hydran fighters have also been published in Communique, which can be downloaded for free in the Commander's Circle section of this website. I don't think any Federation Commander-style counters have been published for those ships and fighters yet. _________________ "Captain" Terry O'Carroll, fourteen papers published including six best of issue
"Man, Terry, you are like a loophole seeking missle!" - Mike West
|
|
Back to top |
|
|
mjwest Commodore
Joined: 08 Oct 2006 Posts: 4075 Location: Dallas, Texas
|
Posted: Sat Sep 03, 2016 11:26 pm Post subject: |
|
|
Terry is correct. You can get Hydran fighter counters in the Hydran module. Other fighters do not yet have counters, as the rules have not yet been formally published in printed form yet. They will be included in that future module.
If you want counters now, you can buy SFB counters as spare parts. The primary source would be Module J, but that would not have the prettier FC style counters. Some other modules also include fighters, but I am not sure if they include newer style printing. _________________
Federation Commander Answer Guy |
|
Back to top |
|
|
Mike Fleet Captain
Joined: 07 May 2007 Posts: 1675 Location: South Carolina
|
Posted: Sun Oct 30, 2016 3:01 am Post subject: Launching of planet-based fighters |
|
|
I'm working on something that will have a dozen fighters based on a planet. Since it is a planet instead of a carrier, could multiple flights take off and land during the same Impulse? _________________ Mike
=====
Sandpaper gets the job done, but makes for a lot of friction. |
|
Back to top |
|
|
mjwest Commodore
Joined: 08 Oct 2006 Posts: 4075 Location: Dallas, Texas
|
Posted: Sun Oct 30, 2016 4:44 pm Post subject: |
|
|
[Deleted because I was wrong. I will try again in a following post.] _________________
Federation Commander Answer Guy
Last edited by mjwest on Sun Oct 30, 2016 6:49 pm; edited 1 time in total |
|
Back to top |
|
|
|