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Plasma Arming Question

 
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Sebastian380
Lieutenant SG


Joined: 07 Mar 2013
Posts: 163
Location: Toronto, Canada

PostPosted: Mon Dec 08, 2025 9:14 pm    Post subject: Plasma Arming Question Reply with quote

(4J2a) reads, : If energy is allocated on the first and second turn but not the third, the energy is lost and arming can begin again on the next turn.

In the situation described in this rule, where the third turn of arming isn't completed, is ALL of the energy in the plasma tube empty? Is the energy from turn 1 and turn 2 is lost? Or, is only the energy from turn 2 lost?
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mjwest
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Joined: 08 Oct 2006
Posts: 4103
Location: Dallas, Texas

PostPosted: Tue Dec 09, 2025 5:49 am    Post subject: Reply with quote

It's all lost. You'll be starting from "turn 1" again. Failing to keep paying power means the whole charging effort is lost and must be completely restarted.
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Sebastian380
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Joined: 07 Mar 2013
Posts: 163
Location: Toronto, Canada

PostPosted: Tue Dec 09, 2025 4:09 pm    Post subject: Plasma Arming Question Reply with quote

Thank you Mike, so, does this mean there's no 'rolling delay' of plasma torps? I've been playing for decades and never realized this.
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mjwest
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Joined: 08 Oct 2006
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Location: Dallas, Texas

PostPosted: Wed Dec 10, 2025 1:32 pm    Post subject: Reply with quote

Yes, you can do rolling delay, but this is continually applying power. If you apply no power, or insufficient power, then arming is lost and must be restarted. Pay for rolling delay, and you're good.

So, let's assume you've paid for the first two turns of arming for your single plasma-S. This means you've paid 2 points of power on each of your first two turns of arming. It is now the third turn of arming and you have a few choices.
- If you pay zero (or 1) point of power, the arming is lost and you have to start all over again.
- If you pay 2 points of power, you are doing rolling delay. This means this turn effectively becomes your second turn of arming, and the first turn's arming will be lost. However, that first turn's arming is not truly lost until the end of the turn, so if you want to fire the torpedo at a later point in this turn, you can apply the extra 2 points of power (for a total of 4 points of power this turn) at the moment of launch and launch the torpedo.
- If you apply 3 points of power, you can launch it as a downloaded plasma-G. Similar to the rolling delay, you will still have the option at the moment of launch to add an extra point of power to make it a full plasma-S.
- If you apply 4 points of power, you can launch it as a full plasma-S
- You may not apply more than 4 points of power.

I hope that helps!
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Sebastian380
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Joined: 07 Mar 2013
Posts: 163
Location: Toronto, Canada

PostPosted: Wed Dec 10, 2025 2:38 pm    Post subject: Reply with quote

Yes, it helps, thank you. This is how I've always understood the plasma rules--for some reason my brain got stuck on my mis-interpretation of the rule--I blame it on statins.
Thanks for taking the time to explain.
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