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Ground Assaults
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Dan Ibekwe
Commander


Joined: 08 Mar 2007
Posts: 452
Location: Manchester UK

PostPosted: Tue Apr 21, 2009 7:20 pm    Post subject: Ground Assaults Reply with quote

Probably Borders of Madness materiel, but I was kicking around with Module M over the weekend wondering about integrating FC with a strike-from-space ground battle.

Problem is, no-one has any troopships with large banks of transporters in FC yet.

Then I realised you don't need them. You just land your ship(s) directly on the objective and deliver the marines that way.
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pinecone
Fleet Captain


Joined: 03 May 2008
Posts: 1865
Location: Earth

PostPosted: Tue Apr 21, 2009 7:51 pm    Post subject: Reply with quote

The prob is you can't land on an enemy ship.
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Dan Ibekwe
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Joined: 08 Mar 2007
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Location: Manchester UK

PostPosted: Tue Apr 21, 2009 8:13 pm    Post subject: Reply with quote

The clue is in the word 'ground'...
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Bolo_MK_XL
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Joined: 16 Jan 2007
Posts: 794
Location: North Carolina

PostPosted: Tue Apr 21, 2009 8:41 pm    Post subject: Reply with quote

On the ground, without transporters, the most you could do with your marines is set up a perimeter around the ship ---
Even with transporters, your still limited to line of sight to move your troops ---
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Scoutdad
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Joined: 09 Oct 2006
Posts: 4470
Location: Middle Tennessee

PostPosted: Tue Apr 21, 2009 9:10 pm    Post subject: Reply with quote

And don't forget SVC's desire to produce Star Fleet Assault: Ground Combat in the SFU.

If it ever sees fruition, this game should interface with SFB/FC and with Prime Directive to provide a ground-combat option that is currently missing from the SFU (short of Module M).
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Dan Ibekwe
Commander


Joined: 08 Mar 2007
Posts: 452
Location: Manchester UK

PostPosted: Wed Apr 22, 2009 11:21 pm    Post subject: Reply with quote

Well, I'll look forward to that, and in the meantime continue using DNs as LSEs (Landing Ship, Enormous).

@ Bolo - it's science fiction. They have jet packs.
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Bolo_MK_XL
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Joined: 16 Jan 2007
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PostPosted: Thu Apr 23, 2009 1:49 am    Post subject: Reply with quote

You fly into a hot LZ,
I'll walk, Thank you
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Scoutdad
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Joined: 09 Oct 2006
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PostPosted: Thu Apr 23, 2009 1:52 am    Post subject: Reply with quote

LSE's...

now that's funy! Very Happy
I'll have to remember that one.
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Hod K'el
Lieutenant Commander


Joined: 21 Aug 2008
Posts: 301
Location: Lafayette LA

PostPosted: Thu Apr 23, 2009 7:12 pm    Post subject: Hot LZ's Reply with quote

There is no way I am going to put my troopers into a hot LZ. I will bombard the planet into the stone age if they do not surrender, thus the statement of Klingons, 'Surrender or die!'

But I would love to see mass shuttles assault in waves, similar to Starship Troopers, Iwo Jima, or The Longest Day, while I am transporting units to the ground from my Commando ships!

I need a glorius war! And more bloodwine!
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Scoutdad
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Joined: 09 Oct 2006
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PostPosted: Thu Apr 23, 2009 7:23 pm    Post subject: Reply with quote

And as your mass wave of assualt shuttles comes in, I'm going to be picking them off with my 4 Plasma-D racks (that's a little trick I learned from an Orion Pirate I once ran into...) Cool
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Dan Ibekwe
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Joined: 08 Mar 2007
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PostPosted: Thu Apr 23, 2009 9:10 pm    Post subject: Reply with quote

Scoutdad wrote:
And as your mass wave of assualt shuttles comes in, I'm going to be picking them off with my 4 Plasma-D racks (that's a little trick I learned from an Orion Pirate I once ran into...) Cool


I thought landed ships couldn't shoot in FC?

There are times you want to capture something or someone without necessarily destroying the planet's biosphere in the process (unless you're Klingon, natch).

And if you are a lone Orion pirate, you won't have the firepower to do it before the law arrives.
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Scoutdad
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PostPosted: Thu Apr 23, 2009 9:38 pm    Post subject: Reply with quote

My Pirate Cruser is in close orbit above the planet... picking off those shuttles as they launch, but before the land...
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Dan Ibekwe
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PostPosted: Thu Apr 23, 2009 10:16 pm    Post subject: Reply with quote

All the better reason to land the ship!

16 plasma-Ds = very dead shuttle wave

4 plasma-Ds = mildly annoyed cruiser (or faintly amused DN)
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Mike
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Joined: 07 May 2007
Posts: 1563
Location: South Carolina

PostPosted: Thu Apr 23, 2009 10:58 pm    Post subject: Reply with quote

Was the simplified ground combat module from Captain's Log #3 totally scrapped when the Doomsday edition of the rules was released?
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Kang
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Joined: 23 Sep 2007
Posts: 1966
Location: Devon, UK

PostPosted: Fri Apr 24, 2009 6:58 am    Post subject: Reply with quote

Mike wrote:
Was the simplified ground combat module from Captain's Log #3 totally scrapped when the Doomsday edition of the rules was released?

No. It forms the basis of SFB Module M. The rules are mostly the same.
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