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Warp Factors 1-4.49999999999 and Speed

 
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gurps_gm
Lieutenant JG


Joined: 25 Jun 2010
Posts: 53
Location: Alameda, CA

PostPosted: Wed Dec 08, 2010 5:06 am    Post subject: Warp Factors 1-4.49999999999 and Speed Reply with quote

PD has the conversion table for warp factors for parsecs/day, but only from warp factor 4.5+. Vulcan is, IIRC, mentioned as 16 light-years in GURPS Romulans, and a week or so away at warp 2.5.

Is there somewhere a scale that includes warp 1 up to warp 4.49999999999?
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mojo_billbo
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Joined: 07 Mar 2010
Posts: 428
Location: Danville, PA

PostPosted: Wed Dec 08, 2010 1:47 pm    Post subject: Reply with quote

I dug through all three of my GURPS PD books and Module Prime Alpha, and I couldn't find anything for less than warp 4.5.

It's never come up with any PD stuff I ran into, the opposite usually happens, "Why isn't our ship faster than warp 5.5?"
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Jean
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Joined: 18 Sep 2008
Posts: 1277

PostPosted: Wed Dec 08, 2010 11:22 pm    Post subject: Reply with quote

The answer should be in Hailing Frequencies which will be released on Friday. Very Happy
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Steve Cole
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Joined: 11 Oct 2006
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PostPosted: Thu Dec 09, 2010 4:51 pm    Post subject: Reply with quote

The bottom line is anything up to 3.2 is "tactical combat speed" and would take so long to get anywhere as not to be worth the bother of going. (Think: six months to get to Hawaii. Why bother going?)

Even 3.5 would be "pack a lot of lunches".
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gurps_gm
Lieutenant JG


Joined: 25 Jun 2010
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Location: Alameda, CA

PostPosted: Sun Dec 19, 2010 6:14 am    Post subject: Reply with quote

I just want to cover my bases. I have had players who will make "reasonable decisions" because they are filling empty spots from episodes of classic trek, not knowing that things are different in the SFU.
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Jean
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PostPosted: Sun Dec 19, 2010 1:58 pm    Post subject: Reply with quote

Well, since Warp 1 is the speed of light, you have a base number to start with. The slowest ship is Warp 4.5. So you (and they) have a range to work with. When do they want to arrive? "In your ship, flying at normal speed, you could get there in X days. At Warp 1, it'll take Y years. When would you like to arrive?" (That's sort of how I would handle it, in my games.)
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Steve Cole
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PostPosted: Sun Dec 19, 2010 7:59 pm    Post subject: Reply with quote

Also remember that tactical speeds are cube of WF but the strategic speeds use a different and much higher scale.
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gurps_gm
Lieutenant JG


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PostPosted: Sun Dec 26, 2010 1:29 pm    Post subject: Reply with quote

Yeah, I noticed the difference. I told my players that it was like from first to second gear... Very Happy
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