Federation Commander Forum Index Federation Commander
A NEW fast paced board game of starship combat!
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Few simple rule questions.
Goto page 1, 2  Next
 
Post new topic   Reply to topic    Federation Commander Forum Index -> Rules Questions
View previous topic :: View next topic  
Author Message
Kingmaker
Ensign


Joined: 29 Dec 2011
Posts: 22
Location: Edmonton

PostPosted: Sat Dec 31, 2011 3:34 am    Post subject: Few simple rule questions. Reply with quote

1. In regards to the speed plotting phase, do both players plot their ships speeds in secret then reveal?

2. Is my understanding correct that you can rotate 5 points of damaged shields a turn to a neighboring shield? It would seem to make saber dancing difficult as the opponent can keep rotating his damage backward.

Thanks!
Back to top
View user's profile Send private message
Scoutdad
Commodore


Joined: 09 Oct 2006
Posts: 4463
Location: Middle Tennessee

PostPosted: Sat Dec 31, 2011 3:42 am    Post subject: Re: Few simple rule questions. Reply with quote

Kingmaker wrote:
1. In regards to the speed plotting phase, do both players plot their ships speeds in secret then reveal?

2. Is my understanding correct that you can rotate 5 points of damaged shields a turn to a neighboring shield? It would seem to make saber dancing difficult as the opponent can keep rotating his damage backward.

Thanks!

1) Yes. Baseline speed is selected in secret and then revealed simultaneously. This is pretty much the only thing done secretly (unless two ships with the same turn mode and same speed are moving simultaneously).

2) Yes. During the end phase you can rotate 5 undamaged boxes from one shield to a neighboring shield.

And no, it doesn't really make the sabre-dance that much harder. 5 points is usually less than you will do in your battle pass and you can only do it once a turn, from one shield to an adjacent shield.
So, Turn 1 you take 10 damage on the #1 shield and rotate 5 of it back to the number 2 shield. you now have 5 points damage on the #1 and 5 points on the #2.
Turn 2, you take 10 more damage on the #1. During the end of turn you can rotate 5 of it back to the 2 (leaving you with 10 points damage on each) or you can rotate it to the 6 (leaving you with 5 on each of the 2 and 6 and 10 on the #1).
Turn 3, ditto. Now what do you do? rotate 5 off the 2, the 6, or the 1?
And you're usually taking more than 10 points a turn. And this example doesn't even consider extra damage that might have been scored on the #2 or the #6.
_________________


Scoutdad's minis photos here!
Back to top
View user's profile Send private message Send e-mail Yahoo Messenger
Kingmaker
Ensign


Joined: 29 Dec 2011
Posts: 22
Location: Edmonton

PostPosted: Sat Dec 31, 2011 6:03 am    Post subject: Reply with quote

Thank you very much for the concise reply!
Back to top
View user's profile Send private message
Scoutdad
Commodore


Joined: 09 Oct 2006
Posts: 4463
Location: Middle Tennessee

PostPosted: Sat Dec 31, 2011 6:32 am    Post subject: Reply with quote

You're welcome, but i'm not really sure how concise reply #2 was. Confused
_________________


Scoutdad's minis photos here!
Back to top
View user's profile Send private message Send e-mail Yahoo Messenger
mjwest
Commodore


Joined: 08 Oct 2006
Posts: 3478
Location: Dallas, Texas

PostPosted: Sat Dec 31, 2011 4:33 pm    Post subject: Reply with quote

It was a very good reply and explanation. (Though, I hope you don't mind, but I took the liberty of fixing the typos. It was a good reply and I didn't want typos distracting from the clarity of the answer.)
_________________

Federation Commander Answer Guy
Back to top
View user's profile Send private message Visit poster's website
Scoutdad
Commodore


Joined: 09 Oct 2006
Posts: 4463
Location: Middle Tennessee

PostPosted: Sat Dec 31, 2011 7:45 pm    Post subject: Reply with quote

No problem, Mike.

I've noticed here lately that I try to type faster than I can actually type which tends to lead to transposed letters; particularly hte, adn, and anything ending in ...ign.

[translated for those without dyslexia: particularly the, and, and anything ending in ...ing.]
_________________


Scoutdad's minis photos here!
Back to top
View user's profile Send private message Send e-mail Yahoo Messenger
Kingmaker
Ensign


Joined: 29 Dec 2011
Posts: 22
Location: Edmonton

PostPosted: Sat Dec 31, 2011 9:02 pm    Post subject: Reply with quote

I actually was having problems as Klingons due to another rule misunderstanding, I didn't realize that shield reinforcement was limited to number of batteries per volley. Suddenly the federation ship can simply absorb 90% of my firepower output at range 15.
Back to top
View user's profile Send private message
Bolo_MK_XL
Commander


Joined: 16 Jan 2007
Posts: 785
Location: North Carolina

PostPosted: Sat Dec 31, 2011 10:43 pm    Post subject: Reply with quote

Yes they can, but if you time drones right and keep hitting him with direct fire weapons the whole turn, if he isn't paying attention you could get some in when he has no energy for phasers or tractor ---
Back to top
View user's profile Send private message
Kang
Fleet Captain


Joined: 23 Sep 2007
Posts: 1950
Location: Devon, UK

PostPosted: Sat Dec 31, 2011 11:21 pm    Post subject: Reply with quote

Bolo_MK_XL wrote:
Yes they can, but if you time drones right and keep hitting him with direct fire weapons the whole turn, if he isn't paying attention you could get some in when he has no energy for phasers or tractor ---

I wonder if perhaps he meant, 'Suddenly the federation ship can't simply absorb 90% of my firepower output at range 15'
_________________
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Kingmaker
Ensign


Joined: 29 Dec 2011
Posts: 22
Location: Edmonton

PostPosted: Sun Jan 01, 2012 9:30 pm    Post subject: Reply with quote

Kang wrote:
Bolo_MK_XL wrote:
Yes they can, but if you time drones right and keep hitting him with direct fire weapons the whole turn, if he isn't paying attention you could get some in when he has no energy for phasers or tractor ---

I wonder if perhaps he meant, 'Suddenly the federation ship can't simply absorb 90% of my firepower output at range 15'


That would in fact be what I meant, sorry about that.
Back to top
View user's profile Send private message
Kang
Fleet Captain


Joined: 23 Sep 2007
Posts: 1950
Location: Devon, UK

PostPosted: Sun Jan 01, 2012 10:01 pm    Post subject: Reply with quote

Indeed, it makes more sense in the context. I bet that was quite a revelation for you, realising the limits on the shield reinforcement! Smile
_________________
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Kingmaker
Ensign


Joined: 29 Dec 2011
Posts: 22
Location: Edmonton

PostPosted: Sun Jan 01, 2012 10:19 pm    Post subject: Reply with quote

Kang wrote:
Indeed, it makes more sense in the context. I bet that was quite a revelation for you, realising the limits on the shield reinforcement! Smile


Man my first game was horrible, we didn't realize this limit, and like a total tool I grabbed the D6 SSD and was trying to fight the Federation CCA, in the middle of the fight I even said "Damn it, I was sure this match up had the Klingon ship have a mix of Phaser 1s and 2s."

It's very difficult to erode a Federation ships shields at range 9 when the guy has unlimited shield reinforcement and you have no phaser 1s.

The learning continues.
Back to top
View user's profile Send private message
Kang
Fleet Captain


Joined: 23 Sep 2007
Posts: 1950
Location: Devon, UK

PostPosted: Sun Jan 01, 2012 10:22 pm    Post subject: Reply with quote

Well at least the learning curve is enjoyable (if sometimes painful)! Very Happy
_________________
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Kingmaker
Ensign


Joined: 29 Dec 2011
Posts: 22
Location: Edmonton

PostPosted: Tue Jan 03, 2012 5:17 pm    Post subject: Reply with quote

Well, I've played two games since, and my Klingons have been teaching my two friends who are learning federation to be a little more choosy about when firing their photons (twice now they've fired them at too long of a range, and I've moved in and hammered them during the reload).

I'm wondering at what's a good map size for this sort of match? From reading around the forum it sure sounds like Klingons and other Disruptor using races have a bit of a tough time with the small fixed maps, but I like the idea of having a map edge to prevent perpetual running.

Any suggestion for map sizes? We've been using the 6 pannels from Klingon border with the small hex sizes, I don't have them in front of me so I don't have the exact dimensions, do experienced players thing that this is a fair map size for both the Klinks and the Feds?
Back to top
View user's profile Send private message
JimDauphinais
Commander


Joined: 22 Nov 2009
Posts: 756
Location: Chesterfield, MO

PostPosted: Tue Jan 03, 2012 6:01 pm    Post subject: Reply with quote

A fixed map of 6 panels with small hexes is pretty commonly played on. It is pretty much the approach currently used in the FC Online and Origins tournaments.

Using that same configuration with a floating map is also common.

In a Fed vs Klingon matchup, the former is obviously better for the Feds and the latter better for the Klingons.

A hybrid approach would be to use that map configuration, but with it floating around a reference point (e.g., add a single hex planet to the map). If a player's move with a ship will displace the planet off of the map, that ship is considered to have disengaged.
_________________
Jim Dauphinais, Chesterfield, MO

St. Louis Area Fed Comm Group: http://games.groups.yahoo.com/group/STL_Federation_Commander/
Back to top
View user's profile Send private message Send e-mail
Display posts from previous:   
Post new topic   Reply to topic    Federation Commander Forum Index -> Rules Questions All times are GMT
Goto page 1, 2  Next
Page 1 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group