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Are you thinking about PBEM? Here's a turn review...

 
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DNordeen
Commander


Joined: 05 Apr 2007
Posts: 525

PostPosted: Mon Apr 08, 2013 3:17 am    Post subject: Are you thinking about PBEM? Here's a turn review... Reply with quote

So here's a SITREP from a single turn.

First everyone fills out their EA. There's a break in the game for everyone to see the opponents EA to include Base Speed. Than everyone turns in SOPs which result in a SITREP like this:



As you can see, the game can break quite often. There were 21 breaks between the first movement and the end of the turn. Each break allows players to see everything that's happened and redo their SOP based on that new knowledge.

So if you are worried that you can't play PBEM because you have to plan out your whole turn (or half anyway), don't be. The game will break almost every impulse. You can redo your SOP quite often to account for change. Additionally, if someone accelerates you can "me too" accelerate. If someone fires heavy weapons, you can "me too" fire.

Everything's on the computer, so you don't have to keep a gameboard set up or anything.

If you're interested in playing, just give it a try. It's free, and including me, there's three moderators available.

And if you don't like all these break points, you can use conditional orders to ignore them or react to them. Such as "if my opponent accelerates, I will accelerate too. Ignore the speed change break in this case."

Or, "If my opponent turns away from me, ignore the break for course change"
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Sebastian380
Lieutenant JG


Joined: 07 Mar 2013
Posts: 65
Location: Toronto, Canada

PostPosted: Fri Aug 29, 2014 11:44 pm    Post subject: Reply with quote

Is it possible to play FC PBEM without any of the 'me too' breaks during the movement phase? I imagine it will result in some unpredictable situations at the end of a movement phase but would it make much of a difference?
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DNordeen
Commander


Joined: 05 Apr 2007
Posts: 525

PostPosted: Sat Aug 30, 2014 2:22 am    Post subject: Reply with quote

Right now, only if a player specifically says "don't break for the enemy turning" or whatever me, too option he/she doesn't want to take. Of course, the "me, too" break will still happen for the opponent.

PBEM are very long games, but it's the nature of the beast. There's just too many variables to skip the standard breaks all the time.
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