(YB2.0) SEQUENCE OF PLAY: We had intended to include a reduced SOP listing only those things used in the Early Years, but ran out of space to include such an Annex. We then overlooked the reference to it in this rule.

(YC0.0)/(C1.313) ORDER OF PRECEDENCE: Units moving solely by impulse power are considered to have the same turn mode within their speed category unless otherwise defined as nimble, e.g., a ship with a turn mode of F moving solely by impulse power has the same turn mode as a ship with a turn mode of AA also moving solely by impulse power unless one or the other is "nimble". This would require the two units to record their movement before executing it under (C1.311). A unit moving speed one using warp power is considered to be faster than a unit moving speed one by impulse power alone within their respective movement categories, but a nimble ship, even one moving under impulse power, would still move after a non-nimble ship.

(YE24.31) If the target is not moving by warp power, including warp tactical maneuvers, the only affects of the heel nipper are to damage a warp engine box (if the target has a warp engine box that was a target of the heel nipper) and block the use of a plotted Warp Tactical Maneuver between the heel nipper's use and the availability of the next warp tac. Heel nippers do not affect reserve power, so reserve warp power could be used by the target to execute an HET or a warp tac on the impulse following a heel nipper hit. Heel nipper damage will not block a sublight tactical maneuver, nor will it affect the movement of a unit moving solely by impulse power (YE24.30), although it will damage a warp engine box on such a unit if the targeted warp engine has such a box. The mechanics of heel nippers are such that if multiple heel nippers strike a target on the same impulse, only one has any effect, the others have no effect as a result of interference. As heel nippers do not block HETs, a unit struck by a heel nipper being forced to turn or not turn normally can use an allocated or reserve HET to overcome this on the subsequent impulse.

(YE24.31-2) This does not modify the unit's practical or effective speeds, nor does it reduce the unit's maneuver rate.

(YE24.32) Heel nippers will not cause any engine damage if the engine they are firing at has already been destroyed, but the unit would still be forced to turn (or not turn in the case of a center warp engine) in the appropriate direction, or lose its next tactical maneuver if it is using warp power for movement or tacs. Heel nipper damage to a unit's warp engines will still be caused even if the unit is not otherwise using power from its warp engines for movement, i.e., is moving solely under impulse power or as a result of a tractor link to another unit. If a unit is moving solely on Impulse power (not using its warp engines to generate movement), it will be forced to turn in the direction required as a result of the last heel nipper in a given turn to hit it on Impulse #31. If a ship has no warp engines, either because it never had them or because they have been destroyed or dropped, it is unaffected by heel nipper damage, and will not be forced to turn.

(YE24.341) Typo, 'was' should be 'as' [effect #1 (w)as one].

(YE24.342) Typo, 'was' should be 'as' [effect #1 (w)as one].

(YFD2.30) A successful lab attempt reveals targeting information, and this includes whether a death bolt is on a leading, following, or normal setting.

(YFD20.31) Incorrectly numbered as (YC1.31).

(YFD20.32) Incorrectly numbered as (YC1.32).

(YFD20.40) Some have complained that the ability of death bolts to be set to lead, follow, or operate as a normal drone against their targets makes them more accurate than drones, not less as the description provides. What they are failing to notice is that the warhead of a death bolt is DIRECTIONAL, and a given death bolt actually explodes further from its target surrendering some damage in order to do damage. If the Carnivons are brought up to general war standards, death bolts will have an increased warhead effect due to improved accuracy, somewhat compensating for the lack of an overload feature on their DCs.

(YG13.35) Typo, should read: "Seeking weapons are not affected by (YG13.37)."

(YR01.0) NOTE: With regards freighters. During the Early Years period, many freighters were (as the note says) not armed at all. Beyond that, some freighter types were available. An actual design for, and a service date, for an early phaser-armed military freighter will appear. That freighter will not have warp engines any better than those on the standard large freighter, and will only have three phaser-2s rather than five. It will also appear after the Federation YCA goes into service. The Note here was provided to let players know there would be such things, but there were no "Y" rule numbers provided despite the space for them. Note that the only scenario published with early freighters specifically noted that they were unarmed.

(YR01.01) Rom SDK "Base Station Technology Upgrade Table" should say "Dock Technology Upgrade Table" and should list "SDK", "WDK", "YDK" and "EDK" instead of the Early Base Station entries.

(YR01.01) The reference to "starbases" being able to use two augmentation modules should have been to "space docks".

(YR01.Y1) Both the D and E sections of the Base Station are listed as applying to the Left Side Module, Section E should be the Right Side Module.

(YR02.0) Both the Vulcan destroyer and Kzinti Warp Refitted Destroyer have 12 warp (speed 24) but are speed 16 era ships. Should they not have 8 total warp (speed 16) Should there then be a BPV change if the warp is changed?

(YR02.0) The descriptions of the various Federation ships do not list type of Tractors or Transporters as was done for the other races. This information duplicates that in the rules for those systems in the product, and there was not enough space to put it in the Federation ship descriptions.

(YR02.12) YVD: This ship should have two four-box warp engines, not two six-box warp engines. The larger engines represent a later upgrade (VDI) with a BPV of 49 which became available from Y80. This ship was kept in service for decades as there was a shortage of combat effective scouts.

(YR03.06) Boom Impulse engine is the standard Emergency Impulse Engine of all Klingon booms able to separate from the rear hull and operates under the rules for such an engine.

(YR04.0) The ship descriptions list the Masking Device as being available in Y88, but the MSC lists the ships as being in service in Y89. This is NOT a conflict, as it has been noted many times that the year in service dates on the MSC represent the ships being in "squadron service" and that "prototypes" may be in service earlier.

(YR05.03) WDD: This ship should have two four-box warp engines, not two six-box warp engines. The larger engines represent a later upgrade (WDI) with a BPV of 45 which became available in Y79. The WDI was kept in service due to a shortage of other warships.

(YR19.02) Confirming the disruptor cannon on this ships are limited to range 22.

(SM18.0) ". . . hunted these creates . . .", 'creates' should be 'creatures'.

TIMELINE Y105: Delete reference to Plasma-Y. The original plan for the product was to have this incremental upgrade step, but as we moved through the design it was eliminated as not worth the extra rules and charts.

TIMELINE Y122: Delete the reference to the Gorns upgrading their torpedoes to Plasma-G as they already had these.

TIMELINE Y68: Revellus should be Ruvellus.

TIMELINE Y70: The Paravians developed tactical warp, phasers, and Quantum Wave Torpedoes as a single upgrade. No ship had one or two of these systems without having all three.

ANNEX #3 GENERIC: The N-F note under this listing was there to reflect Romulan deployment of fighters. While the Romulans would have used the module for shuttles as any other race, they also deployed modified ones to service their early fighters.

ANNEX #3 FEDERATION: The Year in Service Date for the YDD saucer should have been Y84. This typo was caused by the fonts on the screen while the data was being entered. While it is clear what is intended, some are confused by the lack of a "Y" prefix on the listing for the Early FF and Early DN saucers. It has been asked how fractions are rounded when calculating the BPV of sublight saucers, and this is answered by (A3.5).

ANNEX #3 KLINGON: A D-Bm is not the same thing as a T-Bm, and vice versa. While the two booms appear identical they are in fact two different units and are listed separately.

ANNEX #3 ROMULAN: The BPV of the Treaty of Smarba Romulan sublight ships (VUL+, WB+, BH+, SN+, etc.) was not provided even though these were mentioned in the ship descriptions. This was because only the revised BPVs were shown and the BPVs for the Smarba (+) refits of the WB, BH, and SN are not changed. However, the BPV given for the VUL+ in Module R7 was shown to be in error and is not 65, but 90. The BPV for the WH+ is 50, the higher economic BPV for the ship begins when it starts operating warp fighters The Year in Service Date for the WH+ would have been Y158, the same as for the other Smarba refits. Note the Year in Service Dates for the Romulan early ships as published in previous Annexes were modified by the Annex in Module Y1. The Designation SNS on the MSC is the SN without the Smarba refits, but including all other improvements to that date. The explosion strengths for the sublight ships as listed in Module Y1 supercede all previous explosion strengths for the Romulan sublight units. The Command Rating for all variants of the Snipe should be 3, not 4.

ANNEX #4: The Year in Service Dates for the Romulan Fighters are missing. They are, respectively: G-0 Y88; and G-L Y66. The Early Admin, GAS, and HTS shuttles should have a speed of four, not six. HTS shuttles should not be able to move speed 6 prior to Y125.

ANNEX #9: Some have asked if the repair costs of systems in the Early Years, such as disruptors and photons, is reduced since they cannot be overloaded. The answer is no.

PLAYTESTER LIST: We apologize for misspelling John Sickels' name as "John Sickles". We also apologize to many people who playtested the CL#12 version of the Early Years but whose names were lost during the Interregnum. We will compile a list of these people (If you should be on the list, let us know!) and present it in a future issue of Captain's Log.



As tactics have developed for the Carnivons in different directions that the playtesting, the BPVs of some ships have been found to be somewhat underrated. Provisionally revised BPVs are listed below. Playtesting continues to finally resolve this issue and you are welcome to submit your own playtest reports.

Ship Original BPV Provisional BPV
WCL 45 50
WDD 35  35
WFF  25 30
YDN  110  125
YCA  80 88
YCL  70 78
YDD  45 50
YFF  35  40


Copyright © 1991-2007 Amarillo Design Bureau, All Rights Reserved Updated 29 November 2007