Search found 9 matches
- Thu Jun 18, 2009 2:46 pm
- Forum: Rules Questions
- Topic: ESG Offensive Burst
- Replies: 4
- Views: 6163
ESG Burst
Thanks, guys. I remember playing Starfleet Command on the PC and the graphic was a sphere that looked like it enveloped the entire enemy ship. That's why I was asking 
- Wed Jun 17, 2009 11:12 pm
- Forum: Rules Questions
- Topic: ESG Offensive Burst
- Replies: 4
- Views: 6163
ESG Offensive Burst
How is the damage resolved when you use an ESG as an Offensive Burst? Does it go to the facing shield of the opponent's ship or does the damage get dispersed across all of the ship's shields, like a hellbore?
- Thu Jun 11, 2009 11:40 pm
- Forum: Rules Questions
- Topic: Offensive Fire Declaration
- Replies: 8
- Views: 8372
Offensive Fire Declaration
Thanks for answering all of my other questions, everyone. Here is another...
What is the proper procedure for Offensive Fire declaration?
For example, if I decide to fire and the other captain wants to fire as well, does he wait until I specifically say which weapons are firing at which targets ...
What is the proper procedure for Offensive Fire declaration?
For example, if I decide to fire and the other captain wants to fire as well, does he wait until I specifically say which weapons are firing at which targets ...
- Mon Jun 08, 2009 4:17 pm
- Forum: Rules Questions
- Topic: Reloading a drone rack
- Replies: 1
- Views: 4526
Reloading a drone rack
The rules say a drone rack cannot be reloaded on a turn in which it fired a weapon(5G5a). Does this include the firing of an anti-drone or are they not considered "weapons"?
- Mon Jun 08, 2009 3:07 pm
- Forum: Rules Questions
- Topic: Regenerating a downed shield
- Replies: 2
- Views: 4939
Regenerating a downed shield
It looks like I have been playing under the assumption that a shield that has been completely destroyed CANNOT be regenerated during the Energy Allocation phase.
After reading the rules again, it says ANY shield can be regenerated at two energy per box.
Is this correct? A shield that has lost all ...
After reading the rules again, it says ANY shield can be regenerated at two energy per box.
Is this correct? A shield that has lost all ...
- Sat Jun 06, 2009 6:56 pm
- Forum: Rules Questions
- Topic: Movement effect on cloaking
- Replies: 19
- Views: 19587
- Thu Jun 04, 2009 3:09 pm
- Forum: Rules Questions
- Topic: Movement effect on cloaking
- Replies: 19
- Views: 19587
- Wed Jun 03, 2009 7:26 pm
- Forum: Rules Questions
- Topic: Movement effect on cloaking
- Replies: 19
- Views: 19587
Movement effect on cloaking
The rules state that a ship that moves more than two hexes in a single impulse will void the cloak. So if the ship is moving at a Baseline Speed of 16 and pays for acceleration in the impulse but pays for deceleration in the same impulse, will that count as two hexes or three?
For example, the turn ...
For example, the turn ...
- Wed Jun 03, 2009 2:55 pm
- Forum: Rules Questions
- Topic: Reverse Movement's effect on Turn Mode requirement
- Replies: 4
- Views: 6079
Reverse Movement's effect on Turn Mode requirement
Hi all,
I just finished my third game of FC and am enjoying it very much. Something occurred in the last game that doesn't quite make sense to me so I wanted to bring it up here. During Turn #1 my opponent was moving at a Baseline Speed of 16 and ended the turn at the same speed and having ...
I just finished my third game of FC and am enjoying it very much. Something occurred in the last game that doesn't quite make sense to me so I wanted to bring it up here. During Turn #1 my opponent was moving at a Baseline Speed of 16 and ended the turn at the same speed and having ...