particle cannons
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- PallidaMors
- Commander
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- Location: Seattle, Wa
particle cannons
question:
If a particle canon was fired on impulse 5 of a given turn and then on the same turn was fired on impulse 8 would the next time then that particle cannon could fire be on the next turn on impulse 3 ( following the rule that PC must wait 3 impulses to fire again) or doees that same PC become available to shoot again on impulse 1 of the next turn (and as such there is no delay in firing)
Thanks!
If a particle canon was fired on impulse 5 of a given turn and then on the same turn was fired on impulse 8 would the next time then that particle cannon could fire be on the next turn on impulse 3 ( following the rule that PC must wait 3 impulses to fire again) or doees that same PC become available to shoot again on impulse 1 of the next turn (and as such there is no delay in firing)
Thanks!
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ummmmm, no.
While the delay can extend the two firings across a turn break (i.e., one pulse on impulse 7 and again on impulse 2 of the next turn - and consequently on impulses 5 and
, I don't think the intent of the rule is to allow for three firing pulses in a single turn.
While the delay can extend the two firings across a turn break (i.e., one pulse on impulse 7 and again on impulse 2 of the next turn - and consequently on impulses 5 and
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- MikePowers
- Lieutenant SG
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My point relates more to the energy cost of firing a particle cannon.
In the particle cannon rules in Tholian Attack, it gives the energy cost as 1.5 points per shot for normal fire, 3 per shot for overloads.
However, in the Example in the same rule, the firing ship pops off two shots at two points per shot.
I see that the question of actual power cost has already been answered in
http://www.starfleetgames.com/federatio ... le+cannons
...but I thought it odd that the ruling was not in Briefing #1.
Just an accidental omission, I guess!
In the particle cannon rules in Tholian Attack, it gives the energy cost as 1.5 points per shot for normal fire, 3 per shot for overloads.
However, in the Example in the same rule, the firing ship pops off two shots at two points per shot.
I see that the question of actual power cost has already been answered in
http://www.starfleetgames.com/federatio ... le+cannons
...but I thought it odd that the ruling was not in Briefing #1.
Just an accidental omission, I guess!

