
FedCom Booster 20 cover
Moderators: mjwest, Albiegamer
- AdamTurner
- Lieutenant SG
- Posts: 175
- Joined: Thu Jun 07, 2007 8:30 pm
- Location: Tacoma, WA
Great job Adam, but where are the good guys? I don't see any Lyran ships.
Wait a minute, I get it now. They're "borrowed" cloakign devices from their Romulan allies and are just waiting for the opportune moment to pounce on the ------- "insert favorite invective here" ------- Hydrans!
Wait a minute, I get it now. They're "borrowed" cloakign devices from their Romulan allies and are just waiting for the opportune moment to pounce on the ------- "insert favorite invective here" ------- Hydrans!
Commander, Battlegroup Murfreesboro
Department Head, ACTASF
Department Head, ACTASF
- AdamTurner
- Lieutenant SG
- Posts: 175
- Joined: Thu Jun 07, 2007 8:30 pm
- Location: Tacoma, WA
I think it's just a distance issue on the cruiser detail. You'll note that the detail on its companion cruiser, which is slightly closer, starts to fade out toward the far end of the ship.
Adam - easily my favorite of the three covers, and imo the best booster cover to date.
And Scoutdad - The Lyrans are in the picture. Those little glowing spots that you mistook for stars are the end result of the Lyran squadron after letting all of those Fusion Beams get so close.

Adam - easily my favorite of the three covers, and imo the best booster cover to date.
And Scoutdad - The Lyrans are in the picture. Those little glowing spots that you mistook for stars are the end result of the Lyran squadron after letting all of those Fusion Beams get so close.
Actually, I'm glad that Adam's work shows less detail in distance.
I don't know if he's getting this effect through the renderer or through a post-render filter, but it gives the covers a more "painterly" look - they have less of that shiny, overly-perfect, CGI look. That kind of look aways makes my brain go "look at the spiffy CGI", whereas Adam's style makes my brain go "Oh! Cool battle scene".
It's a stylized version of the way things really look in real life (and the way the brain and eye perceive things), as-opposed to the stock output from most renderers which gives equal priority and detail to everything in the scene.
I don't know if he's getting this effect through the renderer or through a post-render filter, but it gives the covers a more "painterly" look - they have less of that shiny, overly-perfect, CGI look. That kind of look aways makes my brain go "look at the spiffy CGI", whereas Adam's style makes my brain go "Oh! Cool battle scene".
It's a stylized version of the way things really look in real life (and the way the brain and eye perceive things), as-opposed to the stock output from most renderers which gives equal priority and detail to everything in the scene.
A variant of the Lancer destroyer. I don't play Hydrans, so I don't know what name this one got - same base-hull, different weapon suite.


