Drone range limit (rule 4G6)
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That Don Guy
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Drone range limit (rule 4G6)
Rule 4G6 seems to contradict itself.
It says that a drone runs out of fuel at the end of "the third turn after launch". However, the rule then says to make a mark next to the damage record of each drone on the map, and once a drone has three marks, remove the drone, which means that it would be removed at the end of the second turn after launch.
Which is correct?
It says that a drone runs out of fuel at the end of "the third turn after launch". However, the rule then says to make a mark next to the damage record of each drone on the map, and once a drone has three marks, remove the drone, which means that it would be removed at the end of the second turn after launch.
Which is correct?
OMG!!!! I've been losing out on 1 full turn of drones!!!
I misread the rule and have been removing the drones when I make my third mark. The rule says if the drone already has three marks, remove it! That means you remove it instead of placing a fourth mark on it! GRRR!!
I cannot believe I misread the rule for my primary weapon that badly. When I think of all the fun I could have had with one more turn of drones
I cannot believe I misread the rule for my primary weapon that badly. When I think of all the fun I could have had with one more turn of drones
Could be worse, while playing SFB someone once tried to convince me you had to pay 1 point per drone for arming the warhead!DNordeen wrote:...
I cannot believe I misread the rule for my primary weapon that badly. When I think of all the fun I could have had with one more turn of drones
I just looked at him funny and said, show me the rule!
He promptly whipped out his rulebook and proceed to show me the BPV cost to upgrade the speed of your drone load-out. It took about 10 minutes to explain to him that the drones cost victory points to upgrade, not energy points to arm during energy allocation.
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- Paul Grogan
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I think I too have been missing out on drone longevity. I'm not too keen on rules that can be misinterpreted.
The problem with the wording in the book it says "Give each drone a mark". Then the next sentence it says "If a drone already has 3 marks, remove it". I suppose it is the word 'already' that I and a lot of other people have misinterpreted.
So, lets get this right.
Turn 1 of the game, Impulse 8, I launch a drone. It doesnt move at all in turn 1 because I launched it at the end, but it gets a mark next to it.
Turn 2 it zooms around the board. End of turn 2, give it a mark. It now has 2 marks
Turn 3 it calls in at burger king and gets some fries. End of turn 3, give it a mark. It now has 3 marks
Turn 4 it is still hungry and stops in at KFC. End of turn 4 - about to give it a mark, but it has 3 already and so is removed.
Not that any of this has mattered to me before because all drones have hit within 1-2 turns
The problem with the wording in the book it says "Give each drone a mark". Then the next sentence it says "If a drone already has 3 marks, remove it". I suppose it is the word 'already' that I and a lot of other people have misinterpreted.
So, lets get this right.
Turn 1 of the game, Impulse 8, I launch a drone. It doesnt move at all in turn 1 because I launched it at the end, but it gets a mark next to it.
Turn 2 it zooms around the board. End of turn 2, give it a mark. It now has 2 marks
Turn 3 it calls in at burger king and gets some fries. End of turn 3, give it a mark. It now has 3 marks
Turn 4 it is still hungry and stops in at KFC. End of turn 4 - about to give it a mark, but it has 3 already and so is removed.
Not that any of this has mattered to me before because all drones have hit within 1-2 turns
That point has come up a few times since I've been checking into the forum here. The explanation includes the idea that the rules for Federation Commander were supposed to be more textually flowing and easier to read because the game was aimed at an audience different from Star Fleet Battles.
I would like to see a "rules summary" document that cuts to the chase and lists the rules and their implementations succinctly.
I would like to see a "rules summary" document that cuts to the chase and lists the rules and their implementations succinctly.
I'd like to see a SFB treatment of the Fed Comm rules too..heck, that's something I'd be willing to pay money for.Mike wrote:I would like to see a "rules summary" document that cuts to the chase and lists the rules and their implementations succinctly.
Or at least a re-write of the current rule book with all aspects of a particular rule together. IE all rules concerning drones under the section of the rules relating to drones.
Example: Rule requiring drone to move forward 1 hex on it's first movement opportunity is nowhere to be found under the drone rules..it only exists under the Turn Modes section of the rules.


