federation commander campaign

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OGOPTIMUS
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Post by OGOPTIMUS »

pinecone wrote:I doubt that the Federations trade (territory for allaince) was worth it.
It doesn't seem as though it's actually an alliance.
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DArc_Tangent
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Pffft

Post by DArc_Tangent »

pinecone wrote:I doubt that the Federations trade (territory for allaince) was worth it.
To quote Worf, "These are Romulans..." and the Federation should've known better.

The Federation has been left to the wolves (Kzin, TSE, and Klingons :) ) with 1/2 the territory after dividing up the Seltorian territory between the Romulans and Klingons. One could say the Feds got royally shafted...but then again, the Romulans have been saddled with the "Seltorian Curse". At least the Seltorians gained the benefit of not being pummeled by the Klingons every turn or so. :roll:

And, of course, the Romulans have gained ships with the Web-breaking technology to counter the Gorn/TSE/Tholian alliance advantages. I'm still trying to figure out how the Romulans will run with ships not capable of cloaking.

And then there's the Lyrans and Gorns...the Romulans are NOT enjoying the prospect of THAT becoming an alliance. :twisted:
Admiral Kr'toth's face turned purple with fury, his hand going to the d'k tahg at his side, “You dare insult my honor?!?�
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Commodore Mendez
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Post by Commodore Mendez »

yikes, diplomacy with the Romulans is like holding on to a wolf by the ears. you dont really want to be holding on, but you dont really want to let go either.

good luck!
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pinecone
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Post by pinecone »

What's the Federation doing that's getting them walloped every battle anyway?
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DArc_Tangent
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There's battles and then there's battles...

Post by DArc_Tangent »

pinecone wrote:What's the Federation doing that's getting them walloped every battle anyway?
Nothing. Matter o'fact the last big battle between the Fed/Selt alliance and the TSE produced a destroyed TSE Dreadnaught while the F/S only lost a CC and a mercenary Orion raider. However, the F/S fleet was forced to withdraw because the TSE still had a CC to take over fleet operations, but the F/S didn't have another command rated ship, so one of their ships had to leave the battle...giving the TSE a deciding tactical advantage.

Unlike games of Fed Com that start with a random and, usually, even number of points - and can go until the last ship on one side or another is destroyed - these battles are based on strategic planning as well. Two races can't afford to lose most of, or all of, their entire fleet in one battle because it would leave them vulerable to attack from other races.

The F/S player has come up with some unique and brilliant strategies on the strategic level, but was also saddled with 2 (and now 3) agressive neighbors. We'll see how the next turn of battles and the next economic turn pans out for them.
Admiral Kr'toth's face turned purple with fury, his hand going to the d'k tahg at his side, “You dare insult my honor?!?�
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Post by PallidaMors »

I would agree with the assesment of Darc_tangent. the Federation from the start entered into the game in a postion that was not entirely the best position to be in. the federation player has done very well so far, and they have had military gains against the TSE in terms of ships destroyed. the Fed has recently laid the keel for a mars class BB. and that new capital ship if it gets completed will add a new level of conflict the war. it may be to late but, if the federation retreats to thier core system, any opponent would be bloodied to potentially a termianl level. I personally do not htink that any empire in this game has yet to develop the necessary military strength to assalut a home system and com eout still able to function in the game spolitical climate. any empire that did this had beeter have great allies and a secure position.

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Post by pinecone »

The Feds should try to negotiate more, and give the orion mercenaries the dirty work.
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DArc_Tangent
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Fed laundry

Post by DArc_Tangent »

pinecone wrote:The Feds should try to negotiate more, and give the orion mercenaries the dirty work.
He's tried that on a small scale, but the Orions currently don't have a ship with flag level command & control and so are limited to 3 ship squadrons. Pitch that against a 6 ship fleet with a dreadnaught or battleship :shock: in charge and I see the Orion player taking his ships quietly back into the warp.
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pinecone
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Post by pinecone »

That's why we need Orion Attack. Will they be promoted to a major race when that comes out?
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Post by PallidaMors »

The Orions are a 'special race' and fill a certain niche within the infrastructure of the game. as such while they could be a major power with all the necessary hulls. I prefer to keep them in the specific role that they fill.

Thanks;

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Post by pinecone »

I was doing comparisons, and I think that Particle cannons are equal to phtons. Neo Tholians don't change in BPV when they have particle cannons instead of distruptors. And distruptors are the equal of photons (See the two types of Tholian War cruisers and their point values, which are equal) They probably just don't work well on unmanuverable Federation ships.

Another Question, can the Tholians "Buy" web hexes in sectors?

Also, do the Hydrans have stingers? If they lose stingers, how do they get them back? The same for suttles, while I'm at it.

Thanks.
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Hmmmm

Post by DArc_Tangent »

pinecone wrote:I was doing comparisons, and I think that Particle cannons are equal to phtons. Neo Tholians don't change in BPV when they have particle cannons instead of distruptors. And distruptors are the equal of photons (See the two types of Tholian War cruisers and their point values, which are equal) They probably just don't work well on unmanuverable Federation ships.

Another Question, can the Tholians "Buy" web hexes in sectors?

Also, do the Hydrans have stingers? If they lose stingers, how do they get them back? The same for suttles, while I'm at it.

Thanks.
Did you compare PC's with Phot based upon cost alone or did you evaluate them in battle? Our evaluation of PC's was from experience. Also, it is noted that the Tholians "UPGRADED" from PC's to disruptors, which leads one to believe PC's are NOT equivalent. No, they don't work too well on less manuverable ships either. I've made the further observation that Neo_tholian ships have a commensurate increase in PH1 fire power to balance the weakness of the PC's.

Web hexes are created where tholians have asteroids, a base, a planet, or some other suitable terrain to anchor one in. The cost is in the ships needed to build and maintain it (web-tenders) and defend it.

Regular shuttles are replaced without additional costs. Yes, Hydran ships designated as carrying fighters get Stingers. Stingers have an individual PV which must be paid in addition to the ship PV when purchased and destroyed Stingers would be replaced at that cost.
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pinecone
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Post by pinecone »

I was wondering why rthe tholians bothered converting to distruptors, as it would cost them money, and they have little of that.
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Post by PallidaMors »

The PC takes special tactics to use well, the ability to shoot twice impliess that the weapon is still around after some ships alpha each other. of course seasoned players are better at maneuver and as a result you would not see veteran players flying up to each other and just doing alpha strikes. but if you did the PC loses some of it's versatility. the PC is a perfect sabre dance weapon, the ability to fire out at longer range then as you close to fire again in O/L mode. or to fire that way first then have the weapon cycle as you withdraw to have another shot later. the problem with this weapon is that on seltorian ships you have classic Federation arcs (fa) and such using a sabre fighting weapon, it is a very difficult weapon to bring to bear without taking return hits on the #1 shield. though it can be done. The Disruptor is an overall slightly better weapon, better dmg, better power curve....ect I can see why the Tholians would move tot he Disruptor especially taking into account who thier neighors are in the historic universe.

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pinecone
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Post by pinecone »

But the PC costs less too.
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