federation commander campaign

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DArc_Tangent
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Do the math

Post by DArc_Tangent »

pinecone wrote:But the PC costs less too.
I assume you mean "costs less to fire". :?

PC takes 1.5 pnts for standard load and 3 pnts for overload. If you fire one of each in a turn thats 4.5 pnts with a maximum potential damage output of 9 points if I'm not mistaken. :roll:

A disruptor takes 2 points for a standard load and 4 for overload with a max damage potential of 10 points. 8)

4.5 energy for 9 damage vs 4 energy for 10 damage...hmmmm. :wink:

I suggest before debating the issue any further you try it out in battle and see if the PC is to your liking or not. :D
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PallidaMors
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Post by PallidaMors »

yes playtest this. :idea:

the advantage in the PC has nothing to do with it's cost, it's one redeeming quality is it's ability to fire twice in a turn, the true test is getting good at using this weapon. I don't think it is accurate to say it is a weapon that is not worthy. We have just nor has worthy tactics backing up or unlocking the hidden potential of this weapon.

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pinecone
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Post by pinecone »

No, two PC's a turn equal a maximum 8 damage, and cost only 3

3 for 8 vs 2 for 5, not a bad trade off. With overloads:
6 for 16 vs 4 for 10, still not bad.

So the Pc does more damage than a distruptor if you fire it twice a turn.
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PallidaMors
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Post by PallidaMors »

true points all, but the diminishing effects are found in the PC's poor to hit tables at range 5-8 and up.

the PC hits at a 1-3 or a 1-2 whie the disruptor hits on a 1-4 or 1-3 at max range.

to use all the dmg potential of the PC you have to be able to hit.

also the range 2 to hit of the pc is 1-4 vs the disruptor 1-5

overall a cost effective and reliable weapon

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pinecone
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Post by pinecone »

PallidaMors wrote:yes playtest this. :idea:
I will later, but I'm working on a scenario right now.
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PallidaMors
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Post by PallidaMors »

also the dmg potenital of the PC is not 16 it is 12

let's assume best range of 0 for both weapons.

the pc if it hit twice and you O/L on one attack woulod do 12 (4 for the regular hit and 8 for the O/l)

The Disruptor does 10 so only a 2 point difference. that damage stays the same forthe PC out to range 3 while the disr maintains that only out to range 2. which is a slight PC advangate, providing you hit both times.

the disruptor maintians it's better to hit probability at range 5-8, the PC begins to lose it's reliablility to hit.
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PallidaMors
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Post by PallidaMors »

also in regards to the PC being equal to the photon, I am not sure what equal means. I really think that they are such differnet weapons and have unique tactics that back them up.

from a power perspective

PC firing over 2 turns one regular shot and one o/l the cost is 9 for 4 shots

the Photon at maximum o/l is cost of 12

Damage perspective

the PC if all 4 shots hit at range 0 would do 24 over 2 turns

the photon does 16

so yes if the pc hit at range 0 and the target was at range 0 over all the impulses needed to cycle the weapn then it does do more and costs less.

but the chances of that happening are rare.
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pinecone
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Post by pinecone »

But I still think the weapon is as good as a phtoton, and it should fit a Federation player's taste better than a distruptor, but a drone would probably be the best choice as a photon replacement.
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PallidaMors
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Post by PallidaMors »

agreed. i think that the two in combination are the best match up
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pinecone
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Post by pinecone »

Likely correct, especially on an older fed ship design (with fewer drones)
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PallidaMors
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Post by PallidaMors »

yes, it is correct. thanks for your input very illuminating :-)

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Post by pinecone »

NP :wink:
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Post by DNordeen »

Just a historical point. The Tholians converted to disruptors because they lost the ability to make particle cannons. They were refugees from the Selt rebellion and only brought a small shipyard capable of building patrol corvette hulls. Hence why all the Tholain ships are either patrol corvettes or combinations of multiple patrol corvette hulls.

They got photons from the Feds due to a treaty, but I don't remember the details of the treaty. When they got them, they were installed on a couple of ships. I don't think they ever manufactured any photons, though.
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pinecone
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Post by pinecone »

But the particle cannons were still there, working and functioanal, even if the Tholians couldn't copy the design. But if they needed to, couldn't they just capture a seletorian ship?
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Post by Scoutdad »

pinecone wrote:...couldn't they just capture a seletorian ship?
Have you ever tried to actually capture a ship within the scope of the Star Fleet Battles / Federation Commander rules?

There is an old scenario, "The Taking of the Solitude" that was in Captains Log #8 and then converted to Federation Commander for Briefing #1. Give it a try sometime. We [Battlegroup Murfreesboro] have played it (and the follow-up scenario) dozens of times and even with a force designed to take / capture a small ship, we find it difficult enough that we can only do it 40 to 50 percent of the time.
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