Stingers in Bulk
Moderators: mjwest, Albiegamer
There could be a couple of fun scenarios in there where Hydrans send off a deep strike Stinger raid against Klingon Mining colonies, some convoys, maybe a mobile base or a Base station, etc
I don't see lone Stingers as a 'tactic' though, because as stated, being limited to speed 16, and typically facing Klingons, Stingers will never be able to close the range and will be eaten alive by long range fire.
I don't see lone Stingers as a 'tactic' though, because as stated, being limited to speed 16, and typically facing Klingons, Stingers will never be able to close the range and will be eaten alive by long range fire.
I was stating that the stingers could just be used as dummies, in fleet action.TJolley wrote:I don't see lone Stingers as a 'tactic' though, because as stated, being limited to speed 16, and typically facing Klingons, Stingers will never be able to close the range and will be eaten alive by long range fire.
The original statement:
Boy, can you imagine how frustrating it would be to have to fire a range 12 phaser-4 at a single Stinger!
Todd is correct. If you bought a fleet of Stingers in lieu of capital ships, they would be the fleet and would be the only thing the base could fire it's phaser-4's at.wrote:could I just buy a fleet of Stingers without Capital Ships? (Not saying I would, but you never know...)
Boy, can you imagine how frustrating it would be to have to fire a range 12 phaser-4 at a single Stinger!
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Are you kidding me? I'd go on EM, and close to point blank range, come off of EM and vaporize the Star Base.pinecone wrote:But the stinger could never close the range, or Die.
At Fleet Scale, you are talking what 35 Stingers at Fleet Scale.(don't have the SB card Handy)
so the base Kills 10-12 ..I will still have about 25 Stingers..so 100 P-3's and 25 Fusion Beams..that's what..400-450 points of damage..Dead base..even half that number of stingers..still a dead base.
that or a minig colony raid, or a fleet supply train interdiction..but very limited uses.Bolo_MK_XL wrote:The only scenario I could see as an honest "Stinger only" fleet action would be planetary defense --
As stated, with a speed of 16, can't see them being very effective even in that instance --
I could also see a scenario where a patrol comes across the carrier fleet while the Stingers are off on their mission..could be a cool scenario too. Also an Excuse to get teh Uhlan or Cavalier carriers into the game
I didn't know that stingers Could EM.TJolley wrote:Are you kidding me? I'd go on EM, and close to point blank range, come off of EM and vaporize the Star Base.pinecone wrote:But the stinger could never close the range, or Die.
At Fleet Scale, you are talking what 35 Stingers at Fleet Scale.(don't have the SB card Handy)
so the base Kills 10-12 ..I will still have about 25 Stingers..so 100 P-3's and 25 Fusion Beams..that's what..400-450 points of damage..Dead base..even half that number of stingers..still a dead base.