Do ships start the game with turn and slip modes fulfilled?
And do we assume that the ship was 'stopped' before the first turn, and can therefore move in reverse immediately?
Turn/slip modes and speed/direction at start
Moderators: mjwest, Albiegamer
Unless otherwise stated in the scenario rules, all ships are assumed to have been moving forward in a generally straight line prior to the start of the scenario.
Therefore, a ship's turn modes and sideslip moves are all fulfilled. Also, the ship would have to pay braking energy to move in reverse.
This exact question is one of the Q&As in Communique #30. (Which should appear this week.)
Therefore, a ship's turn modes and sideslip moves are all fulfilled. Also, the ship would have to pay braking energy to move in reverse.
This exact question is one of the Q&As in Communique #30. (Which should appear this week.)

Federation Commander Answer Guy
If the scenario has rules that specify the starting condition, use them.
If the players of a scenario (or pick-up game) want to start with some specific type of parameters, then they are always free to do so.
But, the default start assumes that the ships were moving forward in a basically straight line.
If the players of a scenario (or pick-up game) want to start with some specific type of parameters, then they are always free to do so.
But, the default start assumes that the ships were moving forward in a basically straight line.

Federation Commander Answer Guy
