Am I missing something, at range 0 on a roll of 1,2,3,4,5,6 I get:junior wrote:Regarding Fusions and EM...
I finally ran the numbers for Fusion Beams and EM. Format is "normal damage" from six shots (non-overloaded, since overloads are an across the board damage increase and will produce roughly the same proportions) that roll 1, 2, 3, 4, 5, and 6, followed by "EM damage" with six shots and the same die roll spread.Fusions aren't that badly effected, expected damage drops by something like, what, ~11% at range 0, or ~16% at range 1. In percentage terms that is approximately the same drop in effectiveness for hellbores at the same range. Plus you are still guaranteed damage with fusion. And if you are being shot by fusions you are probably being shot by Ph-G as well, which aren't to badly effected either.
Range 0: 59 - 41
Range 1: 38 - 24
Range 2: 23 - 12
59 - 51, a loss of about 13%.
[edidt] NVM, just found 4A4 in the 'briefing 1' sticky. That makes the difference. There's a definate downside to rule changes not being in the main rule book
