Like it or not, you take the opportunities that you get. And sometimes Range 2 is the best that you can force - particularly when you consider that that there are four movement opportunities between each firing attempt. One game I played came down to a move I made (I was playing a Kzinti in that game) that my Klingon opponent was able to respond to and that allowed him to keep his ship out of tractor range. And using Fusion Beams at range 2 is considerably more effective than using Photons at range 15. It's range 3 Fusion Beams that are like the long range Photons.ShockRocket wrote:[I don't understand why people are saying that this new EM rule is "better", when it's more restrictive, more difficult to implement, requires more advance planning, and demonstrably disadvantages the races it was supposed to assist!
Further, I don't understand why you say that the new EM rule is more restrictive. It doesn't add any new restrictions to EM. It simply moves the implementation of EM back one phase. What it does is remove a tactic that heavily impacts very selective races (specifically, those with nearly or completely non-existant seeking weapons). And the "advanced planning" argument is getting tiresome and, in a word, hypocritical. If I argue that EM unfairly punishes a close and hose race that manages to get the drop on an opposing ship, then the response here is ALWAYS, "Well, you should have planned for that in advance."
Or in other words, the rule of thumb seems to be that the close and hose races have to plan for what to do after they finally manage to get their opponent at close range, while the other races don't have to plan for what they will do when they get caught with their pants down.
Finally...
Remember that Hydrans only recently came out of playtesting and were "officially" added to FedCom. "Always" in this case is a few months. It's true that in SFB they had to get close to their opponent. It's been their playstyle since they were first introduced in that game. But it's also been repeatedly pointed out here that EM in SFB doesn't work the same way that it does in FedCom (nor do Hydran Stingers, for that matter). So to put it quite plainly, that argument doesn't hold water.But again, the game has always been like this. Hydran Fusion ships have always needed to get close.



