Ok, this situation hasn't occurred in our group yet, but it's only a matter of time....
Rule (4F5e) [Briefing #1] says that a ship can drop tracking of one [or more] drones at any point in the sequence of play [italics mine].
Rule (4F5c) has the bit about if a seeking weapon hits its target at the same time as a counter-weapon, they both hit the target and damage it, and indeed recommends in a Tactical Note that you drop tracking to prevent this from happening.
Bringing those two rules together, then, at what point in the Sequence of Play can I drop tracking? The first rule says 'at any point', so as far as I can see, I can drop tracking even on the very movement sub-pulse that I realise that the two weapons will co-impact and damage my ship.
As far as I can see, as long as Rule (4F5e) says 'at any point in the sequence of play', I'm within my rights to do this.
Any objections, anyone?
Dropping drone tracking before impact!
Moderators: mjwest, Albiegamer
Ah so *that's* where that rule about being able to drop tracking at any point in the sequence of play is - no wonder I couldn't find it when looking through thr rulebook when we were playing "Treasure Ship", eh? I knew I'd read it somewhere...
Anyway my reckoning is that since (4F5e) was re-written (in Briefing #1) to say you can drop tracking "at any point in the sequence of play", I would interpret this as whenever you wanted to drop tracking. For example if you had launched a drone to intercept an enemy drone which was targeting your ship but the two impacted each-other in the same sub-pulse as that in which they both impacted your ship, you could drop tracking when this happened "just before" they hit your ship in the game/continuous time sense sense but in terms of sub-pulses this would be at the instant they do hit your ship.
Anyway my reckoning is that since (4F5e) was re-written (in Briefing #1) to say you can drop tracking "at any point in the sequence of play", I would interpret this as whenever you wanted to drop tracking. For example if you had launched a drone to intercept an enemy drone which was targeting your ship but the two impacted each-other in the same sub-pulse as that in which they both impacted your ship, you could drop tracking when this happened "just before" they hit your ship in the game/continuous time sense sense but in terms of sub-pulses this would be at the instant they do hit your ship.
I know you don't have Briefing #1, so here's the link to the rules update from that product:
http://www.starfleetgames.com/federatio ... .php?t=865
http://www.starfleetgames.com/federatio ... .php?t=865

Cheers for that, will bookmark it. I think I've probably read through that before in my search for "what are Web Generator boxes hit on?" answers (although I now know these are hit on "Flag Bridge"). That must have been where I saw that you can drop tracking to seeking weapons at any point in the sequence of play, as it isn't in the original rulebook, that is to say as published now so Revision 4.
Re: Dropping drone tracking before impact!
We had a spirited debate about this over on the other board quite a while back (long enough that it would have dropped off of the first, maybe the second, and possibly even the third page if it had taken place here), and yes that's the correct reading of that rule. So yeah, if you're paying at least a little attention with a drone, then you should be able to drop tracking in time.Kang wrote:The first rule says 'at any point', so as far as I can see, I can drop tracking even on the very movement sub-pulse that I realise that the two weapons will co-impact and damage my ship.
As far as I can see, as long as Rule (4F5e) says 'at any point in the sequence of play', I'm within my rights to do this.
Of course, plasma torpedoes (such as those D-Torps that are intended to help with seeking weapon defense) are self-guiding and don't have tracking that can be dropped...