Juggernaut Snapping shield
Moderators: mjwest, Albiegamer
Juggernaut Snapping shield
If armor 1 is hit with 50 damage the rotating shield will snap after 40. If direction 4 is then pounded with 45 damage, does the sheild snap back over there after 40, or will it stay at direction 1?
The armor can rotate once each impulse... that's the key to beating the juggy.
You have to have a ship (or ships) capable of dealing enough damage to cause the shield to snap to their position (shields 1,2,3,5, or 6) and still have other ships capable of firing (in the SAME impulse) through the opening at #4.
So, to recap:
Have your ships in 2 different firing arcs...
Have a ship capable of dealing the required amount of damage (40 points) off any shield other than #4...
Declare all fire from all ships...
Resolve the damage from shield #1 first and hope for at least 40 points...
Once the rotating shield snaps to it's new facing...
resolve all remaining fire (hopefully through the #4 arc)!
You have to have a ship (or ships) capable of dealing enough damage to cause the shield to snap to their position (shields 1,2,3,5, or 6) and still have other ships capable of firing (in the SAME impulse) through the opening at #4.
So, to recap:
Have your ships in 2 different firing arcs...
Have a ship capable of dealing the required amount of damage (40 points) off any shield other than #4...
Declare all fire from all ships...
Resolve the damage from shield #1 first and hope for at least 40 points...
Once the rotating shield snaps to it's new facing...
resolve all remaining fire (hopefully through the #4 arc)!
Commander, Battlegroup Murfreesboro
Department Head, ACTASF
Department Head, ACTASF
