federation commander campaign

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Sir Drake
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Post by Sir Drake »

Sunday we ran through turn 7 and 8. We started turn 9 but only got as far as the diplomacy step. And due to time and giving the Lyrdan player who is the newest player time to think. He is in a tight spot after trying to play fast with the Romulans, who turned to the Hydrans to start planning on who got the choicest cuts of the lyran empire. So we took a break and will return friday to see how that turns out. Fairly quite in the alpha quadrant with most empires building like mad for the eventual blood shed.
One quik note : the Orions had an random encounter that gave them a province and the toll booth the the Lyran empire in the form of a worm hole that is shown on the map. Also the hydran LDN the Black Prince scored the first VPs of the game when it raided in to lyran space and called out a patroling Lyran DD that was the biggest thing it could find to test its mettle. Needless to say the Cat ran with its tail between its legs :twisted:

Heres the curent map:
http://i276.photobucket.com/albums/kk15 ... pturn9.jpg
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Lieutenant John Chard: If it's a miracle, Colour Sergeant, it's a short chamber Boxer Henry point 45 caliber miracle.
Colour Sergeant Bourne: And a bayonet, sir, with some guts behind.
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Mike
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Post by Mike »

I don't understand your map. How did you decide where to put the various empires?
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Sir Drake
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Post by Sir Drake »

The staring locations we rolled randomly, PallidaMors might have sligty moved some of the NPCs around a hex or two for playability. The hexes on the map with the empires names were the starting hexs and we had to explore the rest. Oh and for the first 5 turns we where playing double blind only the DM, PallidaMors and the Orion play who coundn't explore knew what was going on, the rest of us were wandering around in the dark :shock: Hope that clears it up some if not I can try again or Palli might have a better take on it.


Daniel
Colour Sergeant Bourne: It's a miracle.
Lieutenant John Chard: If it's a miracle, Colour Sergeant, it's a short chamber Boxer Henry point 45 caliber miracle.
Colour Sergeant Bourne: And a bayonet, sir, with some guts behind.
From the Movie ZULU
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Commodore Mendez
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Post by Commodore Mendez »

Sir Drake wrote:The staring locations we rolled randomly, PallidaMors might have sligty moved some of the NPCs around a hex or two for playability. The hexes on the map with the empires names were the starting hexs and we had to explore the rest. Oh and for the first 5 turns we where playing double blind only the DM, PallidaMors and the Orion play who coundn't explore knew what was going on, the rest of us were wandering around in the dark :shock: Hope that clears it up some if not I can try again or Palli might have a better take on it.



Daniel


I love this idea, so you used some kind of fog of war to start the campaign? and was there a master map or how was the movement facilitated.
"thats no moon...."
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PallidaMors
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turn 9

Post by PallidaMors »

We have moved to the headwaters of turn 9, as sir drake indicated in the earlier post we stopped late in the evening. (after clearing the table for action the Tholians and the Klingons almost went to a full scale engagement but both forces wisely withdrew)

Turn 9 is interesting, it left the Lyrans in a tough level of negotiations with the Romulans. Both have massed thier primary fleets on each others borders. The romulans had informed the Lyrans to respect the treaty stipulations of turn 7 which allowed the romulans exploration rights to the systems that run along the far edge of the beta quadrant. The Lyrans ignored this and explored and took the systems. The romulans replied by taking a level 5 lyran system (exodus) and then on turn 8 the Lyrans retook it there was no fighting in either engagement. Now they stand at an empase the Romulans have demanded the retun of the system and all lyran systems that border the Romulan Empire. The romulans also borkered an agreement with the Hydrans showing them the need to dismantle the Lyran striking potential ASAO. the hydrans have moved into postiion the lyran treachery on the treaty helps to align the Noble Hydrans in this endeavor. now the lyrans have to think about the next step both the Hydran 1st fleet and the ROmulan souther fleet are on thier borders in strength. The Romulan Admiral Numitor Rex in his flagship the Heavy Condor DN Imperator Valorioun, with two RH and 7 additional vessels are prepared to act on the praetors will and secure the border with force. the hydrans form the right flank of the romulan fleet on their own border. The lyrans attempted to bring in mercanaries in the form of the orions but to no avail. the turn will be restarted tonight.

the Alpha quadrant is quiet...and tonight there will be a suprise for all players a new emerging threat........
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PallidaMors
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Turn 9

Post by PallidaMors »

Wow what a turn here is a recap of what transpired:

Diplomatic:

Romulans/Lyran: the lyrans ceded system 77 (level5) to the romulans in reparations for violating their exploration treaty.

Hydran/Romulan: mutual Defense treaty, and establishment of a neutral zone.

Hydran/Lyran: Lyrans agree to surrender a system to the Hydrans (under Romulan Pressure) if the hydrans agree not to attack them this turn, Hydrans agree and seize the system that has the wormhole into Orion controlled space.

Klignon/Tholian: the klingons allow the tholians to colonize a huge gas planet in klingon territory, if the tholians agree to provide 1/2 of the production of the planet, the tholians agree to the terms.

Klingon/tholian: the deployment of a fleet on either border will constitute an act of war, both parties agree.

Lyran/klingon: mutual defense treaty (similiar to the hydran/romulan treaty), both empires agree to defend another if the need arrises.

Orion/Hydran: shippment of goods for the Hydran Vanguard.


RESEARCH:
The federation initiated research into strike carriers, cost of 20RP, 200PV and 2 turns.

Purchases:

Federation: The federation purchased the games first Starbase (SB 1) in system 33, and 30 poits diverted to Orion raiders against the Tholians.

Klingon: Mobile Base, D-5 and freighters

Romulan: Condor Heavy DN (RIS Imperator Valorion), 2 Battlehawks, and Orion raiders against the Lyrans.

Lyrans: LDN, freighters

Hydrans: LDN ( the Black Queen ), Freighters

Tholians: 1NCA, 1DD, 1 Fleet , 1 Admiral, Raiders (2CR, 2LR) against the Klingons.

Orions: Mobile Base, CPL, and Freighters

Attacks:

the Orions attacked the lyrans (under Hydran Payment)

The orions raided for 70 PV and got away with 50% of the total all ships escaped and there was no damage.

Tholians Vs Federation:
The tholains assemby attacked the Federation in system 42, with thier newly created fleet, the Federation had redeployed thier fleet to the tholian border and has met the attack with thier 1st fleet:

There will be a fight here is the OB:

Tholian:
1XCC, 1XNCA, 1XNDD, 1XNFF
Admiral Xiril

Federation
1XBCJ, 2XNCL, 1XDW

also the Romulans attack the Lyrans in two separate systems (system 66 Lvl 4 and system 67 Lvl 5) the romulans took system 67 and the lyrans have made a stand in sytem 66 with thier home fleet.

here is the OB:

Romulan:
1XRH, 1XNH, 2XWE

Lyran
1XLDN, 1XBCH, 2XCW

this is nasty fight........

that is the end of the turn, battles to follow!!!!!!

The new threat.

The Klingon Imperial C-7 on an diploamtic mission to the Tholian Assembly intercepted several subspace transmissions enematin out the center area of space that is both in the alpha and beta quadrants.

They discovered that the center of the map is occupied by the Seltorians and that the Seltorians are the creators and masters of several robot machines (the planet killer, the juggernaught, the deathprobe) at this time the seltorian hive is docile, but each turn there is a random chance that the hive surges forward from thier borders. the Seltorian fleet consists of over 40 ships!!! including 4 planet killers and 3 juggernaughts..............
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asguard101
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Re: Turn 9

Post by asguard101 »

PallidaMors wrote:They discovered that the center of the map is occupied by the Seltorians and that the Seltorians are the creators and masters of several robot machines (the planet killer, the juggernaught, the deathprobe) at this time the seltorian hive is docile, but each turn there is a random chance that the hive surges forward from thier borders. the Seltorian fleet consists of over 40 ships!!! including 4 planet killers and 3 juggernaughts..............
I feel sorry for who ever gets hit with that.
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Commodore Mendez
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Re: Turn 9

Post by Commodore Mendez »

asguard101 wrote:
PallidaMors wrote:They discovered that the center of the map is occupied by the Seltorians and that the Seltorians are the creators and masters of several robot machines (the planet killer, the juggernaught, the deathprobe) at this time the seltorian hive is docile, but each turn there is a random chance that the hive surges forward from thier borders. the Seltorian fleet consists of over 40 ships!!! including 4 planet killers and 3 juggernaughts..............
I feel sorry for who ever gets hit with that.

This is very cool....what an interesting concept, what was the reaction of the players?
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PallidaMors
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Re: Turn 9

Post by PallidaMors »

Commodore Mendez wrote:
asguard101 wrote:
PallidaMors wrote:They discovered that the center of the map is occupied by the Seltorians and that the Seltorians are the creators and masters of several robot machines (the planet killer, the juggernaught, the deathprobe) at this time the seltorian hive is docile, but each turn there is a random chance that the hive surges forward from thier borders. the Seltorian fleet consists of over 40 ships!!! including 4 planet killers and 3 juggernaughts..............
I feel sorry for who ever gets hit with that.

This is very cool....what an interesting concept, what was the reaction of the players?
Thanks for the feedback, yes to your point asbuardm the when the Seltorian Hive moves it will be a gut wrenching experience for the empire(s) that are affected. The intent of theis new NPE rac with its cpacity to manage the robotic monsters is to give my campaign that one race that will feel like the Andros' or the Borg to the empires that fill the campaign roster. They will be managed equitably and with a random attitude roll so to speak, but the net end results will be terrifying if all the stars line up just right.

Thanks.
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PallidaMors
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Post by PallidaMors »

Seltorian Hive order of battle

the seltorian forces are organized into 4 fleets with 4 Admirals (whatever the equivilant of Admirals are for these scary guys)

1 home fleet or center hive fleet
1 fleet organized on the Hydran border
1 fleet organized on the Klingon Border
1 fleet organized on the Tholian Border

total
1 Hive Battlewagon (5% BB lvl)

3 Seltorian DN (10% 201+ lvl) total of all in this rating is 7%

4 Seltorian BCH (40% 130-200 lvl) total of all in this rating is 40%
6 Seltorian NCA " "
6 Seltorian CA " "

5 Seltorian CL (50% 129 or less lvl) total of all in this rating is 53%
8 Seltorain DD " "
8 Seltorain FF " "

total flag vessels (8) 30% may be in this rating current total is 20%

also
4 Planet killers
2 juggernaught
2 deathprobe

the seltorian system on the map is where we have the ISC listed but with the delay of war and peace i moved this way instead.

the outer seltorian sytems all have a BATS
the inner system is a standard home system.

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pinecone
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Post by pinecone »

Now the bugs will get some respect :wink:
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asguard101
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Post by asguard101 »

Hey PallidaMors, Thanks for providing such a greta campaign system. I got a few question, if you could answer them. Have fun with them. :lol:

1.4 Questions:
The 100 PP for the Home System, is that halved in peace time, like other systems are halved? And, the other system Peace time production is the pre Freighter amount halved or you can only get any PP for ship from the post Freighter collection, during Peace time?



The rules say you can not place a SB until the prerequisite Bats are built, what are the prereq to build a SB and what are the Prereq for a Bats & Base Station?



Hydran Ship Construction: Do you count the Fighters as part of the cost when determining if it falls in the 10%, 40%, 50%/



After 4 turns of War, and you drop back to peacetime, how long before you can reenter War production?



In a Marauder Dual Challenge, is there anything to stop a Cruiser or larger to challenge a smaller ship, and if roll show a success, how long does the challenged ship have to hang around before withdrawing?



Officer Promotion: Example: When a 1st Officers earns enough VP to obtain a Captain position, does she start over on the VP chart for experience for a captain or does he continue where he left of as a 1st Officer?



1.5 Questions:
Command Tokens: the rules say you start with 8(1= home world, 4=Bats, 3=SB), in the home system organization, in 1.4 rules, I can only count for 1 SB and 3 Bats?



Monitors provide Supply, Research, & PP. Do they provide a SB or Bats?



Governors: is there a list of Skills or is it just up to the GM to make them up and the costs, beyond the examples given?



Legendary Officer Abilities are there no COW abilities for the Lyran, Gorn, Tholian, Seltorian, Wyn, and Romulans?
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PallidaMors
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Post by PallidaMors »

asguard101 wrote:Hey PallidaMors, Thanks for providing such a greta campaign system. I got a few question, if you could answer them. Have fun with them. :lol:

1.4 Questions:
The 100 PP for the Home System, is that halved in peace time, like other systems are halved? And, the other system Peace time production is the pre Freighter amount halved or you can only get any PP for ship from the post Freighter collection, during Peace time?

nothing is halved, that only occurs if you are using the optional rule for wartime economies and if you do then it is 1/2 of the post freighter total on all non-home worlds, the home system is not affected and always generats 100.



The rules say you can not place a SB until the prerequisite Bats are built, what are the prereq to build a SB and what are the Prereq for a Bats & Base Station?

1. a mobile base
2. than after that is built you may build the mobile base up to either a BS or BATS (that is the pre-requisitte for a bats or BS)
3. after the Bats is built then you can go from that to a SB



Hydran Ship Construction: Do you count the Fighters as part of the cost when determining if it falls in the 10%, 40%, 50%/
Yes


After 4 turns of War, and you drop back to peacetime, how long before you can reenter War production?

1d6 turns



In a Marauder Dual Challenge, is there anything to stop a Cruiser or larger to challenge a smaller ship, and if roll show a success, how long does the challenged ship have to hang around before withdrawing?

no a smaller vessel that is assinged the enemies patrol pool may be cahllenged, thecahllenged ship may disengage at any time even before the battle, but the enemy ship gains VP points.



Officer Promotion: Example: When a 1st Officers earns enough VP to obtain a Captain position, does she start over on the VP chart for experience for a captain or does he continue where he left of as a 1st Officer?

a newly promoted XO to captian starts as a lvl 2 captain with 13 cpt vp points and starts over from there. while retaining all XO abilites though!!



1.5 Questions:
Command Tokens: the rules say you start with 8(1= home world, 4=Bats, 3=SB), in the home system organization, in 1.4 rules, I can only count for 1 SB and 3 Bats?

and 4 huge worlds in the home system, each huge worlds of the owners word type provides a CT



Monitors provide Supply, Research, & PP. Do they provide a SB or Bats?

I am not sure I understand this question...please resend.



Governors: is there a list of Skills or is it just up to the GM to make them up and the costs, beyond the examples given?

GM discretion



Legendary Officer Abilities are there no COW abilities for the Lyran, Gorn, Tholian, Seltorian, Wyn, and Romulans?
Not yet I will be making them with the next COW update which will also include new Orion cartel random encounters and the new convoy pool rules that Sir Drake made...they are awesome rules you will love them!!!


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DArc_Tangent
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Klingon Reaction

Post by DArc_Tangent »

At first the Klingon C7 Plague was set to attack the battlestation, which seemed to be the nexus point of an invading fleet or race. When information started coming in from deeper scans the info was relayed to the Chancelor and council, and from there broadcast to all of the other races.

Preparations are even now under way to meet this new threat head on. War is inevitable, but it will be that forge which makes us stronger.
Admiral Kr'toth's face turned purple with fury, his hand going to the d'k tahg at his side, “You dare insult my honor?!?�
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Post by Pinkfluffychicken »

We're still between turns over here (16/17). That sort of implies nothing is happening, which is far from the truth: It's at this point that the bulk of the plotting and planning occurs. There's also a local cult festival coming up on Sol III which is likely to delay matters.

Players now know the results of the last turn and allies are meeting in darkened rooms, obscure corners and clandestine locations. There they mutter strange phases such as "The moon is full of green elephants," or "Your flies are undone" (distressed bluebottle?). Then they get down to the serious drinking.

Much the same sort of thing happens when they meet enemies.

Part of the fun of planning sessions in pubs (apart from the obvious) is that talking of invading your enemies with large fleets and sacking their women, pillaging their livestock and raping their houses gets some truly entertaining double-takes from passers-by. Sadly it doesn't happen so much these days, for security reasons: many players now have wives who would kill them.

Attention is focussed on the huge (approx 3000 bpv) Gorn Romulan fleet which has taken planet 138 off the Klingons, destroyed the associated BS and could take planets 141 and 144 in the coming turn. While the loss of 138 was not a major blow to the Klingon Empire, losing either or both of 141 and 144 as well would be damaging - both are high value locations. There are Hydrans and lots of Federation in the vicinity, but will they come to the aid of their Klingon ally, and if they choose to do so, can they get there in time? Or is the Gorn/Rom fleet walking into a trap?
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