Rule 5P3c Cloaked (vs Direct Fire Weapons)

Ask your questions about Federation Commander game system rules here.

Moderators: mjwest, Albiegamer

Post Reply
User avatar
Patrick Doyle
Lieutenant Commander
Posts: 208
Joined: Sat Aug 18, 2007 3:04 am
Location: Norfolk, VA

Rule 5P3c Cloaked (vs Direct Fire Weapons)

Post by Patrick Doyle »

I haven't seen this question yet.

When firing at cloaked ships, Direct fire weapons have 4 added to the range and the damage is halved (rounded down).

Is the total damage from the volley halved, or is each individual weapon halved then added to other weapons?

If each individual weapon is halved before being totalled, then cloaking devices are even more powerful. Phaser-IIIs would be completely useless (firing at range 4 they can only do one point of damage, halved rounded down = zero).

By the way, Mike West, thanks for answering all these questions in such a timely manner, you clearly spend a lot of time doing this and we appreciate it.
Once again I have proven that even in the future, your photon torpedoes are built by the lowest bidder.

Image
User avatar
mjwest
Commodore
Posts: 4103
Joined: Sun Oct 08, 2006 4:30 pm
Location: Dallas, Texas
Contact:

Post by mjwest »

Based on how it is worded, I have to say it appears to be weapon by weapon. Yes, this hurts some weapons pretty badly, but appears to be how it is supposed to work.

You are quite welcome. And thank you for the compliment.
Image
Federation Commander Answer Guy
User avatar
Patrick Doyle
Lieutenant Commander
Posts: 208
Joined: Sat Aug 18, 2007 3:04 am
Location: Norfolk, VA

Post by Patrick Doyle »

Thanks Mike,

That is the sad conclusion I came to with another opponent a while back. I just didn't like the conclusion so I thought I'd ask. This really hurts races that use disruptors and phaser-3s. Phaser-IIIs cannot cause any damage to a cloaked ship. Standard load disruptors are nearly useless as well.
Once again I have proven that even in the future, your photon torpedoes are built by the lowest bidder.

Image
DrFaustus
Lieutenant JG
Posts: 97
Joined: Fri Jul 13, 2007 4:35 pm

Post by DrFaustus »

Ouch wished I had relized that I have just reduced total damage.
User avatar
Wolverin61
Commander
Posts: 495
Joined: Sun Nov 16, 2008 2:07 am
Location: Mississippi
Contact:

Post by Wolverin61 »

I don't think it's right that a photon torpedo that hits only does half damage. imho if it hits, it should do full damage.

Guess I'm just old fashioned :wink:
"His pattern indicates two-dimensional thinking."
Image
User avatar
Kang
Fleet Captain
Posts: 1976
Joined: Sun Sep 23, 2007 12:13 pm
Location: Devon, UK
Contact:

Post by Kang »

Wolverin61 wrote:I don't think it's right that a photon torpedo that hits only does half damage. imho if it hits, it should do full damage.
I remember asking this one about photons in SFB, too, and it would have the same answer for that game - the warhead is halved. I rationalised it by thinking of it as a 'near miss'. If you have the rule for one DF weapon, you have to play them all by the same rule.
Image
User avatar
terryoc
Captain
Posts: 1384
Joined: Sat Oct 07, 2006 12:46 am

Post by terryoc »

Thanks to patrick doyle for raising the question... I had always assumed it was on a volley basis, not weapon by weapon. Perhaps adding this to the CRUL as a clarification would be in order.
"Captain" Terry O'Carroll, fourteen papers published including six best of issue
"Man, Terry, you are like a loophole seeking missle!" - Mike West
Image
User avatar
Requete
Lieutenant JG
Posts: 77
Joined: Tue Jul 15, 2008 9:50 pm
Location: Leander, TX

Post by Requete »

Kang wrote:
Wolverin61 wrote:I don't think it's right that a photon torpedo that hits only does half damage. imho if it hits, it should do full damage.
I remember asking this one about photons in SFB, too, and it would have the same answer for that game - the warhead is halved. I rationalised it by thinking of it as a 'near miss'. If you have the rule for one DF weapon, you have to play them all by the same rule.
Perhaps the photon torp's warhead goes off at a suboptimal distance because it is fooled by the cloaking device.
"In Klingon Empire, drone launches you!"

----

Pray the Chaplet of Divine Mercy:
http://www.catholicity.com/prayer/divinemercy.html
User avatar
Paul B
Lieutenant Commander
Posts: 240
Joined: Wed Dec 27, 2006 10:32 am

Post by Paul B »

Requete wrote:Perhaps the photon torp's warhead goes off at a suboptimal distance because it is fooled by the cloaking device.
Well based on Balance of Terror I'd say that the direct fire weapons are being used on proximity fuses, because while the sensor officer knows the general area of the the ship they do not know the precise location. Thus a certain amount of guesswork is required which affords the cloaker some protection. (ie think Depth Charges).
User avatar
Davec_24
Commander
Posts: 596
Joined: Wed Jul 16, 2008 3:55 pm
Location: England

Post by Davec_24 »

I think of it as something like that, where (for whichever reason) the weapon does not score a direct hit on the target because the cloaking device prevents the firer from seeing exactly where the cloaked ship is, though the target is known to be in a certain general area. In this respect, it is similar to hunting a U-Boat in that you don't necessarily know exactly where he is but you have some idea where he might be.
User avatar
junior
Captain
Posts: 803
Joined: Tue May 08, 2007 5:14 am

Post by junior »

If you think what happens to photons is bad, you should see what happens to disruptors...

Remember that the damage is rounded down, and is rounded on a PER WEAPON basis.
User avatar
Wolverin61
Commander
Posts: 495
Joined: Sun Nov 16, 2008 2:07 am
Location: Mississippi
Contact:

Post by Wolverin61 »

Never thought of the cloak fooling the torpedo into detonating. That makes sense. Always thought of it in the terms of, it would either hit and go off, or it wouldn't and wouldn't.

Guess that's why I'm not a game designer :wink:
"His pattern indicates two-dimensional thinking."
Image
Post Reply