Explosions
Moderators: mjwest, Albiegamer
Explosions
Are there explosions in SFB anymore? The latest rule set I have is the old Commander's edition in which the threat of multiple explosions in close proximity of a ship that was blown up was enough motivation to cause players to generally keep their squadrons and fleets fairly well spread out.
- Wolverin61
- Commander
- Posts: 495
- Joined: Sun Nov 16, 2008 2:07 am
- Location: Mississippi
- Contact:
Thanks, djdood!
For the benefit of others who might be following this, the following is the part he referenced.
This was from a list of things that were in SFB, but that would not be included in Federation Commander.
For the benefit of others who might be following this, the following is the part he referenced.
This was from a list of things that were in SFB, but that would not be included in Federation Commander.
Explosion: Eliminated (at least, it won't damage anything) as it is often abused. Might appear in a cameo roll as a monster scenario special rule.
I remember one tactic for taking out massive drone (or Stinger) waves was to blow up an enemy frigate near the swarm, or more munchkinly to arrange one of your own gunboats to blow up near them.
Not to mention the Commander's Edition cheese of taking a fully loaded Romulan DN and having it cloak and move into the middle of the enemy fleet. One self-destruct order later and every enemy ship within 4 hexes of the DN turns to vapor, along with any other ships that the cascade of explosions blew up...
Still, explosions made life for Hydrans much more interesting because you had to get the Stingers into point blank range and do just enough damage to NOT have the enemy explode. It was certainly an art form.
Not to mention the Commander's Edition cheese of taking a fully loaded Romulan DN and having it cloak and move into the middle of the enemy fleet. One self-destruct order later and every enemy ship within 4 hexes of the DN turns to vapor, along with any other ships that the cascade of explosions blew up...
Still, explosions made life for Hydrans much more interesting because you had to get the Stingers into point blank range and do just enough damage to NOT have the enemy explode. It was certainly an art form.
Explosing in SFB have a one hex range (everything in the hex of the explosion, and in the six adjacent hexes). It is powerful enough that taking out a cruiser will eliminate fighters in range, and taking out a frigate will kill off drones in range.
Here are some example explosion strengths:
Fed DNG: 30
Fed CA: 18
Fed DW: 12
Fed FF: 8
Klingon D7: 19
Being in range of an exploding ship is gonna hurt.
As for why it isn't in Federation Commander, I think the link djdood provided gives the reason just fine. I don't know that there is anything to add. Explosions were an abused rule, even with the limits given in Captain's Edition, and so it was eliminated. I really doubt there is any interest in adding it to Federation Commander at any point.
[One last point on the page djdood linked to. It was made prior to Federation Commander came out, and so it includes some ideas that were, in the end, not used.]
Here are some example explosion strengths:
Fed DNG: 30
Fed CA: 18
Fed DW: 12
Fed FF: 8
Klingon D7: 19
Being in range of an exploding ship is gonna hurt.
As for why it isn't in Federation Commander, I think the link djdood provided gives the reason just fine. I don't know that there is anything to add. Explosions were an abused rule, even with the limits given in Captain's Edition, and so it was eliminated. I really doubt there is any interest in adding it to Federation Commander at any point.
[One last point on the page djdood linked to. It was made prior to Federation Commander came out, and so it includes some ideas that were, in the end, not used.]

Federation Commander Answer Guy
- OrangeCat
- Ensign
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Abused rule? I totally agree.
Bad memory? Someone cloaked a perfectly good WarEagle, armed all it's plasmas and detonated it under my Fed CA. O.O
Good tactic? Maybe, if you don't care about your ships, or your men, or their wives or children. Also, are people really, REALLY this suicidal in Real Life?
Cheezy? Yep, twinky even.
Bad memory? Someone cloaked a perfectly good WarEagle, armed all it's plasmas and detonated it under my Fed CA. O.O
Good tactic? Maybe, if you don't care about your ships, or your men, or their wives or children. Also, are people really, REALLY this suicidal in Real Life?
Cheezy? Yep, twinky even.
Drones! Drones! Drones! Nom! Nom! Nom!
- gambler1650
- Lieutenant JG
- Posts: 76
- Joined: Mon Mar 30, 2009 6:18 pm
OrangeCat: I don't think that's a legal tactic in the Captain's Edition. Sounds like your opponent self destructed, which has some pretty strict limits now on when you can do it. (I don't recall the exact details but I'm pretty sure that being crippled or imminent danger of your ship being captured figure into it somewhere)
- Bolo_MK_XL
- Captain
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- Joined: Tue Jan 16, 2007 10:00 pm
- Location: North Carolina
gambler,
Explosion strengths in Captain's Edition was cut down so much --- nothing is added to the explosion like in the earlier editions --- With explosions in CE, a DN was 25-30, CA less than 20 etc ---
The normal tactic was to Envelope plasmas, fade in from cloak with no shields, take the alpha strike from ship/base next to you (if they declined to do this, you could launch the plasmas) ----
Have to remember, many on the board here have played with the Designers Edition and Commander's Edition which added Plasma, NSM, Warp strength to the ship explosion ---
This tactic was mostly extinguished with Captain's Edition few cared to waste a DN as this was about the only ship size that would to enough damage to make a difference to a ship with shields intact ---
Explosion strengths in Captain's Edition was cut down so much --- nothing is added to the explosion like in the earlier editions --- With explosions in CE, a DN was 25-30, CA less than 20 etc ---
The normal tactic was to Envelope plasmas, fade in from cloak with no shields, take the alpha strike from ship/base next to you (if they declined to do this, you could launch the plasmas) ----
Have to remember, many on the board here have played with the Designers Edition and Commander's Edition which added Plasma, NSM, Warp strength to the ship explosion ---
This tactic was mostly extinguished with Captain's Edition few cared to waste a DN as this was about the only ship size that would to enough damage to make a difference to a ship with shields intact ---
One thing MJWest missed in his post is that explosions of strength 9 or less (i.e. FF in his list) only damage things in the same hex (now), hence the reason my L-BATS "Popped" the H-LN and not the H-HN in our "Economy of Force" campaign to eliminate fighters.
Strength and Honor,
Van A. Henson
s32nd FAD Vulcan
COMMANDING
32ND FLEET
Van A. Henson
s32nd FAD Vulcan
COMMANDING
32ND FLEET


