Federation Commander Training Mission

Discuss general information about the Federation Commander gaming system here.

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mjwest
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Post by mjwest »

Scoutdad wrote:If the tractor is not continued over the turn break, the drone re-impacts and can be re-ADD'ed and/or re-tractored on Turn 2.
It may be phasered, ESGed, or retractored. It may not, however, be re-ADDed. ADDs may only be used on the impulse of initial impact.
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Scoutdad
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Post by Scoutdad »

Bummer. I thought it could be re-ADD'ed that impulse as well.
Sorry for the bum info, guys.
Thanks for the correction, Mike.
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Post by djdood »

Now I feel better about the bad plasma post the other day... :wink:
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Post by USS Enterprise »

ADDs can be used every impulse. And the Feds have seperate ADD racks.
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Post by Bolo_MK_XL »

Enterprise,

The issue is using a drone/add rack on a drone thats being held in track later in the turn --- not eligable ---
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Post by Scoutdad »

ADDs can be fired every impulse, but only at different drones each Impulse.

[edit suggested by others] "You can only fire individual ADDs at an any drone once" ... and that is during it's impulse-of-impact.
Last edited by Scoutdad on Fri Apr 17, 2009 1:41 pm, edited 1 time in total.
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Mike
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Post by Mike »

Edited...I didn't see MJWest's post nixing the re-ADD trick.
Last edited by Mike on Fri Apr 17, 2009 5:36 pm, edited 1 time in total.
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Bolo_MK_XL
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Post by Bolo_MK_XL »

You can only fire a single ADD at a single drone once...
You mean this one Mike,

Almost posted to Scoutdad that it would probably read better:
"You can only fire individual ADDs at any drone once"

Don't know if your referring to the way it was written or the ruling itself --
Last edited by Bolo_MK_XL on Fri Apr 17, 2009 2:24 pm, edited 1 time in total.
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Post by Scoutdad »

Bolo: Yeah, you're right that does read better.
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Post by USS Enterprise »

True, that is logical. Still haven't gotten around to trying with a Fed Heavy Cruiser yet (I will be using Enterprise.)
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