I'd like to know whether Romulan plasma weapons should start preloaded and with batteries spent, as with photon torpedoes, or should they start with batteries spent and two turns of preloading, or do they start completely loaded.
thanks
Should Romulanplasma weapons start preloaded or even loaded?
Moderators: mjwest, Albiegamer
Well, the F-torpedoes have stasis boxes and could have been loaded days or weeks before the scenario begins. (Just like drone racks start loaded.) So on the hypothetical "turn zero", the ship only paid for the first turn of arming for each torp - a couple of points per G or S torp, IIRC.
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"Man, Terry, you are like a loophole seeking missle!" - Mike West

"Man, Terry, you are like a loophole seeking missle!" - Mike West

PL-Fs
I thought only PL-D's had stasis boxes and PL-F's were loaded just like Gs Ss & Rs!
And no, it does not make them super powerful in fleet scale. Just a little bit tougher to handle because you have to get into position before you can blow them away.
And no, it does not make them super powerful in fleet scale. Just a little bit tougher to handle because you have to get into position before you can blow them away.
HoD K'el
IMV Black Dagger
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Life is not victory;
Death is not defeat!
IMV Black Dagger
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Life is not victory;
Death is not defeat!
What's the energy cost for that? I suppose it depends on whether or not the question is overloaded...pinecone wrote:Since this was brought up, I'll ask a question I've been holding for a while.
The tactical choice in Turn 1 for a multi-plasma armed ship is interesting.
For example, consider a Sparrowhawk; in Turn 1 he has his 2 plas-F's ready to go, naturally either as bolts or launches as 'normal' torpedoes.
But he also has his two 'S' torps still loading with two turns of power, giving him the tactical option of either launching/bolting the 'S' torps as two-turn F's.
Alternatively, he can keep them unfired until Turn 2, when he can complete arming them as three-turn F's, or full G's or S's.
Check out this old thread: http://www.starfleetgames.com/federatio ... .php?t=676 for more ideas on plasma arming cycles and bolts.
