FedComm Timeline Please
Moderators: mjwest, Albiegamer
I will be totally honest here and say that mostly I just want to smack some ships together in the SFU and "blow stuff up real good". FC is a great way to do that, no timeline required.
For those who want to play timeline specific games using the FC rules I assume they are free to pour over the respective Master Ship Charts and cross out system boxes that "should not be there yet" and figure out how to fit the scenario into the existing FC ship mix. Those of us who just want to "blow stuff up" don't need to worry about when a particular ship was or was not on the Klingon Border.
I like the idea of a "Middle Years" setting using new ship cards and existing counters to portray the ships of ToS etc. I would buy into an FC:Early Years product that dealt with sub-light ships etc. No need for a specific timeline, just a general era.
As for "Fizzing Beams" this is no worse than the "Cosmic Kitty" a giant Monster possibly of Kzinti or Lyran origin which bats starships, terrain, seeking weapons etc about at will.
Or the dreaded "Stellar Wind" which used to plague or marathon battles with paper maps and cardboard counters on a screened in porch...
For those who want to play timeline specific games using the FC rules I assume they are free to pour over the respective Master Ship Charts and cross out system boxes that "should not be there yet" and figure out how to fit the scenario into the existing FC ship mix. Those of us who just want to "blow stuff up" don't need to worry about when a particular ship was or was not on the Klingon Border.
I like the idea of a "Middle Years" setting using new ship cards and existing counters to portray the ships of ToS etc. I would buy into an FC:Early Years product that dealt with sub-light ships etc. No need for a specific timeline, just a general era.
As for "Fizzing Beams" this is no worse than the "Cosmic Kitty" a giant Monster possibly of Kzinti or Lyran origin which bats starships, terrain, seeking weapons etc about at will.
Or the dreaded "Stellar Wind" which used to plague or marathon battles with paper maps and cardboard counters on a screened in porch...
-
USS Enterprise
- Lieutenant Commander
- Posts: 376
- Joined: Fri Feb 27, 2009 11:12 pm
- Location: Vulcan
-
MajerBlundor
- Lieutenant SG
- Posts: 123
- Joined: Fri Apr 03, 2009 1:47 pm
In a recent session one of my friends announced that he was firing his "futon torpedoes".Kang wrote:Aye, well, don't worry about the 'fizzing beams'; they were simply an humourous extension to a spelling error - nobody is thinking of incorporating such a weapon - wherever in the timeline it appears
Personally, I doubt that comfy cushions would have much of an impact on a star ship's hull.
-
USS Enterprise
- Lieutenant Commander
- Posts: 376
- Joined: Fri Feb 27, 2009 11:12 pm
- Location: Vulcan
-
MajerBlundor
- Lieutenant SG
- Posts: 123
- Joined: Fri Apr 03, 2009 1:47 pm
-
USS Enterprise
- Lieutenant Commander
- Posts: 376
- Joined: Fri Feb 27, 2009 11:12 pm
- Location: Vulcan
- Sneaky Scot
- Commander
- Posts: 484
- Joined: Thu Jan 11, 2007 11:28 am
- Location: Tintern, Monmouthshire
- ericphillips
- Commander
- Posts: 701
- Joined: Thu Apr 16, 2009 11:42 pm
- Location: Los Angeles, CA, USA, Sol, Gould Belt, Orion Arm, Milky Way Galaxy, Local Group, Universe Beta
Back on topic
I would like a "sorta" timeline.
I think having a defined history is good is good for scenarios. However, for FC, I would recommend "eras" instead of a detailed timeline for ships in service (it is still impotant to know what year an event happened, but independent from the ship services).
Middle Years is a perfect example. Don't think of it as an alternate setting, but an alternate era. It should reflect all the ships available to a scenario between (insert whatever years covers the whole of the middle years). It does not matter if one Empire develops such-and-such technology 12 years later than so-and-so. Too much info for FC.
I would like to see an early years era product. Again, all ships represented should cover the entire era, no versions for early or late. You play an early gorn, here is the SSD. No need to think if it is Y80 or Y100.
Scenarios can set an exact historical date, it just would not affect the design of a ship in that era.
This seems like a good balance of playability and history. In the end I can see four eras: Early, Middle, Main FC, and Late (simplified x-ships).
I think having a defined history is good is good for scenarios. However, for FC, I would recommend "eras" instead of a detailed timeline for ships in service (it is still impotant to know what year an event happened, but independent from the ship services).
Middle Years is a perfect example. Don't think of it as an alternate setting, but an alternate era. It should reflect all the ships available to a scenario between (insert whatever years covers the whole of the middle years). It does not matter if one Empire develops such-and-such technology 12 years later than so-and-so. Too much info for FC.
I would like to see an early years era product. Again, all ships represented should cover the entire era, no versions for early or late. You play an early gorn, here is the SSD. No need to think if it is Y80 or Y100.
Scenarios can set an exact historical date, it just would not affect the design of a ship in that era.
This seems like a good balance of playability and history. In the end I can see four eras: Early, Middle, Main FC, and Late (simplified x-ships).
Actually, there are two mini-eras in the Early Years: the one focused on the W-era ships (typically max speed 16) and the other focused on teh Y-era ships (typically max speed 24). That means the presentation of the Early Years could be as two eras, one mini-era at the expense of the other, or some bizarre mashup. I don't know which is best, really, though I lean toward the "two separate eras" type idea.

Federation Commander Answer Guy
