Let's say we're on a floating map that extends 35 hexes from a planet or whatever. Any ship finishing the turn more than this distance from the planet is deemed to have disengaged.
Questions:
1) If the ship goes say 37 hexes away from the planet, but turns back in and ends the turn 35 hexes from the planet, it's still in the game. Is that right?
2) I assume that the disengagement occurs in the 'end of turn' phase, when you count up your batteries and do Marine capture attempts. When exactly in that phase does it actually happen?
3) If my assumption in (2) is correct, then I also assume that the ship can guide drones etc. right up to the point it disengages; in other words, drones that impact in the last impulse of the turn are still under guidance at the time of the Defensive Fire phase, and can still damage the target. Is that correct too?
Thanks!
Floating maps and disengagement
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Re: Floating maps and disengagement
If the scenario rules state "..any ship which ends the turn more than 35 hexes from xxxx is deemed to have disengaged.", then yes - you can move 36 or 37... or even 50 hexes from the objective, as long as you're back in range before E-O-T.Kang wrote:Let's say we're on a floating map that extends 35 hexes from a planet or whatever. Any ship finishing the turn more than this distance from the planet is deemed to have disengaged.
Questions:
1) If the ship goes say 37 hexes away from the planet, but turns back in and ends the turn 35 hexes from the planet, it's still in the game. Is that right?
That's always been we count the range. It seems simpler that way.2) I assume that the disengagement occurs in the 'end of turn' phase, when you count up your batteries and do Marine capture attempts. When exactly in that phase does it actually happen?
Logically - yes, but I seem to recall a contrary ruling from ADB on a similar issue. Mike West will have to clear up this one.3) If my assumption in (2) is correct, then I also assume that the ship can guide drones etc. right up to the point it disengages; in other words, drones that impact in the last impulse of the turn are still under guidance at the time of the Defensive Fire phase, and can still damage the target. Is that correct too?
Thanks!
Commander, Battlegroup Murfreesboro
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Re: Floating maps and disengagement
Since it says "ends the turn", yes. The criteria is 35 hexes at the end of the turn. 37 hexes prior to the end of the turn doesn't matter.Kang wrote:1) If the ship goes say 37 hexes away from the planet, but turns back in and ends the turn 35 hexes from the planet, it's still in the game. Is that right?
I don't remember ruling on this before, but to me, something like "disengagement at the end of the turn" means exactly that. When the turn completely ends, after everything is completed, the ship is gone. You do everything for this turn, but you don't start next turn. That does mean that you still do marine combat, and could theoretically have just disengaged your opponents new ship.2) I assume that the disengagement occurs in the 'end of turn' phase, when you count up your batteries and do Marine capture attempts. When exactly in that phase does it actually happen?
Of course. If you only have to check for disengagement at the "end of the turn", then you fully complete that turn.3) If my assumption in (2) is correct, then I also assume that the ship can guide drones etc. right up to the point it disengages; in other words, drones that impact in the last impulse of the turn are still under guidance at the time of the Defensive Fire phase, and can still damage the target. Is that correct too?
Note, however, that is completely different than for disengaging from a fixed map. On a fixed map, you have disengaged the moment you move off the map. Therefore, any drones you were controlling stop tracking that instant and would NOT be present during the Defensive Fire phase.

Federation Commander Answer Guy
Re: Floating maps and disengagement
lolmjwest wrote: ....and could theoretically have just disengaged your opponents new ship.
Thanks for all your input, guys. Much appreciated

IIRC Marine combat continues even after the ship has disengaged, until it's resolved one way or another. So it could be your opponent's ship even after you disengage, if there's a lot of enemy marines aboard, or you're unlucky.
"Captain" Terry O'Carroll, fourteen papers published including six best of issue
"Man, Terry, you are like a loophole seeking missle!" - Mike West

"Man, Terry, you are like a loophole seeking missle!" - Mike West

