PD: GURPS, D20-Which is the best?

Discuss your GURPS, d20M and Traveller PD here.

Moderators: mjwest, Albiegamer

Post Reply
Andorian4ver678
Ensign
Posts: 3
Joined: Wed Mar 14, 2007 6:18 am

PD: GURPS, D20-Which is the best?

Post by Andorian4ver678 »

:?:

I know the D20 corebook cuts out the ISC races.

I don't care about the rules.

I'm curious about the artwork. (corebook, Klingons, Romulans)

1- Which version is closest to the 1st edition (Task Force Games)

2- Which version is a great update to what has gone before?

Thanks :thumbs up:
User avatar
mjwest
Commodore
Posts: 4103
Joined: Sun Oct 08, 2006 4:30 pm
Location: Dallas, Texas
Contact:

Post by mjwest »

Actually, this touches on a question I am curious about.

What are the substatiative differences between versions of PD? Ignoring the underlying rules sets as much as possible, what are included in one set, but dropped from the other?

I wasn't aware there were any differences, until seeing two mentions that PD20 didn't have the ISC. Now I wonder what other differences there are. (Not enough, however, to actually buy PD20.)
Image
Federation Commander Answer Guy
User avatar
Nerroth
Fleet Captain
Posts: 1722
Joined: Sun Oct 08, 2006 9:46 am
Location: Ontario, Canada

Post by Nerroth »

Not only does GURPS PD let you play using the basic rules included in the book (D20 PD requires a separate book) there are no ISC races, no Seltorians, no Paravians, no Carnivons, no Jindarians, and no references to Andro robots.

(There might not be any Vudar either, but they will be in D20 Klingons anyway...)

I can't quite remember, but I'm not sure there are any Lyrans, Ranel, or Phelen either - or any Skoleans.


From a purely background perspective, I'd recommend GPD - for the same price, you get more.


Gary
User avatar
jpat
Lieutenant Commander
Posts: 203
Joined: Fri Jan 19, 2007 6:55 pm
Location: Iowa City, IA

Post by jpat »

That does sort of raise the musical question of why ...
rkbrown1800
Ensign
Posts: 7
Joined: Mon Mar 19, 2007 6:52 pm
Location: S.L.C Ut, USA

Post by rkbrown1800 »

Probably left stuff out for the same reason some of the profesional templates got left out of GPD when they updated to the fourth editon rules. Space and money. Increasing the page count means greater printing cost, so they have to leave stuff out or raise the books price.
Mind you I hope the stuff left out in GPD ends up in the upcoming Gurps Federation. For D20 it looks like they'll need a few more empire sourcebooks.

Edit:
Another reason to prefer GPD is that you can get the Gurps Character Assistant program and the GPD data files found at http://melange.no-ip.org/Submissions.html and character desing is a snap.
Last edited by rkbrown1800 on Tue Mar 20, 2007 7:18 pm, edited 1 time in total.
User avatar
jpat
Lieutenant Commander
Posts: 203
Joined: Fri Jan 19, 2007 6:55 pm
Location: Iowa City, IA

Post by jpat »

Reasonable enough guess. I was just wondering what it was about the d20 version that required more space for other things. But being unfamiliar with GPD, such information probably wouldn't help me much. :(

Part of the alleged advantage of d20 as a system is the ability to leave some of the rules infrastructure to other books like the Player's Handbook, so it'd be ironic that PD20 still required more room for the basics than the GPD version.
BlackFalcon
Ensign
Posts: 5
Joined: Tue May 15, 2007 7:31 pm

Post by BlackFalcon »

Having played both systems, I'd say that "best" is a misnomer - depends on what you want. For me, d20 is great for highly cinematic (and less believable) styles of play whilst GURPS is for those who like either a more believable approach or more flexibility.

The main differences are fundemental to the systems: d20 is level-up, computer games style; GURPS is skill-based and more flexible.

If you play d20, then you can easily enjoy PD20 with minimal fuss. If you don't already play d20, however, I'd recommend GURPS.
Cheers
BF
User avatar
Niall1
Ensign
Posts: 4
Joined: Mon Feb 16, 2009 8:48 am

Post by Niall1 »

That's a really good explanation.
Post Reply