USS Enterprise wrote:...Really, in KB there's no opponent for the D6 or CL.
If you really want an even opponent for the D6 - how about this:
In SFB, all Klingon ships have Security Stations (which are represented on the SSD by separate system boxes and entries on the DAC). While the officers are Imperial Klinogns, most of the enlisted crew are members of the various slave races adn without the constant presence of the ESS, mutiny is a real threat. [In fact, one of the best scenarios in SFB is "Mutiny on the DemonSlayer".]
Back to the D6 - assume that the crew of a D6 has sucessfully mutinied and taken over the vessel. The only other ship within intercept range is it's wingmate - another D6.
Presto!!! D6 vs. D6 - it doesn't get any more evenly matched than that!
Commander, Battlegroup Murfreesboro
Department Head, ACTASF
Not sure why you think ships should be modified just cos you can't find another ships with a similar BPV.
You have been provided with a selection of ships with the product, the fact that you only want to play 1 vs 1 duels doesn't mean there is anything wrong with any of the ships. A lot of people play scenarios, or multi ship games, some even play 'mismatched' games to balance out player ability.
Play the D6 against a fed CA, if that is hard for the D6 then create a scenario where the Fed CA has some disadvantage - his impulse engine has suffered a failure and starts destroyed? or the klingon only has to cripple a freighter to win?
Play 1 D7 and 2 D6s against a 1 fed NCA and 2 NCLs (fairly even BPV if I remember correct). Multi ship engagememts allow all sorts of ships to be used, smaller ships are useful for evening up the BPV.
We are, to be sure, NOT going to change ships that have been just fine for 30 years because somebody cannot find a perfect BPV match for the D6. The commander's circle has zillions of free ships; go find one that works for you!
As noted:
1. the worst possible idea is to have every empire consist of exactly-priced ships, one at 125 points, one at 100 points, one at 75 points. The game would be boring instead of dynamic.
2. There are lots of ways around this non-problem.
One handy thing about the D6 is how much money the Klingons were able to make by selling a bunch of them off to the Romulans...
Oh, and speaking of light cruisers, there was an attempt at building the LD5, which didn't pan out too well for the Klingons - but by the time of the X-era, one could imagine the D5X as becoming as close as one could get to a 'true' viable Klingon light cruiser.
USS Enterprise wrote:
Maybe tweaking the Fed CL rto have 4 Photons would evenize that battle.
That is called "suggesting a change".
You said the D6 was annoying you (indicating you think there is a problem). Folks were explaining the larger game system (which you state you haven't seen) to you. Don't take it personal.
I've beaten a D6 with a CL before, but that was a scenario and my opponent played really bad. But try a normal D^ vs. a MY CA. That would be a good fight.
Otherwise, do the CL vs. D6. It is the "natural" opponent as dj put it. It will be a chalange for the feds, but is not impossible.
If you want a 4-torp CL-like ship, you could try the Fed OCA.
The Middle Years version is in Briefing 2, while a General War-era take on the ship is in Captain's Log 38.
If you weren't stuck on Feds, and had B2, you could try having a D6 fight a Kzinti Strike Cruiser or Hydran Ranger (if you subtract a couple of fighters) - they were far more common opponents of the Empire than the UFP was at the time, and might be more even fights than trying to fly against a Federation or Lyran opponent of the same weight class.
We only use the BPV as a guideline anyway. Very few 'real' military situations are even matches; often if you have managed to engage your opponent on even terms then you have made a mistake somewhere.
The real challenge is to win whatever battle you find yourself in with the forces you have at your disposal, not the forces you would have wanted.