Orion engine doubling question
Moderators: mjwest, Albiegamer
Orion engine doubling question
I have the Reference Rulebook (5th edition) and under 5L3 for engine doubling there appears to be a confliction. In the first paragraph it decribes how Orion ships lose two warp engine boxes to reflect the amount of damage done and indicates that a given ship must double all of its warp engines or none of them.
In the third paragraph it gives a number of ships (DN, BCH, etc) which lose one box per engine and have the option to double one at a time.
It seems to me that the first paragraph is a general statement which applies unless overridden by the rules below. But I want to be certain.
Thanks.
In the third paragraph it gives a number of ships (DN, BCH, etc) which lose one box per engine and have the option to double one at a time.
It seems to me that the first paragraph is a general statement which applies unless overridden by the rules below. But I want to be certain.
Thanks.
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wedge_hammersteel
- Commander
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- Joined: Sat Sep 27, 2008 12:42 am
- Location: Lafayette, LA
Check out communique 42: (5L3) There is a contradiction in this rule about how many engines you can double at one time. The original rule was all of them, but Orion Attack changed that to allow any ship to double one engine at a time.
With the rule update/clarification, I understand it to be a player is allowed to double one engine at a time thus losing only one box in the doubled engine.
Some orion ships have 3 engines so you can double 1, 2, or 3 engines and lose 1, 2, or 3 boxes respectively.
With the rule update/clarification, I understand it to be a player is allowed to double one engine at a time thus losing only one box in the doubled engine.
Some orion ships have 3 engines so you can double 1, 2, or 3 engines and lose 1, 2, or 3 boxes respectively.
Some ships double both but only lose 1 engine box, IIRC. the LR loses only one box if it doubles both engines. At fleet scale, it marks the "warp det" box, and if the warp det box is marked already, it takes one box of engine damage and clears teh warp det box.
"Captain" Terry O'Carroll, fourteen papers published including six best of issue
"Man, Terry, you are like a loophole seeking missle!" - Mike West

"Man, Terry, you are like a loophole seeking missle!" - Mike West

And with the LR, once it has waited the one Turn before repairing the one engine box that is lost due to doubling, it can, from that point on in a game, keep repairing one engine box and double the remaining 9 every Turn (assuming it doesn't need to repair anything else).
All this is Squadron Scale.
All this is Squadron Scale.
Mike
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Sandpaper gets the job done, but makes for a lot of friction.
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Sandpaper gets the job done, but makes for a lot of friction.
I'm trying to wrap my head around this one.
The LR (near) continuous doubling works by "rotating" which box is lost each turn and repairing the one that was lost the last turn? So...
On turn 1; Warp Power = 10. Double All. Kill box 1. Warp Power = 9.
On turn 2; Warp power = 9. Double All. Repair box 1 and kill box 2. Warp Power = 9.
On turn 3; Warp Power = 9. Double All. Repair box 2 and kill box 3. Warp Power = 9.
On turn 4; Warp Power = 9. Double All. Repair box 3 and kill box 4. Warp Power = 9.
Lather, rinse, repeat...
Is this how I should see it?
This should also work for the SLV and DBR too, right?
There's no restriction on repairing boxes from engines that have been doubled?
And of course, there's the small fact of losing your stealth coating benefit for any turn that you double your engines. Just food for thought.
The LR (near) continuous doubling works by "rotating" which box is lost each turn and repairing the one that was lost the last turn? So...
On turn 1; Warp Power = 10. Double All. Kill box 1. Warp Power = 9.
On turn 2; Warp power = 9. Double All. Repair box 1 and kill box 2. Warp Power = 9.
On turn 3; Warp Power = 9. Double All. Repair box 2 and kill box 3. Warp Power = 9.
On turn 4; Warp Power = 9. Double All. Repair box 3 and kill box 4. Warp Power = 9.
Lather, rinse, repeat...
Is this how I should see it?
This should also work for the SLV and DBR too, right?
There's no restriction on repairing boxes from engines that have been doubled?
And of course, there's the small fact of losing your stealth coating benefit for any turn that you double your engines. Just food for thought.
- Bolo_MK_XL
- Captain
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- Location: North Carolina
Not that big of a deal. You will probably be getting real damage (remember even just a leak point will start messing up this schedule) before too long, anyway.
Don't forget that the bigger ships can do the exact same thing as long as they are doubling a single engine. (Well, this doesn't work for the fleet scale versions of the CR, BR, and BC/CA; only the squadron scale.)
Don't forget that the bigger ships can do the exact same thing as long as they are doubling a single engine. (Well, this doesn't work for the fleet scale versions of the CR, BR, and BC/CA; only the squadron scale.)

Federation Commander Answer Guy
Had a bit of a reading comprehension issue with this one no matter how many times I read 5L3a.terryoc wrote:Some ships double both but only lose 1 engine box, IIRC. the LR loses only one box if it doubles both engines. At fleet scale, it marks the "warp det" box, and if the warp det box is marked already, it takes one box of engine damage and clears teh warp det box.
If I'm correct, the Warp Det box is marked every other time engine doubling occurs, minimizing actual warp box damage. Is this the case?
Keith
You use the warp det box every turn, but you are toggling its state. So, ...
Turn 1: Double engines and mark det box.
Turn 2: Double engines, disable engine box and clear det box.
Turn 3: Double engines and mark det box.
Turn 4: Double engines, disable engine box and clear det box.
... and so on.
Turn 1: Double engines and mark det box.
Turn 2: Double engines, disable engine box and clear det box.
Turn 3: Double engines and mark det box.
Turn 4: Double engines, disable engine box and clear det box.
... and so on.

Federation Commander Answer Guy

