Question about Laying Webs
Moderators: mjwest, Albiegamer
Fair enough, then. How, though, would you get an 'oblong' globular web? If you can't have 'sharp' corners..... perhaps you'd have to do the sides that go 'across' the hex grain as zigzags with sideslips?mjwest wrote:For the three hex degenerate case, I take the precident given in (5M2d-1) (which is, admittedly, for linear hexes), and the overall prohibition of triangular hexes, to say it can't be done, either.

I don't know as I don't have access to my CL29 until the weekend.Nerroth wrote:*Is Mike Grafton's "Pentagram of Lloth" web layout from page 96 of Captain's Log #29 valid in Federation Commander?
In general, however, if you can make a shape in SFB, you should be able to make that shape in FC.
No. There is no web caster limit in the Tholian Home Galaxy. The limit is there to maintain the proper rarity of the web caster in the Milky Way.*Does the web caster limit in (4Q1e) also apply in scenarios set in the M81 Galaxy, or just for ones involving the Milky Way Tholians?
You can have ovals by simply not having all six sides being the same length. You cannot have sideslips or zigzags, however, because of the requirement to have "all right turns".Kang wrote:How, though, would you get an 'oblong' globular web? If you can't have 'sharp' corners..... perhaps you'd have to do the sides that go 'across' the hex grain as zigzags with sideslips?

Federation Commander Answer Guy
Heh. Fair enough! An oblong is a four-sided shape; really it's like a square but with two pairs of equal-length sides, not identical-length. On a hex grid, it will come out as a parallelogram - which is illegal because it would have 'triangle' corners.
The only other way would be to do the edges with zigzags. Otherwise all globular webs would have to be hexagonal.
The only other way would be to do the edges with zigzags. Otherwise all globular webs would have to be hexagonal.

The drawing is a masterpiece of innovation! 
But it's still a hexagon, albeit an irregular one.
My idea of the oblong would be [copied and pasted from yours, pmiller13]
sswwwwwwss
swssssssssws
sswsssssswss
swssssssssws
sswwwwwwss
... but note the middle row difference. But at least we've shown that it works. Thanks!
But it's still a hexagon, albeit an irregular one.
My idea of the oblong would be [copied and pasted from yours, pmiller13]
sswwwwwwss
swssssssssws
sswsssssswss
swssssssssws
sswwwwwwss
... but note the middle row difference. But at least we've shown that it works. Thanks!

Kang,
Your's won't work, as 'dad points out, because of the zigzag.
However, you could do this:
sssswwwwwss
ssswsssssssws
sswssssssswss
swssssssswsss
sswwwwwssss
That would give you a more irregular shape.
The key thing is to always follow clockwise around making right-hand turns.
Your's won't work, as 'dad points out, because of the zigzag.
However, you could do this:
sssswwwwwss
ssswsssssssws
sswssssssswss
swssssssswsss
sswwwwwssss
That would give you a more irregular shape.
The key thing is to always follow clockwise around making right-hand turns.

Federation Commander Answer Guy
Heh, we're really getting the hang of these drawings, ain't we? 
Yes, I take all these points on board. My web would not work. Mike, your web is probably the nearest you can get to an 'oblong' - meaning a rectangle as I should have said more simply above
Anyway our game involving webs worked out [Ares is down, in Tholian Attack] - the Tholian player laid a web above the planet to prevent the Feds from getting to the target.
And it's Web Casters next. Questions will no doubt follow.
Yes, I take all these points on board. My web would not work. Mike, your web is probably the nearest you can get to an 'oblong' - meaning a rectangle as I should have said more simply above
Anyway our game involving webs worked out [Ares is down, in Tholian Attack] - the Tholian player laid a web above the planet to prevent the Feds from getting to the target.
And it's Web Casters next. Questions will no doubt follow.

- Wolverin61
- Commander
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Andy it's not as bad as is looksWolverin61 wrote:This thread reminds me why I don't run Tholians
That's when I thank these guys for their excellent product support. You really can't beat it

- Wolverin61
- Commander
- Posts: 495
- Joined: Sun Nov 16, 2008 2:07 am
- Location: Mississippi
- Contact:
This assumes that I actually have a mental hard driveKang wrote:Andy it's not as bad as is looksWolverin61 wrote:This thread reminds me why I don't run TholiansOnce the rules are embedded on your mental hard drive, the actual mechanics are simple. The problem comes - as in all games - when someone tries something that is borderline to what you thought possible, then some clarification is required.
You're right about that: Right answers, right away, can't beat it!Kang wrote:That's when I thank these guys for their excellent product support. You really can't beat it
"His pattern indicates two-dimensional thinking."

