Carronade question

Ask your questions about Federation Commander game system rules here.

Moderators: mjwest, Albiegamer

Post Reply
User avatar
Kang
Fleet Captain
Posts: 1976
Joined: Sun Sep 23, 2007 12:13 pm
Location: Devon, UK
Contact:

Carronade question

Post by Kang »

The carronade rules say that a plas-F tube holding one point can be used as a carronade.

Does the tube have to be holding the power from Energy Allocation, or can it all be added at the point of firing - it does say up to five points can be added, which is the maximum.

Another way of looking at that is to say can an empty Plas-F tube be 'snap-fired' as a carronade by adding all the power at the point of firing?
Image
User avatar
OGOPTIMUS
Captain
Posts: 979
Joined: Fri Nov 10, 2006 5:38 am
Contact:

Post by OGOPTIMUS »

The rule implies that you have to have put at least one point into it during energy allocation, before the Direct Fire phase.

4J4c "A Plasma-F launcher holding one or more points of energy..."

"Holding" implies that the energy is already there before you decide to fire the carronade.

And later; "Firing uses all the energy in the tube. More can be added up to a maximum of five."

More again implies that you have to have at least one there before this procedure is undertaken.

Plus, carronades are a special case of plasma bolts, and those require that the plasma torpedo be armed prior to firing (or at least be a two turn F).
USS Enterprise
Lieutenant Commander
Posts: 376
Joined: Fri Feb 27, 2009 11:12 pm
Location: Vulcan

Post by USS Enterprise »

I agree with the reasoning here.
"The good of the many outweighs the good of the few"

"Since my customary greeting would seem entirely self serving, I will simply say good luck."

"Live long and Prosper."
User avatar
Kang
Fleet Captain
Posts: 1976
Joined: Sun Sep 23, 2007 12:13 pm
Location: Devon, UK
Contact:

Post by Kang »

Yes, that's what I was thinking was the case. Not too clear, though, is it?
Image
User avatar
mjwest
Commodore
Posts: 4103
Joined: Sun Oct 08, 2006 4:30 pm
Location: Dallas, Texas
Contact:

Post by mjwest »

The giant robot got it in one.

Its wording isn't that bad.

The confusion seems to be around the phrase "up to a maximum of five". It means that the total power can be up to a maximum of five points of energy, not that you can add a maximum of five points irrespective of the starting energy.
Image
Federation Commander Answer Guy
USS Enterprise
Lieutenant Commander
Posts: 376
Joined: Fri Feb 27, 2009 11:12 pm
Location: Vulcan

Post by USS Enterprise »

Its not that confusing, its definitely there, but its also definitely confusing enough to question it.

But, since Mike West has confirmed it, I no longer see any confusion.
"The good of the many outweighs the good of the few"

"Since my customary greeting would seem entirely self serving, I will simply say good luck."

"Live long and Prosper."
User avatar
Requete
Lieutenant JG
Posts: 77
Joined: Tue Jul 15, 2008 9:50 pm
Location: Leander, TX

Post by Requete »

Although I think the wording could be punched up on the other issue (the skipped damage thread), the verbiage here seems crystal clear. The condition for taking the action is that the tube is holding energy.
"In Klingon Empire, drone launches you!"

----

Pray the Chaplet of Divine Mercy:
http://www.catholicity.com/prayer/divinemercy.html
User avatar
Kahuna
Lieutenant SG
Posts: 139
Joined: Thu Jul 23, 2009 5:21 pm
Location: Spokane, WA

Post by Kahuna »

I did want to ask about the carronade and I hope I'm not hijacking this post too much to do so, but I was wondering...

It's my understanding that the carronade automatically hits, the roll is just to determine the severity of the hit. Basically, it cannot miss. Is that true?

Also, does the carronade affect the hex or just a target within the hex? Meaning, do I shoot down one drone or a hex full of them?

If it targets an area, does this mean it cannot be used for directed damage?

Lastly, how does this mesh with Evasive Manuevers? Does it modify it to a maximum roll of a six or move columns over as a phaser?

I played with a several Gorn cruisers last night and I found I didn't understand the Carronade as much as I thought. Thanks!
User avatar
pinecone
Fleet Captain
Posts: 1862
Joined: Sat May 03, 2008 2:09 pm
Location: Earth

Post by pinecone »

Yes, the carronade always hits. ( :D )

It only affects the target.

It moves over like a phaser, and not just EM can do that. Stealth Coating, nebulas (If we ever see them), ect. If it exits the range of 6, it's a miss.

Hope that helps :)
Post Reply