Thats why I bolded the 'IF'. However when it comes to keeping the range open, manouverability doesn't mean much against a speed 32 ship, you can outmanouver it, not outrun it. And if you are running you are not shooting the disrupters or ph1s. Plasma ships are not feds who are both holding torps and wanting another 16 for overload power when they get close. Fs start armed and free to hold, and Ss cost 2 to hold. There is no further power needed to fire them. The gorn BC mentioned earlier can go 32 fire all plasma and about 6 phasers I think.junior wrote: Smart Klingons don't let that happen. That's the whole point behind "saberdancing" - you use your superior maneuverability to keep the range open and whittle down the ship that your opponent is flying while staying well outside the range of your opponent's shorter-ranged weaponry.
That being said, I've checked the gorn ships now, and the problem seems to be the plasma arcs, it looks like the the gorn would have to centerline the klink - that is something that the klink really should be capable of avoiding (though he will have to keep his speed up as well).
Thats why you aim at power. If (and I'll emphasise that again) you get that pass at range 5 then the klink will most likely be at a noticeable power disadvantage from that point on. He will probably struggle to keep up with you and shoot much. You average something like 50 damage with phasers thrown in (quite variable though), that should be about 20 internals give or take. In such a case directed damage gives you a good chance of knocking 5 power out, and a fair chance of 10. Unless you expose an already damage shield it is practically impossible for the klink to take the shield down with 4 disr, 3 ph1 and 4 ph2 (at a guess, arc depending of course) without overloading, even with overloading he is looking at doing between 0-10 damage, non directed. You accept the disadvantage of bolting all plasma and having to get away from the better close in ship on the basis that he is significantly worse off after that pass, and at a power deficit that will tell as the game goes on.However, firing all the Plasma in Bolts means he'll be able to get up close and personal with you before you have plasma ready again.



