asguard101 wrote:Ok so what would a good over all tactic for the Kzinti be, without the ability to transfer?
Well I'm not exactly the Kzinti master, others might be. However, I've played them twice and enjoyed creating a wave and then bringing my ship just behind them. Make them choose between defending against my drones or targetting my ship.
At the end of the first turn I launch my drones. At the beginning of the following turn I launch another wave. This creates a lethal combination of two waves of drones. My ship followes behind them with overloaded disruptors and it gets dicey for my target. If I don't like the way the wave is working out, I simply retreat back behind the wave. While he's dealing with the wave, I usually have time to reconsider my next course.
Tactics have to vary, of course, depending upon your opponent. Also, sometimes I like to fire off my drones just to keep my target moving in a direction favorable to me. He's not likely to chase me either as drones moving towards you when you're both at high speed is very fast indeed. This limits his choices to move either obliquely, parallel, or in retreat, once more giving me the initiative and usually helps to keep his FA pointed somewhere else.
Drones usually help to dictate your target's speed as well. Drones moving at speed 24 are really nothing to sneeze at. Just when your opponent is wishing he could go 8 or 16 to finish arming his big plasma torps or wanting to double overload his photons, he's now got to contend with speed 24+ to keep out of the wave of incoming drones.
Not to say that there's no way to beat a drone ship, but just pointing out some ways I've seen people use the Kzinitis and drone ships successfully.