Prime Directive Talkshoe - August 6, 2009
Moderators: mjwest, Albiegamer
Prime Directive Talkshoe - August 6, 2009
As discussed in the Origins Sing-along podcast, Paul Franz and I have scheduled a Talkshoe broadcast. This will take place on Thursday August 6th at 9:30 p.m. Eastern. Please plan on joining us. To log in to the Talkshoe Star Fleet Universe On Call, follow these directions:
Star Fleet Universe On Call (Talk Shoe ID: 17702) between 9:30pm and 10:30pm Eastern Time
(URL: http://www.talkshoe.com/tc/17702)
If you want to call in, just call 724-444-7444 and enter the Talkshoe ID.
It is also downloadable as a Podcast for those that can not make it. Also, if you can't make it but would like to have a particular subject discussed Email me before hand and I will see what I can do.
Star Fleet Universe On Call (Talk Shoe ID: 17702) between 9:30pm and 10:30pm Eastern Time
(URL: http://www.talkshoe.com/tc/17702)
If you want to call in, just call 724-444-7444 and enter the Talkshoe ID.
It is also downloadable as a Podcast for those that can not make it. Also, if you can't make it but would like to have a particular subject discussed Email me before hand and I will see what I can do.
Commander, Battlegroup Murfreesboro
Department Head, ACTASF
Department Head, ACTASF
This broadcast will discuss the SFU role playing game - Prime Directive. We'll be discussing the various versions of the game- GURPS / D20/ D20 Modern...
We'll be answering questions...
We'll be tossing out adventure ideas and plot hooks...
and we may even discuss upcoming Prime Directive releases...
Hope to talk to you then!
We'll be answering questions...
We'll be tossing out adventure ideas and plot hooks...
and we may even discuss upcoming Prime Directive releases...
Hope to talk to you then!
Commander, Battlegroup Murfreesboro
Department Head, ACTASF
Department Head, ACTASF
May I promote this on my Trek RPG blog as the date approaches?
Robert - San Francisco, CA
Visit GROKNARD, A Retrospective of Star Trek RPGs
Visit GROKNARD, A Retrospective of Star Trek RPGs
I tried once again to log in tonight, but was once again unable to do so. This makes twice in a row. I don't believe anything has changed on my computer, so I don't know what is going on with this. Guess I'll wait for the podcast. I never have anything important to contribute anyway.
Mike
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Sandpaper gets the job done, but makes for a lot of friction.
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Sandpaper gets the job done, but makes for a lot of friction.
I tuned in last night and found this very informative.
I don't know anything about PD really, and very little about RPGs in general, so it was nice to hear some people involved in development (or very close to it) explain similarities and difference between systems and how easy it is to get into it.
I think I'm going to have to tune in more often! It's just usually during my drive home, that's all.
I don't know anything about PD really, and very little about RPGs in general, so it was nice to hear some people involved in development (or very close to it) explain similarities and difference between systems and how easy it is to get into it.
I think I'm going to have to tune in more often! It's just usually during my drive home, that's all.
As I stated in the podcast, I've not tried PD through instant messenger, but I have played AD&D that way. Te principles are the same, only the game ids differnet.
Create your characters offline and have the GM approve them. Then, at the specified time, everyone logs into their favorite chat prgram and has a blast.
It does require a bit more discription as everyone is trying to picture everyone elses places and actions, but if you're into scene building, it really works well. When playing AD&D this way, the GM would create a private room in YIM and then invote the other members. This kept the "riff-raff" out... hahahaha. With the "voice chat" feature enabled (and webcams for those who have them), you can play just as if you're across the table from each other.
We've had a many as 6 people (one GM and 5 players) online simultaneously and have had no problems. If you have any specific questions regarding this option, feel free to either PM me with them, or post them here so everyone can comment.
Tony
Create your characters offline and have the GM approve them. Then, at the specified time, everyone logs into their favorite chat prgram and has a blast.
It does require a bit more discription as everyone is trying to picture everyone elses places and actions, but if you're into scene building, it really works well. When playing AD&D this way, the GM would create a private room in YIM and then invote the other members. This kept the "riff-raff" out... hahahaha. With the "voice chat" feature enabled (and webcams for those who have them), you can play just as if you're across the table from each other.
We've had a many as 6 people (one GM and 5 players) online simultaneously and have had no problems. If you have any specific questions regarding this option, feel free to either PM me with them, or post them here so everyone can comment.
Tony
Commander, Battlegroup Murfreesboro
Department Head, ACTASF
Department Head, ACTASF
I've been using a program called FantasyGrounds 2 for online games and thinking about using it for PD; Currently I use it for Savage Worlds games as it supports that system. For voice interactions we use Skype or TeamSpeak as a VOIP solution. It works out really well. FG2 is a paid program but there are other ones out there I hear that are free such as RPGTools, OpenRPG, etc. Of course, you'll still need the rule books from ADB if you go this route.
This offers a why to get a chat window within the game context, character sheet, display encounter maps for planet or ship excursions with/without grid overlays, and roll dice. Some people have made an unofficial GURPs ruleset for it but I haven't used it.
This offers a why to get a chat window within the game context, character sheet, display encounter maps for planet or ship excursions with/without grid overlays, and roll dice. Some people have made an unofficial GURPs ruleset for it but I haven't used it.
