Regenerating shield boxes.

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szieser
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Regenerating shield boxes.

Post by szieser »

Is there a limit to the number of shield boxes you can regenerate in a turn, or is it just limited by how much power you choose to spend on it?
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Scoutdad
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Post by Scoutdad »

Available power is the only limit.

I once wrote a Command Note about engine doubling Orions and shield repair, but it hasn't been published yet.

also, don't forget that in addition to regenerating shield boxes, you can also rotate up to 5 boxes from one adjacent shield during the End of Turn sequence.
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wedge_hammersteel
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Post by wedge_hammersteel »

Often times I forget to use shield reinforcement to help reduce damage to a shield so I dont have to regenerate as much at the end of the turn.
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djdood
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Post by djdood »

That's OK. I manage to forget to use EM, pretty much every game. It's like there is a hole in my brain where that rule lives... :oops:
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chazrobbins
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Post by chazrobbins »

wedge_hammersteel wrote:Often times I forget to use shield reinforcement to help reduce damage to a shield so I dont have to regenerate as much at the end of the turn.
Actually, shield regeneration occurs at the beginning of the turn. This is important because you can't use left-over power from a turn to repair shields.

Just FYI
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Mike
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Post by Mike »

Actually, shield regeneration occurs at the beginning of the turn. This is important because you can't use left-over power from a turn to repair shields.

And that's really too bad. There are turns in which ships stay at a distance and merely do some shield damage AND do not use all their available energy. It would be nice to be able to use that energy to repair a few shield boxes then and there. That would probably spell bad times for the sabre dance, however.
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Hod K'el
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Post by Hod K'el »

chazrobbins wrote:
wedge_hammersteel wrote:Often times I forget to use shield reinforcement to help reduce damage to a shield so I dont have to regenerate as much at the end of the turn.
Actually, shield regeneration occurs at the beginning of the turn. This is important because you can't use left-over power from a turn to repair shields.

Just FYI
Chuck
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I think you may have missed what he was trying to say...he forgets to reinforce his shields with battery power then has to use more energy to rebuild the shield in the shield regen action at the start of the next turn.
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Kang
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Post by Kang »

wedge_hammersteel wrote:Often times I forget to use shield reinforcement to help reduce damage to a shield so I dont have to regenerate as much at the end of the turn.
...in fact speaking of Tactical Notes, iirc this idea was published as a tactic in the latest Cap'n's Log.
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