David wrote:How indepth do you go for your SFB games? Things like wild weasels, suicide shuttles, fighters, ecm, eccm, mid-turn speed changes etc.
I've never used WW's before, but reading the various CL scenarios and tourny battles I see them used a lot. I'd like to start using them, but I'm trying to get use to the idea of being tied to a very low speed, passive fire control etc. I get visions of the enemy ship(s) diving in on me and ripping me to shreds. What is your experience with them.
How do you like SS? I'm wondering on the odds of the actually reaching the target?
Just thought it would be interesting to get some veteran viewpoints and advice.

I play with mostly beginners, so I stick with just the Basic Set for most games. You can play dozens of games with it and still not exhaust its possibilities. After each game, if there is something that was glossed over or done wrong in the heat of the moment, I go back and read the rules on it.
People that play four or five games start wanting more rules. I'm generally pretty happy if they are up to speed on Overloads, Shield Reinforcement, and HET's. But I want all of the basics down cold before we start throwing in ECM, ECCM, Hit & Run Raids, Special Shuttles, Fancy Drones, T-bombs, and Mid Turn Speed Changes.
If you're playing the classic CA vs D7 duel over and over... notice how all the advanced rules I mentioned rules tend to favor the D7. All the hard rules are there to balance and tune up the "simplified" game-- the game wants to go there, in a sense.
Note that adding in the advanced rules piecemeal can result in horrible game balance issues. If you're going to play anything at the "Commander's Level" then play *all* of it.