mjwest wrote:Now, it could be different if you only pre-loaded a single photon. But, at that point, the single pre-load is little threat, and really isn't that much different that just coming in with no pre-loads and full batteries.
In order to do this, the cap rule could apply anyway because you've only pre-loaded one photon.
The cap rule appears to assume that all photons are pre-armed. It just says that 'the number of batteries left empty will not exceed the amount of power it would take to pre-arm the weapons', but without specifying all or nothing. Again, however, its wording does not necessarily preclude partial preloading. I would say that in the case of partial preloads, simply apply the cap rule. Nobody loses out except the guy who chooses to do it.
Regarding the main question itself, and having re-read the (4C2c) paragraph, I do agree that it could be interpreted that you can arm as few or as many as you like. "..the .. player .. has the option to have a pre-load mark for
each photon..." - note that it doesn't say 'every' photon. Paraphrasing would give it that you have the option for each photon to have a preload mark; this is neither a logical nor a tautological inconsistency. I would say that this means that the choice for each photon is made on an individual basis; I have never even thought it was an issue, but that is primarily because, like most other players, I'd always go for the full preload option. It's a pretty good deal!
It's an interesting take on the photon/hellbore combination, as to whether they can be pre-armed independently or not. I'd say yes....