In my copy of Distant Kingdoms the first two sentences describing the Stinger fusions seem contradictory. The first seems to say it can only fire one of it's two fusions per turn. The second seems to say it can fire each once per turn with no cool down turn.
So...which is it? One fusion per turn? Or each fires once per turn (1 or 2 charges depending on range)?
Also it can fire all 4 pulses of it's PH-G at once along with the fusion(s) as normal?
And it can chose to not move any impulse where it could move? (free deceleration)
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As a complete side note we ran a sort of home brew scenario tonight and my brother (looooong time SFB player) was rather upset with how the Lyrans worked. We did 300 points:
- Paladin w/all stingers (fleet scale, 100+40)
- Mongol w/all stingers (squad scale, 100+60)
vs
- LDR Tiger (squad scale, 151)
- LDR Tiger (squad scale, 151)
We threw an unmanned and unshielded 100 pt mobile base in the middle, ~30 hexes away, and decided that controlling that base decided the winner. The LDR stormed the base and dropped a pile of marines on board. The hydrans walked up slower (fleet scale Pal has terrible energy problems), kicked out fighters impulse 6, unloaded the fighters gats on 8 for minimal damage (did 1 dmg on 1 or 2...but there were 40 shots!) and dumped a few marines on the base in impulse 8. There was some minor ship fire here at Tiger number 1 on impulse 8 as well. Nothing serious but some heavily dented shields and a few internals from the hellbores down the shield dropped for transporting.
Things looked interesting. Then a few short impulses into the next turn the fighters get to range 2. The first LDR took an alpha from the Pal and 5 fighters alpha from range 2 (in 2 separate stacks per fire limits). Tiger number 1 goes boom. The Paladin's nose was a little bloody but nothing too serious. Most of the fire was directed at the fighters, 3 dead 1 crippled, one damaged but not crippled.
An impulse later the second LDR took piddling spare change damage from the Mongol and 3 fighters at range 2 and 2 fighters at range 0 alpha. Tiger 2 goes boom. The Mongol was crippled in return fire, almost no teeth left but still a good amount of power and only down one fighter bay. 2 more fighters dead.
So...are Stingers really that powerful or are we missing something? My brother was bemoaning the lack of anti-fighter ability that ESGs now have in FC. The Lyrans were basically designed to destroy drones and fighters in SFB. They still do a good job against drones but the ESG seems woefully inadequate against fighters and the Stingers seem disgustingly powerful.
