FC: War And Peace - Andromedan vs Federation play test repor

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Steve Cole
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Post by Steve Cole »

Being fairly stupid, I don't know how to post a PDF to this forum, but gimme a minute and I'll post the TR tables on the other one and somebody can copy them over here.
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dharras
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Post by dharras »

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Bolo_MK_XL
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Post by Bolo_MK_XL »

Don't believe it was mentioned (might have just missed it) --

What is the repair cost for a PA Panel????
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Post by Steve Cole »

Yeah, it was mentioned. Yeah, you missed it.

(3G3b) REPAIR COST: Repairing a disabled power absorber panel costs four repair points (per panel, not per bank).
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Post by Bolo_MK_XL »

With all the pages, was too lazy to sort through them again to check ----

At least I called it correctly using Panel ---
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gar1138
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Post by gar1138 »

Is there a provision for two friendly Andromedan units being able to transport through active PA Panels, as long as both power a transporter (for example, to transfer friendly marines, cargo, etc.)? The SFB rule number is (D10.524). Thanks,

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Post by Nerroth »

I didn't see the answer to one of may last questions anywhere, but then my eyes might be going funny.


To re-iterate, where on the Ship Card do you mark the housekeeping costs for running your PA panels?
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Post by Scoutdad »

Gary: There is no "place" to mark PA Panel upkeep. You simply spend 0.5 points of power per panel during energy allocation and you're good to go.
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Nerroth
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Post by Nerroth »

Is that only at the start of the scenario, or do you pay that every turn - and if so, would you not have to indicate that you have paid this amount to run your panels?

(Or perhaps not mark, if you decide not to pay for panel upkeep in a given turn.)
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Dan Ibekwe
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Post by Dan Ibekwe »

I think you'd just tell your opponent that you were - or were not - doing it. Energy status is not hidden in FC, AFAIK.

The reason for doing it this way is that a severely damaged Andro ship might not be able to pay the cost to power her panels, with interesting consequences if they are full of energy.
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Post by Scoutdad »

Gary wrote:Is that only at the start of the scenario, or do you pay that every turn - and if so, would you not have to indicate that you have paid this amount to run your panels?
At the start of every turn. As for indicating you've paid it, you simply mark that amount of energy off your power track, pay that many energy tokens, adjust the running total on your scratchpad, eat that many red M&Ms, toss that many poker chips into the pot, etc - whatever you do to indicate that you've spent power.
Dan Ibekwe wrote:I think you'd just tell your opponent that you were - or were not - doing it. Energy status is not hidden in FC, AFAIK.

The reason for doing it this way is that a severely damaged Andro ship might not be able to pay the cost to power her panels, with interesting consequences if they are full of energy.
Exactly.
The status (powered / unpowered) is not hidden and is always known by your opponent.
And if, at the start of a Turn, you cannot afford to power a bank of PA Panels that are currently holding energy, the results may well be spectacular!
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Post by Steve Cole »

ANSWERS: NOTE, IT'S MY HABIT TO USE ALL-CAPS SO YOU CAN IDENTIFY WHICH PART IS MINE. THIS IS NOT ME SHOUTING.
=======================
SOMEBODY POSTED: Are they getting a special "don't need to announce" exception like stingers then to improve game flow?
THIS ITEM IS UNDER REVIEW. THANKS FOR BRINGING IT UP.
=======================
SOMEBODY POSTED: Shouldn't Particle Cannons get the same rule (1 leak per 10 damage) as disrupters vs PAs? They have the same issues in delivering crunch power.
THIS ITEM IS UNDER REVIEW. THANKS FOR BRINGING IT UP.
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SOMEBODY POSTED: Let's say that a Hydran does 20 pts of Hellbore damage to an Andro. Since it's split 10 per PA bank, would that be 2 pts of burn through or would it be 1 pt since it's 1 single attack?
TWO SEPARATE VOLLEYS, TWO SEPARATE LEAKS.
YOU HAVE TO FOLLOW THIS THORUGH THE VARIOUS RULES.
A HELLBORE SCORES HITS ON EACH SHIELD
HITS ON A SHIELD ARE A VOLLEY
A VOLLEY HAS A LEAK.
BUT BECAUSE ANDROS ARE STRANGE, I ADDED A NOTE.
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Andro with a full bank of PA and the other side deactivated. I get to H&R, I aim 3 boarding parties at full PA bank.
- I assume that each panel is targetable, and the '1 bank' thing doesn't mean only 1 H&R can attack it?
I roll for first boarding party and it kills the PA.
- what now? Do I immedaitely resolve the PA cascade as a seperate volley, or do I resolve the other marine attacks first and then resolve all downed panels as a single volley afterwards?
SVC THINKS HE ELIMINATED THIS ISSUE IN TWEEKS DONE TODAY. YOU CANNOT TARGET PANELS, ONLY BANKS, AND YOU CANNOT SEND MORE THAN ONE RAID PER BANK.
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I am not alone, a second ship has also H&R the Andro.
- again, what is the order of cascading panels and marine attacks between different ships launching H&R attacks. Do I resolve one ships H&R, then any PA that they took out then the next ships H&R or are all H&R just lumped together or ...?
- If we resolve panel cascade before some other marines (from the same ship or other wise) and damage is done to a system that a H&R is still to resolve what happens? Does the marine die, does he escape, does he roll as normal to survive, does he get to target something else?
THIS ITEM IS UNDER REVIEW. THANKS FOR BRINGING IT UP.
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Emergency Decel
Obvioulsy there is no shield reinforcment to use energy on, does an Andro just ignore the the energy that you'd get for ED, or does he have to dump it in batteries/PA (which sort of appeals to me )
THANKS FOR BRINGING THIS TO OUR ATTENTION.
(5V3d) Movement: Andromedan ships do not pay double to move in reverse (2B1c). If an Andromedan ship does an Emergency Deceleration (2D3) the extra energy disappears as there are no shields.
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- If I displace a unit, and it ends up off the map (I have no idea how far etc these things can throw someone) is the ship considered disengaged/defeated/victorious per scenario rules or does he stop at the edge of the map?
THERE IS ALREADY A RULE FOR THIS.
could, however, be used to increase the distance between units and allow disengagement by distance (if the scenario so provides) or to meet the requirements for automatic disengagement (2E1a).
A unit cannot be displaced off of a fixed or location map, or out of a scenario. It would stop in the last hex at the edge of the map, area, or range limit.
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- 4A4 mods don't cover cloaks, are they protected from displacement in any way?
YES, THEY CANNOT BE DISPLACED. BEHOLD
(5U7b) Things Which Cannot Be Displaced: living monsters, stars, planets (6A), moons (6A2), asteroids (6B), large asteroids (6B4), pulsars (6E), black holes (6G), webs (5M) [and web anchors (5M2e) without their permission (5U6f1)], bases, defense satellites (5L5), docked units (5U7d), units inside other units (5U7c), and cloaked units (5P) cannot be displaced. Terrain “zones� e.g. nebulae (6F) cannot be displaced. Anything which, within its description or rules, says it cannot be displaced, cannot be displaced.
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SOMEBODY POSTED; The power for a canceled HET returns to whence it came.
THIS IS HANDLED. BEHOLD!
(5V3c) Expenditures: The Andromedan player cannot expend power needlessly in order to clear battery space. He can fire weapons into empty space, but he cannot use more power than the weapons need. He can tractor a space rock, but he cannot spend more than one point of power doing so. He cannot have a tractor auction between two Andromedan ships. If an HET is cancelled, the power goes back where it came from.
=======================
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Bolo_MK_XL
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Post by Bolo_MK_XL »

I mentioned it earlier but no one remarked --

Displacement into a planet hex???
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Post by Steve Cole »

You die.
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mojo jojo
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Post by mojo jojo »

Since Andromedans MUST use all generated power, what happens if the Andromedan either forgets or for some reason is unable to utilize all generated power at the end of a turn and Batteries are already full. Would the excess energy:

1) Dissipate?
2) Go to PA panels as damage?
3) Be taken as internal damage?
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