Omega Conversion Project
Moderators: mjwest, Albiegamer
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Rick Smith
- Lieutenant Commander
- Posts: 261
- Joined: Tue Sep 02, 2008 3:56 am
No problem, Rick.
Actually, if you have the time, please consider having a look at the weapon rules, and see how much of them need re-doing.
(For one thing, I'm kind of uncomfortable with how the distinctions between standard shot, double-shot, caseless and double-caseless are explained in the current version of the AC rules.)
Actually, if you have the time, please consider having a look at the weapon rules, and see how much of them need re-doing.
(For one thing, I'm kind of uncomfortable with how the distinctions between standard shot, double-shot, caseless and double-caseless are explained in the current version of the AC rules.)
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Rick Smith
- Lieutenant Commander
- Posts: 261
- Joined: Tue Sep 02, 2008 3:56 am
I'm not really sure, and I'm in no way any sort of rules-lawyer type gamer, but in the true spirit of Federation Commander and the simplification of the rules, I would do away with the caseless and double-caseless options. I don't think there are any races in FC that have that many options for a heavy weapon. Usually a ship just has the option to overload their weapon, if that option exists at all.
But then again, I am relatively new blood to FC and SFB. Those who have been playing the games for eons would know much better than me.
Maybe Mike West would have an opinion?
R
But then again, I am relatively new blood to FC and SFB. Those who have been playing the games for eons would know much better than me.
Maybe Mike West would have an opinion?
R
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Rick Smith
- Lieutenant Commander
- Posts: 261
- Joined: Tue Sep 02, 2008 3:56 am
Thanks Alex!
You know, I just received my copy of War & Peace. You're right. HETs are green now. Something I have to keep in mind for the future...
You know, I just received my copy of War & Peace. You're right. HETs are green now. Something I have to keep in mind for the future...
Alex Knight wrote:Very nice. Nicely done card. I know had issues with a color-shift on my Fed DHD especially between command and systems (Captain's Log 33 I think... the second one with Fed Com stuff...) after printing. Also - something I have to fix - High Energy Turns are green now.
Also, glad to see that it's a goof on the Marines... otherwise I'd have been thinking Seltorans to the nth degree.
With the arrival of CL23, I can have a look at the power outputs of the 4 Vari ships included.
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Two of the ships are torpedo variants of pre-existing hulls.
The CT has 34+4 power and MC 1, the same as the other CA variants; which is probably not enough to really get a handle on its particle splitter torpedo array.
The FT, a variant of the destroyer-sized heavy frigate, has 21+2 power and MC .5; a bit less than the standard hull. Again, a less than ideal weapon fit
The two new hulls, in contrast, are the ones that are really worth paying attention to.
The CC has 46+8 on a MC 1 hull; more than on the Battlewagon! It really should be re-named, as it's a lot more than you might expect out of a ship with that designation.
The most distinct ship is the WC; a type of 'new light cruiser', though not technically a war cruiser type. (Close enough, though.) It's got 33+3 power and a MC of .75, and has 4 PSTs to arm on the go. Apparently, the Vari built PB variants of this ship too, and that could work quite well for them. Brand new hull design, by the way.
Those latter two ships, along with a new variant or two of the wing cruiser, could definitely shake things up for the later Vari fleets.
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Oh, and between the Imperium ships presented in CL23 (kinda look like Seltorians with turrets) and the three empires previewed in Module E2, the Triangulum Galaxy might be an interesting place to go explore in FC some day...
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Two of the ships are torpedo variants of pre-existing hulls.
The CT has 34+4 power and MC 1, the same as the other CA variants; which is probably not enough to really get a handle on its particle splitter torpedo array.
The FT, a variant of the destroyer-sized heavy frigate, has 21+2 power and MC .5; a bit less than the standard hull. Again, a less than ideal weapon fit
The two new hulls, in contrast, are the ones that are really worth paying attention to.
The CC has 46+8 on a MC 1 hull; more than on the Battlewagon! It really should be re-named, as it's a lot more than you might expect out of a ship with that designation.
The most distinct ship is the WC; a type of 'new light cruiser', though not technically a war cruiser type. (Close enough, though.) It's got 33+3 power and a MC of .75, and has 4 PSTs to arm on the go. Apparently, the Vari built PB variants of this ship too, and that could work quite well for them. Brand new hull design, by the way.
Those latter two ships, along with a new variant or two of the wing cruiser, could definitely shake things up for the later Vari fleets.
------
Oh, and between the Imperium ships presented in CL23 (kinda look like Seltorians with turrets) and the three empires previewed in Module E2, the Triangulum Galaxy might be an interesting place to go explore in FC some day...
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Rick Smith
- Lieutenant Commander
- Posts: 261
- Joined: Tue Sep 02, 2008 3:56 am
Hi Mike, sorry I missed this.
Did you mean make up a ship card for the variant Iridani? Or were you talking to Gary and asking him to refine their rules? Sorry.
Did you mean make up a ship card for the variant Iridani? Or were you talking to Gary and asking him to refine their rules? Sorry.
mjwest wrote:I will have an opinion in a couple days.Rick Smith wrote:Maybe Mike West would have an opinion?
On a different front, could you give a whack at those variant Iridani mentioned earlier in the thread?
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Rick Smith
- Lieutenant Commander
- Posts: 261
- Joined: Tue Sep 02, 2008 3:56 am
Sounds like a plan, Mike. I can probably get it finished by Tuesday or Wednesday, as my weekend is a little busy. Does that work for your schedule?
OK, just to be sure we're on the same page before I dive in, is this the Iridani Galleon-B you had referred me to in your email to me Gary? With the VIP module in the front slot and a Weapons module in the back slot?
Thanks guys,
R
OK, just to be sure we're on the same page before I dive in, is this the Iridani Galleon-B you had referred me to in your email to me Gary? With the VIP module in the front slot and a Weapons module in the back slot?
Thanks guys,
R
- Sneaky Scot
- Commander
- Posts: 484
- Joined: Thu Jan 11, 2007 11:28 am
- Location: Tintern, Monmouthshire
Gary,
Love the work (although the Bolosco made my head hurt - I'll try that again when I'm less tired and emotional!). I note your comment about caseless AC shots - would this be an area ripe for simplification where you could just abandon the idea (as per proximity photons or plasma shotguns)? IIRC caseless AC shots weren't in at the start of the Omega project; was it a balance thing?
Love the work (although the Bolosco made my head hurt - I'll try that again when I'm less tired and emotional!). I note your comment about caseless AC shots - would this be an area ripe for simplification where you could just abandon the idea (as per proximity photons or plasma shotguns)? IIRC caseless AC shots weren't in at the start of the Omega project; was it a balance thing?
Nothing is quite as persuasive as a disruptor pistol on slow burn and a rotisserie......
In general special modes should probably be removed from all weapons, yes. That's one of the main simplifications that FC does, reducing complexity.Sneaky Scot wrote:Gary,
Love the work (although the Bolosco made my head hurt - I'll try that again when I'm less tired and emotional!). I note your comment about caseless AC shots - would this be an area ripe for simplification where you could just abandon the idea (as per proximity photons or plasma shotguns)? IIRC caseless AC shots weren't in at the start of the Omega project; was it a balance thing?
Heavy weapons should have one fire mode plus overload OR one alternate fire mode (but try to favor overload rather than this option if both are available). Non-heavy weapons should have one fire mode only. Looking at current FC weapons this seems to be roughly true across the board.
