IPG modes

Ask your questions about Federation Commander game system rules here.

Moderators: mjwest, Albiegamer

User avatar
Dan Ibekwe
Commander
Posts: 449
Joined: Thu Mar 08, 2007 6:06 pm
Location: Manchester UK

IPG modes

Post by Dan Ibekwe »

Can a single IPG operate in both ionic wave and jamming modes in different impulses of the same turn?
We are Hydrans! NO ONE LIKES US!
DirkSJ
Lieutenant Commander
Posts: 239
Joined: Tue Jun 08, 2010 7:21 am

Re: IPG modes

Post by DirkSJ »

Dan Ibekwe wrote:Can a single IPG operate in both ionic wave and jamming modes in different impulses of the same turn?
The way I read the rule now, no. But I do being confused about it the first time I read it too. So I may be wrong.
User avatar
Dan Ibekwe
Commander
Posts: 449
Joined: Thu Mar 08, 2007 6:06 pm
Location: Manchester UK

Post by Dan Ibekwe »

Thanks, DSJ.

Any other contributions? (Looks meaningfully in the direction of M J West).
We are Hydrans! NO ONE LIKES US!
User avatar
terryoc
Captain
Posts: 1384
Joined: Sat Oct 07, 2006 12:46 am

Post by terryoc »

FWIW, I read it the same way as Dirk, but I agree it would be nice to have it clarified.
"Captain" Terry O'Carroll, fourteen papers published including six best of issue
"Man, Terry, you are like a loophole seeking missle!" - Mike West
Image
User avatar
Kang
Fleet Captain
Posts: 1976
Joined: Sun Sep 23, 2007 12:13 pm
Location: Devon, UK
Contact:

Post by Kang »

The other thing I'd like clarified is whether or not it can be used in jamming mode more than four times. You're allowed to use the power in the capacitor, but power can also be added at the time of firing. Can we therefore keep adding power as required so it can be used as often as wanted? The only stipulation I can see is that you can only use as much power as is in the capacitor, but there's nothing saying you can't add more power later in the turn at the time of firing....
Image
DirkSJ
Lieutenant Commander
Posts: 239
Joined: Tue Jun 08, 2010 7:21 am

Post by DirkSJ »

Kang wrote:The other thing I'd like clarified is whether or not it can be used in jamming mode more than four times. You're allowed to use the power in the capacitor, but power can also be added at the time of firing. Can we therefore keep adding power as required so it can be used as often as wanted? The only stipulation I can see is that you can only use as much power as is in the capacitor, but there's nothing saying you can't add more power later in the turn at the time of firing....
I'm pretty sure that is yes. Power can be added at any time I believe it says. I don't have my book in front of me now though.
User avatar
terryoc
Captain
Posts: 1384
Joined: Sat Oct 07, 2006 12:46 am

Post by terryoc »

(5R2a) says power can be added at any time. And reading (5R4) doesn't seem to contradict that. It says, "it may be used once per impulse, as long as there is power in the capacitor" but I can add power at any time to the capacitor. So I think yeah you can. Which seems counter-intuitive to me.
"Captain" Terry O'Carroll, fourteen papers published including six best of issue
"Man, Terry, you are like a loophole seeking missle!" - Mike West
Image
DirkSJ
Lieutenant Commander
Posts: 239
Joined: Tue Jun 08, 2010 7:21 am

Post by DirkSJ »

terryoc wrote:(5R2a) says power can be added at any time. And reading (5R4) doesn't seem to contradict that. It says, "it may be used once per impulse, as long as there is power in the capacitor" but I can add power at any time to the capacitor. So I think yeah you can. Which seems counter-intuitive to me.
That struck me as strange too. I guess it just works out then that the "4 point capacitor" on the IPG is just there for the antidrone type firing and for what you can hold over a turn break.
User avatar
Kang
Fleet Captain
Posts: 1976
Joined: Sun Sep 23, 2007 12:13 pm
Location: Devon, UK
Contact:

Post by Kang »

DirkSJ wrote:I guess it just works out then that the "4 point capacitor" on the IPG is just there for the antidrone type firing and for what you can hold over a turn break.
Plus it limits the amount of power that a given IPG can chuck out in a single impulse.
Image
User avatar
mjwest
Commodore
Posts: 4103
Joined: Sun Oct 08, 2006 4:30 pm
Location: Dallas, Texas
Contact:

Post by mjwest »

*sigh*

You are limited to four points of power per turn. In point of fact, the IPG capacitor probably should have been written to work like the ESG capacitor. But it wasn't.

So, no more than four points of power may pass through an IPG in any given turn. Yes, that will be added to the ever growing list ...
Image
Federation Commander Answer Guy
User avatar
Dan Ibekwe
Commander
Posts: 449
Joined: Thu Mar 08, 2007 6:06 pm
Location: Manchester UK

Post by Dan Ibekwe »

You are limited to four points of power per turn.
Thank heavens for that.

And about the mode-mixing thing?

(I'm entirely happy if IPGs *can't* mix modes in a turn, but I'd like to know for sure before one turns up in a game).
We are Hydrans! NO ONE LIKES US!
User avatar
mjwest
Commodore
Posts: 4103
Joined: Sun Oct 08, 2006 4:30 pm
Location: Dallas, Texas
Contact:

Post by mjwest »

Dan Ibekwe wrote:And about the mode-mixing thing?
I am still working through that one.
Image
Federation Commander Answer Guy
User avatar
Kang
Fleet Captain
Posts: 1976
Joined: Sun Sep 23, 2007 12:13 pm
Location: Devon, UK
Contact:

Post by Kang »

Also Mike, please can you clarify about adding power - the rules do say that we can add power 'at any time'; does this include in the end-of-turn battery-filling step? That was one of the ideas hinted at above; can we add unused power at that point like we can to photon torps?
Image
DirkSJ
Lieutenant Commander
Posts: 239
Joined: Tue Jun 08, 2010 7:21 am

Post by DirkSJ »

mjwest wrote:*sigh*

You are limited to four points of power per turn. In point of fact, the IPG capacitor probably should have been written to work like the ESG capacitor. But it wasn't.

So, no more than four points of power may pass through an IPG in any given turn. Yes, that will be added to the ever growing list ...
Further clarification around "can add at any time during the turn."

Lets say it starts with 4 in it beginning of a turn. I use the 4 (either mode, whatever) during the turn. Can I put 4 more back in during the same turn (or at end of turn) even though I can't use it again until next turn?
User avatar
terryoc
Captain
Posts: 1384
Joined: Sat Oct 07, 2006 12:46 am

Post by terryoc »

Also Mike, please can you clarify about adding power - the rules do say that we can add power 'at any time'; does this include in the end-of-turn battery-filling step? That was one of the ideas hinted at above; can we add unused power at that point like we can to photon torps?
I'm pretty sure you can.
"Captain" Terry O'Carroll, fourteen papers published including six best of issue
"Man, Terry, you are like a loophole seeking missle!" - Mike West
Image
Post Reply