FC0001 Federation VS ISC
Moderators: mjwest, Albiegamer
I had some family issues to resolve this weekend that delayed the update.
I have finished and submitted the Turn 1-4 SitRep to both players.
They have submitted their Turn 1-8 Orders.
A couple of break conditions have reached met and must be resolved before play can proceed.
I have created an Excel spreadsheet to track the game and provide SitReps.
A copy of this file has been uploaded to my site, you can access it HERE!
As the turns progress, the file will be updated and y'all will be notified.
I hope to get the PDF version of the current map uploaded tomorrow as well.
Please do follow along and enjoy the game, but I would ask that you refrain from providing tactical advice to either player until after the game is completed.
Thanks,
Tony L. Thomas
Battlegroup Murfreesboro
Fed Comm PBEM Moderator
I have finished and submitted the Turn 1-4 SitRep to both players.
They have submitted their Turn 1-8 Orders.
A couple of break conditions have reached met and must be resolved before play can proceed.
I have created an Excel spreadsheet to track the game and provide SitReps.
A copy of this file has been uploaded to my site, you can access it HERE!
As the turns progress, the file will be updated and y'all will be notified.
I hope to get the PDF version of the current map uploaded tomorrow as well.
Please do follow along and enjoy the game, but I would ask that you refrain from providing tactical advice to either player until after the game is completed.
Thanks,
Tony L. Thomas
Battlegroup Murfreesboro
Fed Comm PBEM Moderator
Commander, Battlegroup Murfreesboro
Department Head, ACTASF
Department Head, ACTASF
We can root for a side though right?Scoutdad wrote:Please do follow along and enjoy the game, but I would ask that you refrain from providing tactical advice to either player until after the game is completed.
Down with the Feds! May all your torps miss! Go ISC! Full 4 pulse PPDs every time!
All in fun though, I hope you both have a great game. Thanks for moderating Scoutdad. It's a lot of work without getting to make any of the fun decisions
- ericphillips
- Commander
- Posts: 701
- Joined: Thu Apr 16, 2009 11:42 pm
- Location: Los Angeles, CA, USA, Sol, Gould Belt, Orion Arm, Milky Way Galaxy, Local Group, Universe Beta
Suicide Shuttle Overload
Terry and myself were in a thread where we discussed suicide shuttles. I think that may have seeped into our battle plans. I have one on the board, and Terry has three. LOL
Turn 1 is now completed.
The excel file containing the entire Sit Rep can be found HERE!
The current Ship Cards can be found here:
Eric Phillips: Federation Fleet
Terry O'Carroll: ISC Fleet
EDIT:
Federation Fleet image revised and re-uploaded to show damage shifted to the correct shield. (sorry, Eric
)
The excel file containing the entire Sit Rep can be found HERE!
The current Ship Cards can be found here:
Eric Phillips: Federation Fleet
Terry O'Carroll: ISC Fleet
EDIT:
Federation Fleet image revised and re-uploaded to show damage shifted to the correct shield. (sorry, Eric
Commander, Battlegroup Murfreesboro
Department Head, ACTASF
Department Head, ACTASF
Tony, there seems to be an error on the Sit Rep, the CA didn't fire because you calculated the range from the ISC to the Feds as 11 but I've put the counters on the map and the range seems be 8/9.
ETA: That should be range 7/8. The "current positions" at the top of the sitrep don't agree with the positions in the impulse-by-impulse moves. If the positions at the bottom of the table are correct, DD#1 takes about 8 internals from phaser fire alone (!) and the NCA takes slightly more shield damage. Also the PPD should fire, but the way I've been rolling I'm not sure it'll make any difference
ETA: That should be range 7/8. The "current positions" at the top of the sitrep don't agree with the positions in the impulse-by-impulse moves. If the positions at the bottom of the table are correct, DD#1 takes about 8 internals from phaser fire alone (!) and the NCA takes slightly more shield damage. Also the PPD should fire, but the way I've been rolling I'm not sure it'll make any difference
"Captain" Terry O'Carroll, fourteen papers published including six best of issue
"Man, Terry, you are like a loophole seeking missle!" - Mike West

"Man, Terry, you are like a loophole seeking missle!" - Mike West

- ericphillips
- Commander
- Posts: 701
- Joined: Thu Apr 16, 2009 11:42 pm
- Location: Los Angeles, CA, USA, Sol, Gould Belt, Orion Arm, Milky Way Galaxy, Local Group, Universe Beta
I'll check it too. Also, if the result on my Juggernaut BB was an example of a PPD smackdown, I am sure it will make a difference.
My por juggy... revenge will be sweet.
Terry, can you reveal your PPD fire order, or do you want to keep it secret? I just want to ensure that everything is fair, and going back is no problem for me.
My por juggy... revenge will be sweet.
Terry, can you reveal your PPD fire order, or do you want to keep it secret? I just want to ensure that everything is fair, and going back is no problem for me.
I think I've resolved the issue.
The Locations entered into the Final SitRep do not correspond to the final positions ofthe ISC units as submitted on Terry's typed orders.
I mis-entered the data as I was typing it.
It has been corrected and the SitRep reissued.
The range is indeed 11 hexes from teh ISC CA tothe Federation fleet.
The Locations entered into the Final SitRep do not correspond to the final positions ofthe ISC units as submitted on Terry's typed orders.
I mis-entered the data as I was typing it.
It has been corrected and the SitRep reissued.
The range is indeed 11 hexes from teh ISC CA tothe Federation fleet.
Commander, Battlegroup Murfreesboro
Department Head, ACTASF
Department Head, ACTASF
FC0001 - Turn 2 Energy Allocation: Completed
NCA:
Total Energy Tokens: 19.5 (0.5 batteries)
Baseline Speed 16: 8 tokens
Hold Photon (A): 1 tokens
Hold Photon (B): 1 tokens
Remaining Energy Tokens: 9.5 tokens
NCD:
Total Energy Tokens: 15 (1 battery)
Baseline Speed 24: 9 tokens
Remaining Energy Tokens: 6 tokens
NCL:
Total Energy Tokens: 17 (1 battery)
Baseline Speed 16: 6 tokens
Hold Photon (A): 1 tokens
Hold Photon (B): 1 tokens
Remaining Energy Tokens: 9 tokens
CA Liberator:
Power 20 tokens (2 Batteries)
Total Power 22 tokens
Hold PPD A, 2 tokens
Arm Plasma-S Torpedo B as type-S, third turn of arming, 4 tokens
Base Speed 24 12 tokens
Power remaining 4 tokens
DD#1 Fiery:
Power 10 tokens (1 Batteries)
Total Power 11 tokens
Base Speed 24 6 tokens
Arm Plasma-F A, 1 token
Power remaining 4 tokens
DD#2 Hostile:
Power 10 tokens (1 Batteries)
Total Power 11 tokens
Base Speed 24 6 tokens
Arm Plasma-F A, 1 token
Power remaining 4 tokens
FF Tachyon:
Power 8 Tokens (0.5 Battery)
Total Power 8.5 Tokens
Base Speed 24 3 tokens
Arm Plasma-F A, 1 token
Power remaining 4.5 tokens
NCA:
Total Energy Tokens: 19.5 (0.5 batteries)
Baseline Speed 16: 8 tokens
Hold Photon (A): 1 tokens
Hold Photon (B): 1 tokens
Remaining Energy Tokens: 9.5 tokens
NCD:
Total Energy Tokens: 15 (1 battery)
Baseline Speed 24: 9 tokens
Remaining Energy Tokens: 6 tokens
NCL:
Total Energy Tokens: 17 (1 battery)
Baseline Speed 16: 6 tokens
Hold Photon (A): 1 tokens
Hold Photon (B): 1 tokens
Remaining Energy Tokens: 9 tokens
CA Liberator:
Power 20 tokens (2 Batteries)
Total Power 22 tokens
Hold PPD A, 2 tokens
Arm Plasma-S Torpedo B as type-S, third turn of arming, 4 tokens
Base Speed 24 12 tokens
Power remaining 4 tokens
DD#1 Fiery:
Power 10 tokens (1 Batteries)
Total Power 11 tokens
Base Speed 24 6 tokens
Arm Plasma-F A, 1 token
Power remaining 4 tokens
DD#2 Hostile:
Power 10 tokens (1 Batteries)
Total Power 11 tokens
Base Speed 24 6 tokens
Arm Plasma-F A, 1 token
Power remaining 4 tokens
FF Tachyon:
Power 8 Tokens (0.5 Battery)
Total Power 8.5 Tokens
Base Speed 24 3 tokens
Arm Plasma-F A, 1 token
Power remaining 4.5 tokens
Commander, Battlegroup Murfreesboro
Department Head, ACTASF
Department Head, ACTASF
Latest update:
Turn 2, Impulse 1 movement has been completed.
We are currently at the start of the Offensive Fire phase.
Fire orders have been issued but not yet resolved.
Here's where everone is at:
Image Removed and re-posted farther down the thread...
SitRep and Damage updates:
Posted farther down the thread...
Turn 2, Impulse 1 movement has been completed.
We are currently at the start of the Offensive Fire phase.
Fire orders have been issued but not yet resolved.
Here's where everone is at:
Image Removed and re-posted farther down the thread...
SitRep and Damage updates:
Posted farther down the thread...
Last edited by Scoutdad on Wed Aug 04, 2010 3:24 am, edited 2 times in total.
Commander, Battlegroup Murfreesboro
Department Head, ACTASF
Department Head, ACTASF