Something I'd like to see in the game; rather than everyone on board a ship dying (if they can't emergency transport off) when she goes down, a rule stating that all ships carry escape pods.
They're more practical in FC than SFB since ships don't explode.
These would be representd by an upturned counter in the hex the ship was destroyed in. Each crew unit rolls a D6, and abandons ship successfully on a 4+. The pods would then become a target for rescue or capture by either side.
More background fluff than anything else, though it does have precedent in Trek, in the First Contact film, and in the SFU, for fighter pilots at least, in POIS survival pods.
Any takers?
Escape pods
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Escape pods
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Re: Escape pods
By each crew do you mean each boarding party? FC has no ship crews...well at least none on the SSDs...one assumes the ship has crewDan Ibekwe wrote:Something I'd like to see in the game; rather than everyone on board a ship dying (if they can't emergency transport off) when she goes down, a rule stating that all ships carry escape pods.
They're more practical in FC than SFB since ships don't explode.
These would be representd by an upturned counter in the hex the ship was destroyed in. Each crew unit rolls a D6, and abandons ship successfully on a 4+. The pods would then become a target for rescue or capture by either side.
More background fluff than anything else, though it does have precedent in Trek, in the First Contact film, and in the SFU, for fighter pilots at least, in POIS survival pods.
Any takers?
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