Rolling delay for Plasma-F's?
Moderators: mjwest, Albiegamer
Rolling delay for Plasma-F's?
If I put in one point of power for each of two turns, my Plas-F is 'nearly' armed. Then on the third turn, do I have to put in the full three points, or can I put in one point? If I don't put int the full three points, what happens to the weapon's existing power? Can it be a 1-1-1 then add three points in the turn I want to fire it, or is it lost? I'm thinking of this in the context of using the power as a Carronade. I know that only a completed torpedo can be upgraded at the moment of launch so I'm not trying to get that kind of rolling delay, just wondering what happens to the power?

- Dal Downing
- Commander
- Posts: 665
- Joined: Tue May 06, 2008 1:43 pm
- Location: Western Wisconsin
Kang you will have to wait for MJW for a offiial ruling but based on a reading of the rules for Plasma Fs in FedCom there is no way to get a rolling delay set up for a Torpedo. You would have 1+1 on turn three you have to add the remaining 3 points or discharge the weapon per 4J2a 4th Paragraph. But also just because you have armed a Type F Torpedo does not mean you could not instead shoot it as a 5 point Carronade. or let it sit in stasis and Carronade it on the next turn.
-Dal
"Which one of you is the Biggest, Baddest, Bootlicker of the bunch?"
"I am."
"ARCHERS!!! THAT ONE!!!!"
"Which one of you is the Biggest, Baddest, Bootlicker of the bunch?"
"I am."
"ARCHERS!!! THAT ONE!!!!"