Minis and counters, oh my

Discuss anything and everything about miniatures here.

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Scoutdad
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Post by Scoutdad »

OGOPTIMUS wrote:... I don't have access to a huge table capable of holding 50+ map panels unlike some other people around here. :roll: :D
But it still won't hold any of my upsized, 1:65 scale Formula de' tracks... :(
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Alex Knight
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Post by Alex Knight »

Scoutdad wrote: But it still won't hold any of my upsized, 1:65 scale Formula de' tracks... :(
Hot Wheels/ Johnny Lightning/ Matchbox size?

Well, my group mostly uses 1" counters. Our Lyran player has his fleet. I have bits and pieces of a Fed Fleet (Fed Com Squadron Box 1 plus a few odds and ends) which needs repainting and some need to be restanded since they fell and snapped the plastic peg off... But the rest of the guys that play have no miniatures - one of which will never pick them up. "It's a wargame not a miniatures game," being his war cry there.
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Scoutdad
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Post by Scoutdad »

Alex Knight wrote:
Scoutdad wrote: But it still won't hold any of my upsized, 1:65 scale Formula de' tracks... :(
Hot Wheels/ Johnny Lightning/ Matchbox size?
Yes. I have a friend with access to a large scanner and a 4 foot, color printer.
The average track at that scale is about 19 feet wide and 24 feet long.
Last time we played using it, we backed the cars out of the garage and used the garage floor to play Formula De'
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Wolverin61
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Post by Wolverin61 »

Everybody knows you melt down wheelweights to cast bullets :wink:

I haven't played with anything but minis on a Geo Hex hex map in years.
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jmt
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Post by jmt »

DirkSJ wrote:
Scoutdad wrote:Our group always uses miniatures... although having 600+ awesome miniatures may have something to do with that! 8)
Of course, we also have a couple of 4 foot by 8 foot felt star maps with 2 inch hexes, so the minis aren't crowded together.
Wow huge map! That would certainly remove all problems with range 0/1 :). I would love to try minis on that size map!

Does it lead to ambiguous facing at times though?
When I run convention events, I use similar maps (Htz ArtWorks 2" hex space maps) because you can put two ships in a hex. I have my ships on different height flight stands to make this easier.

As for ambiguous facing, its usually just a matter of keeping things tidy as you play - and most times, It's obvious what the facing is based on the movement - thank the Old Kings for turn modes :) For the con games, I usually have the ships next to the hex side they are leaving on the next turn.
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