Boarding Andro bases

Ask your questions about Federation Commander game system rules here.

Moderators: mjwest, Albiegamer

Post Reply
User avatar
Dan Ibekwe
Commander
Posts: 449
Joined: Thu Mar 08, 2007 6:06 pm
Location: Manchester UK

Boarding Andro bases

Post by Dan Ibekwe »

Is there anything (other than massed enemy firepower or a TR beam being used as a tractor) to prevent me from flying a ship into the same hex as an Andromedan base on impulse 8 of a turn; declaring that ship has docked to the base on the following turn; and then boarding the base?

The Temporal Elevator put a stop to such amusements in SFB, but since it has gone away in FC...?
We are Hydrans! NO ONE LIKES US!
User avatar
terryoc
Captain
Posts: 1384
Joined: Sat Oct 07, 2006 12:46 am

Post by terryoc »

Dan, you're basically right. And of course this also applies to Galactic Powers bases. There is a limit to the number of ships that can dock to a base at once, and you can only transfer 6 squads at a time. Other than that, go for it.

Of course, you'll be at Range 0 to the base's weapons, and nothing in FC stops it from firing...
"Captain" Terry O'Carroll, fourteen papers published including six best of issue
"Man, Terry, you are like a loophole seeking missle!" - Mike West
Image
User avatar
Dan Ibekwe
Commander
Posts: 449
Joined: Thu Mar 08, 2007 6:06 pm
Location: Manchester UK

Post by Dan Ibekwe »

Ah, I wasn't aware there was a limit on the number of squads that can board per turn. I see the rule also applies to ships landed on planets...

Thanks! I'd have hated to find that out the hard way in the middle of a battle.
We are Hydrans! NO ONE LIKES US!
User avatar
Kang
Fleet Captain
Posts: 1976
Joined: Sun Sep 23, 2007 12:13 pm
Location: Devon, UK
Contact:

Post by Kang »

So, then, this means that the presence or absence of shields has no bearing on docking.... Interesting....
Image
User avatar
terryoc
Captain
Posts: 1384
Joined: Sat Oct 07, 2006 12:46 am

Post by terryoc »

Kang, yes I believe so. I also asked whether the base could "me-too" board you back, so docking with a unit that has a lot more BPs than you could be a bad idea.
"Captain" Terry O'Carroll, fourteen papers published including six best of issue
"Man, Terry, you are like a loophole seeking missle!" - Mike West
Image
User avatar
Dan Ibekwe
Commander
Posts: 449
Joined: Thu Mar 08, 2007 6:06 pm
Location: Manchester UK

Post by Dan Ibekwe »

Against the Andros, it's probably only feasable against the small SatBase, which itself has only six marine squads.

Could work a treat against standard galactic Mobile Base, though.
We are Hydrans! NO ONE LIKES US!
User avatar
Krellex
Lieutenant Commander
Posts: 261
Joined: Wed Sep 30, 2009 2:42 am
Location: RIS Phoenix

Post by Krellex »

Ph-4's at Range 0 will make the Base commander very, VERY happy :twisted: And only a great fool would try forced docking against a Hydran base unless they had hammered it and knocked out weapons beforehand.

Might make for an interesting scenario....
Image
User avatar
Dan Ibekwe
Commander
Posts: 449
Joined: Thu Mar 08, 2007 6:06 pm
Location: Manchester UK

Post by Dan Ibekwe »

IIRC, Orion bases don't have Ph-IVs.

Come to think of it (starts new thread)
We are Hydrans! NO ONE LIKES US!
User avatar
dharras
Lieutenant JG
Posts: 47
Joined: Fri Jul 31, 2009 6:54 pm
Location: Bristol, UK

Post by dharras »

Krellex wrote:Ph-4's at Range 0 will make the Base commander very, VERY happy :twisted: And only a great fool would try forced docking against a Hydran base unless they had hammered it and knocked out weapons beforehand.
No Ph-4s, or Ph-Gs on a mobile base.... 2xPH-1, 2xPH-3 and a WPN facing RX and FX.
User avatar
terryoc
Captain
Posts: 1384
Joined: Sat Oct 07, 2006 12:46 am

Post by terryoc »

Actually Ph-4s aren't any better at Range 0 than Range 3. The base's other heavy weapons and phaser-3s, however...
"Captain" Terry O'Carroll, fourteen papers published including six best of issue
"Man, Terry, you are like a loophole seeking missle!" - Mike West
Image
User avatar
Kang
Fleet Captain
Posts: 1976
Joined: Sun Sep 23, 2007 12:13 pm
Location: Devon, UK
Contact:

Post by Kang »

Could you also dock a shuttle (containing Marines) to a base like this as well?
Image
User avatar
Dan Ibekwe
Commander
Posts: 449
Joined: Thu Mar 08, 2007 6:06 pm
Location: Manchester UK

Post by Dan Ibekwe »

I don't think so; ships use the docking rules, shuttles use shuttlecraft bays.

Which would be feasable against galactic bases, but...difficult...against the Andros.

Which raises the question, can you land a shuttlecraft in a bay that already has a (friendly or enemy) shuttle in it? You *can* in SFB, although there are a raft of rules covering it, but I've no idea if that's legal in FC.
We are Hydrans! NO ONE LIKES US!
User avatar
terryoc
Captain
Posts: 1384
Joined: Sat Oct 07, 2006 12:46 am

Post by terryoc »

I'm pretty sure there's a flat "you can't land a shuttle on an enemy ship" rule in FC.
"Captain" Terry O'Carroll, fourteen papers published including six best of issue
"Man, Terry, you are like a loophole seeking missle!" - Mike West
Image
User avatar
mjwest
Commodore
Posts: 4103
Joined: Sun Oct 08, 2006 4:30 pm
Location: Dallas, Texas
Contact:

Post by mjwest »

I don't see any reason that a shuttlecraft cannot dock (2D5a) like a ship can. It is under all the same restrictions and such, so it is ridiculously vulnerable. But it can do it. It would take up one of the available "docking positions" just as if it was a full ship.

(2D5c) expressly forbids shuttles landing (or being forced to land) on enemy ships. Any exception to this would have to be done as a scenario rule.
Image
Federation Commander Answer Guy
Post Reply