FC0004 - ISC versus Andromedan (mojo v terryoc)
Moderators: mjwest, Albiegamer
FC0004 - ISC versus Andromedan (mojo v terryoc)
Well, we have another pbem game going.
This has mojo jojo's ISC forces (CS, CS, CL, CL) facing off against Terry's extra-galatic invaders (INT, COB, COB)
Terry's Andros will start within 3 hexes of 0101
while
Gary's ISC will start within 3 hexes of 4230.
EAs and SitReps to come.
This has mojo jojo's ISC forces (CS, CS, CL, CL) facing off against Terry's extra-galatic invaders (INT, COB, COB)
Terry's Andros will start within 3 hexes of 0101
while
Gary's ISC will start within 3 hexes of 4230.
EAs and SitReps to come.
Commander, Battlegroup Murfreesboro
Department Head, ACTASF
Department Head, ACTASF
Andromedan EA / Start Positions:
Intruder: 0303-C at Speed 16
Battery Power:
Battery 1: 5 tokens
Battery 2: 5 tokens
Battery 3: 0 tokens
Battery 4: 0 tokens
30 Energy Tokens (10 batteries)
PA Panel cost: 2 tokens for forward bank, 1.5 tokens rear, 3.5 total
Base Speed 16, 8 tokens
Arm TRH A, second turn, 3 tokens
Arm TRH B, second turn, 3 tokens
Arm DisDev Z, second turn, 2 tokens
Tokens spent: 19.5 tokens
Power remaining 10.5 tokens (10 batteries)
Cobra 1: 0303-C at Speed 16
Battery Power
Battery 1: 5 tokens
Battery 2: 0 tokens
15 Energy Tokens (5 batteries)
PA Panel cost: 1 token forward, 1 token rear, 2 tokens total
Base Speed 16, 4 tokens
Arm TRL A, second turn, 2 tokens
Tokens spent: 10 tokens
Power remaining 5 tokens (5 batteries)
Cobra 2: 0303-C at Speed 16
Battery Power
Battery 1: 5 tokens
Battery 2: 0 tokens
15 Energy Tokens (5 batteries)
PA Panel cost: 1 token forward, 1 token rear, 2 tokens total
Base Speed 16, 4 tokens
Arm TRL A, second turn, 2 tokens
Tokens spent: 10 tokens
Power remaining 5 tokens (5 batteries)
Intruder: 0303-C at Speed 16
Battery Power:
Battery 1: 5 tokens
Battery 2: 5 tokens
Battery 3: 0 tokens
Battery 4: 0 tokens
30 Energy Tokens (10 batteries)
PA Panel cost: 2 tokens for forward bank, 1.5 tokens rear, 3.5 total
Base Speed 16, 8 tokens
Arm TRH A, second turn, 3 tokens
Arm TRH B, second turn, 3 tokens
Arm DisDev Z, second turn, 2 tokens
Tokens spent: 19.5 tokens
Power remaining 10.5 tokens (10 batteries)
Cobra 1: 0303-C at Speed 16
Battery Power
Battery 1: 5 tokens
Battery 2: 0 tokens
15 Energy Tokens (5 batteries)
PA Panel cost: 1 token forward, 1 token rear, 2 tokens total
Base Speed 16, 4 tokens
Arm TRL A, second turn, 2 tokens
Tokens spent: 10 tokens
Power remaining 5 tokens (5 batteries)
Cobra 2: 0303-C at Speed 16
Battery Power
Battery 1: 5 tokens
Battery 2: 0 tokens
15 Energy Tokens (5 batteries)
PA Panel cost: 1 token forward, 1 token rear, 2 tokens total
Base Speed 16, 4 tokens
Arm TRL A, second turn, 2 tokens
Tokens spent: 10 tokens
Power remaining 5 tokens (5 batteries)
Commander, Battlegroup Murfreesboro
Department Head, ACTASF
Department Head, ACTASF
ISC EA and starting positions:
CS Charity in 4230-A at Speed 0
16 Power tokens (batteries used to preload PPD A)
Pay 4 tokens to load PPD A
Pay 0 tokens for Baseline Speed of 0
Total spent: 4
Tokens remaining: 12
CS Mercy in 4230-F at Speed 0
16 Power tokens (batteries used to preload PPD A)
Pay 4 tokens to load PPD A
Pay 0 tokens for Baseline Speed of 0
Total spent: 4
Tokens remaining: 12
CL Compassion in 4230-E at Speed 0
18 Power tokens (including batteries)
Pay 2 tokens to load Plasma A (2nd turn arming)
Pay 0 tokens for Baseline Speed of 0
Total spent: 2
Tokens remaining: 16
CS Charity in 4230-A at Speed 0
16 Power tokens (batteries used to preload PPD A)
Pay 4 tokens to load PPD A
Pay 0 tokens for Baseline Speed of 0
Total spent: 4
Tokens remaining: 12
CS Mercy in 4230-F at Speed 0
16 Power tokens (batteries used to preload PPD A)
Pay 4 tokens to load PPD A
Pay 0 tokens for Baseline Speed of 0
Total spent: 4
Tokens remaining: 12
CL Compassion in 4230-E at Speed 0
18 Power tokens (including batteries)
Pay 2 tokens to load Plasma A (2nd turn arming)
Pay 0 tokens for Baseline Speed of 0
Total spent: 2
Tokens remaining: 16
Commander, Battlegroup Murfreesboro
Department Head, ACTASF
Department Head, ACTASF
Sorry for the delay, but the holidays and visiting family took its toll on updates. Turn two EA is complete:
Andromedan EA:
Intruder
Battery Power:
Battery 1: 5 tokens
Battery 2: 3.0 tokens
Battery 3: 0 tokens
Battery 4: 0 tokens
28.0 Energy Tokens (8.0 batteries)
PA Panel cost: 2 tokens for forward bank, 1.5 tokens rear, 3.5 total
Base Speed 16, 8 tokens
Arm TRH A, second turn, 3 tokens (rolling from last turn)
Arm TRH B, second turn, 3 tokens (rolling from last turn)
Hold DisDev Z, 1 tokens
Tokens spent: 18.5 tokens
Power remaining 9.5 tokens (8. batteries)
Cobra #1
Battery Power
Battery 1: 5 tokens
Battery 2: 1 tokens
16 Energy Tokens (6 batteries)
PA Panel cost: 1 token forward, 1 token rear, 2 tokens total
Base Speed 8, 2 tokens
Arm TRL A, second turn, 2 tokens
Tokens spent: 6 tokens
Power remaining 10 tokens (10 batteries)
Cobra #2
Battery Power
Battery 1: 5 tokens
Battery 2: 1 tokens
16 Energy Tokens (6 batteries)
PA Panel cost: 1 token forward, 1 token rear, 2 tokens total
Base Speed 8, 2 tokens
Arm TRL A, second turn, 2 tokens
Tokens spent: 6 tokens
Power remaining 10 tokens (10 batteries)
ISC EA:
CS Charity
18 Power tokens (including batteries)
Pay 2 tokens to hold PPD A
Pay 6 tokens for Baseline Speed of 16
Total spent: 8
Tokens remaining: 10
CS Mercy
18 Power tokens (including batteries)
Pay 2 tokens to hold PPD A
Pay 6 tokens for Baseline Speed of 16
Total spent: 8
Tokens remaining: 10
CL Compassion
18 Power tokens (including batteries)
Pay 4 tokens to load Plasma A (as Plasma S)
Pay 6 tokens for Baseline Speed of 16
Total spent: 10
Tokens remaining: 8
Andromedan EA:
Intruder
Battery Power:
Battery 1: 5 tokens
Battery 2: 3.0 tokens
Battery 3: 0 tokens
Battery 4: 0 tokens
28.0 Energy Tokens (8.0 batteries)
PA Panel cost: 2 tokens for forward bank, 1.5 tokens rear, 3.5 total
Base Speed 16, 8 tokens
Arm TRH A, second turn, 3 tokens (rolling from last turn)
Arm TRH B, second turn, 3 tokens (rolling from last turn)
Hold DisDev Z, 1 tokens
Tokens spent: 18.5 tokens
Power remaining 9.5 tokens (8. batteries)
Cobra #1
Battery Power
Battery 1: 5 tokens
Battery 2: 1 tokens
16 Energy Tokens (6 batteries)
PA Panel cost: 1 token forward, 1 token rear, 2 tokens total
Base Speed 8, 2 tokens
Arm TRL A, second turn, 2 tokens
Tokens spent: 6 tokens
Power remaining 10 tokens (10 batteries)
Cobra #2
Battery Power
Battery 1: 5 tokens
Battery 2: 1 tokens
16 Energy Tokens (6 batteries)
PA Panel cost: 1 token forward, 1 token rear, 2 tokens total
Base Speed 8, 2 tokens
Arm TRL A, second turn, 2 tokens
Tokens spent: 6 tokens
Power remaining 10 tokens (10 batteries)
ISC EA:
CS Charity
18 Power tokens (including batteries)
Pay 2 tokens to hold PPD A
Pay 6 tokens for Baseline Speed of 16
Total spent: 8
Tokens remaining: 10
CS Mercy
18 Power tokens (including batteries)
Pay 2 tokens to hold PPD A
Pay 6 tokens for Baseline Speed of 16
Total spent: 8
Tokens remaining: 10
CL Compassion
18 Power tokens (including batteries)
Pay 4 tokens to load Plasma A (as Plasma S)
Pay 6 tokens for Baseline Speed of 16
Total spent: 10
Tokens remaining: 8
Commander, Battlegroup Murfreesboro
Department Head, ACTASF
Department Head, ACTASF
Alfter an extened delay brought about by first an intense work schedule on my part, then a crashed comuter on the player part, followed by more 70+ hour work weeks - we're back at it:
Turn 2, Impulse 4 has been completed and the the move orders for 2.5 through 2.8 have been submitted.
Here's where the forces are currently located:

Turn 2, Impulse 4 has been completed and the the move orders for 2.5 through 2.8 have been submitted.
Here's where the forces are currently located:

Commander, Battlegroup Murfreesboro
Department Head, ACTASF
Department Head, ACTASF



