Donjebruche Campaign: In Character
Moderators: mjwest, Albiegamer
The Encyclopedia Galactica wrote:Library Data: The Cromargs
A subject race of the Klingon Empire. While once an extremely advanced civilization, they managed to trigger a global nuclear war before developing space travel. The race suffers from low birth rates and various radiation related sicknesses. Today, the best and brightest of the Cromarg race compete to win the favor of the Klingons so that they can serve off planet. Many of them can be found serving as technicians on Klingon starships, but their abilities sometimes prove useful in other domains. Cromargs are humanoid dwarfs with splotchy, diseased skin. The race is liable to die out completely within a few more centuries.
- mojo_billbo
- Commander
- Posts: 426
- Joined: Sun Mar 07, 2010 9:58 pm
- Location: Danville, PA
To Marcus Kane:
Two of the men turn to answer you, but the largest of them smacks them on the sides of their heads simultaneously as they keep walking away. You overhear him say, "hold your tongue, you knuckleheads-- can't let a minor annoyance distract us from our... uh... engagement, now can we?"
To Skexis:
After getting inside, Captain Jack lets you know how the numbers seem to run. With this extra clue, you quickly find the probable location of X'al Fen's room. (Fred followed you and has trouble keeping up with you and is still climbing the fire escape.) As you arrive to the ledge by X'al Fen's apartment, you notice that the window there is open. Your acute hearing alerts you to slight sounds of metalwork clanking up above. As you look up, you see a figure smoothly climb up onto the rooftop.
To Captain Jack:
You are almost to X'al Fen's door-- you don't see anything suspicious thus far.
Two of the men turn to answer you, but the largest of them smacks them on the sides of their heads simultaneously as they keep walking away. You overhear him say, "hold your tongue, you knuckleheads-- can't let a minor annoyance distract us from our... uh... engagement, now can we?"
To Skexis:
After getting inside, Captain Jack lets you know how the numbers seem to run. With this extra clue, you quickly find the probable location of X'al Fen's room. (Fred followed you and has trouble keeping up with you and is still climbing the fire escape.) As you arrive to the ledge by X'al Fen's apartment, you notice that the window there is open. Your acute hearing alerts you to slight sounds of metalwork clanking up above. As you look up, you see a figure smoothly climb up onto the rooftop.
To Captain Jack:
You are almost to X'al Fen's door-- you don't see anything suspicious thus far.
- mojo_billbo
- Commander
- Posts: 426
- Joined: Sun Mar 07, 2010 9:58 pm
- Location: Danville, PA
Captain Jack:
[Perception check-- normally needs 14 or less. (3d6=12)]
You hear nothing special.
Skexis:
[Climbing check 13 or less... and a Stealth check 12 or less.... (3d6=9, 3d6=5)]
You quietly climb to the rooftop. You don't make a sound! When you get to the top you see a dark figure running across the rooftop.
Marcus Kane:
The leader of the... uh... gentlemen stops in his tracks, cocks an eyebrow, and looks askance at your hand on his shoulder. "Sir... it would be wise of you to let go of me and walk away NOW.... I'm only going to warn you once."
[Perception check-- normally needs 14 or less. (3d6=12)]
You hear nothing special.
Skexis:
[Climbing check 13 or less... and a Stealth check 12 or less.... (3d6=9, 3d6=5)]
You quietly climb to the rooftop. You don't make a sound! When you get to the top you see a dark figure running across the rooftop.
Marcus Kane:
The leader of the... uh... gentlemen stops in his tracks, cocks an eyebrow, and looks askance at your hand on his shoulder. "Sir... it would be wise of you to let go of me and walk away NOW.... I'm only going to warn you once."
- mojo_billbo
- Commander
- Posts: 426
- Joined: Sun Mar 07, 2010 9:58 pm
- Location: Danville, PA
Marcus:
As the leader of the thugs turns to face you, you give him your best Clint Eastwood stare. [A strict reading of the rules seems to indicate that this can work. Fearsome Stare is a dangerous thing! Quick Contest of Intimidation-14 vs. Will-10. (3d6=9, 3d6=10) GM Note: even if I gave the thug a +4 bonus for having his mates backing him up, you'd still have beaten him!] The leader pauses for a moment... then starts to chuckle. He looks at each of his two buddies and laughs... and they... nervously start laughing with him, too. "Oh... an apology? Heh. Okay. We're sorry. Now will you please be so kind as to allow us to be on our way?"
Skexis:
The lithe figure in black races ahead of you and does a summersault over some machinery blocking the way. [Roll Acrobatics... 13 or less. On a 12 or 13 you make it over the obstacle, but also make a little noise... otherwise it should be a silent landing. A failed roll definitely makes noise. (3d6=9)] With cat-like grace and stealth, you smoothly flip over the equipment. You land without missing a beat. Up ahead of you, you see the figure-in-black dive off the edge of the building. When you get to the ledge, you see the he must have gone through an open window in the next building. You think you could make a similar dive... but you are not sure you can fit through the window. You could get hurt... and certainly make some noise if you try....
Captain Jack:
You start to kick in the door, but then you realize... that probably only works in trivideos. [Lockpicking roll, 12 or less. (3d6=8 )] Instead, you efficiently pick the lock. As you open the door, you see X'al Fen lying on the floor in a pool of his own blood. Papers are everywhere, mattress stuffing is everywhere, drawers are overturned, and a window is open.
Edit: spelling
As the leader of the thugs turns to face you, you give him your best Clint Eastwood stare. [A strict reading of the rules seems to indicate that this can work. Fearsome Stare is a dangerous thing! Quick Contest of Intimidation-14 vs. Will-10. (3d6=9, 3d6=10) GM Note: even if I gave the thug a +4 bonus for having his mates backing him up, you'd still have beaten him!] The leader pauses for a moment... then starts to chuckle. He looks at each of his two buddies and laughs... and they... nervously start laughing with him, too. "Oh... an apology? Heh. Okay. We're sorry. Now will you please be so kind as to allow us to be on our way?"
Skexis:
The lithe figure in black races ahead of you and does a summersault over some machinery blocking the way. [Roll Acrobatics... 13 or less. On a 12 or 13 you make it over the obstacle, but also make a little noise... otherwise it should be a silent landing. A failed roll definitely makes noise. (3d6=9)] With cat-like grace and stealth, you smoothly flip over the equipment. You land without missing a beat. Up ahead of you, you see the figure-in-black dive off the edge of the building. When you get to the ledge, you see the he must have gone through an open window in the next building. You think you could make a similar dive... but you are not sure you can fit through the window. You could get hurt... and certainly make some noise if you try....
Captain Jack:
You start to kick in the door, but then you realize... that probably only works in trivideos. [Lockpicking roll, 12 or less. (3d6=8 )] Instead, you efficiently pick the lock. As you open the door, you see X'al Fen lying on the floor in a pool of his own blood. Papers are everywhere, mattress stuffing is everywhere, drawers are overturned, and a window is open.
Edit: spelling
Last edited by Jeffr0 on Wed Sep 15, 2010 6:05 pm, edited 1 time in total.