Play Prime Directive Online - Donjebruche Campaign
Moderators: mjwest, Albiegamer
Actually... you need an ROF of 5 to attack both of them at the same time. (Campaigns page 409)paul wrote:Nto sure if you are waiting for me to roll? I need to know if Ic an target both guys since theya re standing next to each other. I assume since the Phaser has a ROF of 3 (I looked it up) I could fire a 3 round burst and hit 2 people.
All-out attack (double) requires both attacks to be on the same target.
I don't think you can hit both of them this turn.
- mojo_billbo
- Commander
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- Joined: Sun Mar 07, 2010 9:58 pm
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Wait. I want a ruling on that. The rules weren't clear to me. [Heads over to SJ boards.]paul wrote:@#$% I would've used that! oh well I guess I next time.Jeffr0 wrote:Feverish defense is not an all-out defense. I'm not sure if it is for melee attacks only, though. It's in the same class as mighty blows and flurry of blows... so maybe it is an optional melee defense option for the cost of 1 FP.
Well... the SJ GURPS Gurus say it's legit.paul wrote:@#$% I would've used that! oh well I guess I next time.Jeffr0 wrote:Feverish defense is not an all-out defense. I'm not sure if it is for melee attacks only, though. It's in the same class as mighty blows and flurry of blows... so maybe it is an optional melee defense option for the cost of 1 FP.
Do you mind retroactively applying Feverish Defense because the rules weren't clear when we resolved that?
why can't I dodge it? I get as many dodges as I want. Probably the feverish defense applies to all dodges in that round I will have to loo that up or ask the guys on the SJG forums they usually know. It's parry and blocks that are limited to one per round with a penalty if i try more.
Also according to the multifire rules the attacker makes one role and based off the rcl value he hits multiple times. FOr the defnder he makes 1 dodge role and whatever he makes his role by determines the number of hits. Only if I were roling 3 individual shots would he make multiple dodges.] You would've only had to make 3 rolls: my to hit roll (whatever he made it by based on the weapons RCL value would determine how may rounds would hit), 1 dodge roll for his defense (whatever he made it by would determine how rounds he dodged) and any HT rolls.
Also according to the multifire rules the attacker makes one role and based off the rcl value he hits multiple times. FOr the defnder he makes 1 dodge role and whatever he makes his role by determines the number of hits. Only if I were roling 3 individual shots would he make multiple dodges.] You would've only had to make 3 rolls: my to hit roll (whatever he made it by based on the weapons RCL value would determine how may rounds would hit), 1 dodge roll for his defense (whatever he made it by would determine how rounds he dodged) and any HT rolls.
It's one FP per dodge, not one FP per turn for feverish defenses.paul wrote:why can't I dodge it? I get as many dodges as I want. Probably the feverish defense applies to all dodges in that round I will have to loo that up or ask the guys on the SJG forums they usually know. It's parry and blocks that are limited to one per round with a penalty if i try more.
And yep... you're right again. You get as many dodges per turn as long as you can see the attack.
Yeah... I think I've got this now. I do roll multiple HT rolls-- one for each phaser hit that isn't dodged. But yeah, you only get one dodge roll if a single attack hits you with lotsa "hits". If multiple attackers are shooting at you, then you can have one dodge per attack that hits.paul wrote:Also according to the multifire rules the attacker makes one role and based off the rcl value he hits multiple times. FOr the defnder he makes 1 dodge role and whatever he makes his role by determines the number of hits. Only if I were roling 3 individual shots would he make multiple dodges.] You would've only had to make 3 rolls: my to hit roll (whatever he made it by based on the weapons RCL value would determine how may rounds would hit), 1 dodge roll for his defense (whatever he made it by would determine how rounds he dodged) and any HT rolls.
I edited the last post in the game to reflect your use of a defense roll. That shifts you from 13 hits of damage to 5 hits of damage.
Also... you have spent 3 FP at the end of turn 2 of the combat.
I got a critical failure on my roll not to be overconfident. So it looks like I step into the room and continue the assault. Overconfidence roll (3d6=17)